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devextreme

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HTML5 JavaScript Component Suite for Responsive Web Development

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/** * DevExtreme (esm/ui/scheduler/shaders/ui.scheduler.current_time_shader.horizontal.js) * Version: 21.1.4 * Build date: Mon Jun 21 2021 * * Copyright (c) 2012 - 2021 Developer Express Inc. ALL RIGHTS RESERVED * Read about DevExtreme licensing here: https://js.devexpress.com/Licensing/ */ import { getBoundingRect } from "../../../core/utils/position"; import CurrentTimeShader from "../shaders/ui.scheduler.current_time_shader"; class HorizontalCurrentTimeShader extends CurrentTimeShader { renderShader() { var groupCount = this._workSpace._isHorizontalGroupedWorkSpace() ? this._workSpace._getGroupCount() : 1; for (var i = 0; i < groupCount; i++) { var isFirstShader = 0 === i; var $shader = isFirstShader ? this._$shader : this.createShader(); this.applyShaderMargin($shader); if (this._workSpace.isGroupedByDate()) { this._customizeGroupedByDateShader($shader, i) } else { this._customizeShader($shader, i) }!isFirstShader && this._shader.push($shader) } } _customizeShader($shader, groupIndex) { var shaderWidth = this._workSpace.getIndicationWidth(); this._applyShaderWidth($shader, shaderWidth); if (groupIndex >= 1) { var workSpace = this._workSpace; var indicationWidth = workSpace._getCellCount() * workSpace.getCellWidth(); $shader.css("left", indicationWidth) } else { $shader.css("left", 0) } } _applyShaderWidth($shader, width) { var maxWidth = getBoundingRect(this._$container.get(0)).width; if (width > maxWidth) { width = maxWidth } if (width > 0) { $shader.width(width) } } _customizeGroupedByDateShader($shader, groupIndex) { var cellCount = this._workSpace.getIndicationCellCount(); var integerPart = Math.floor(cellCount); var fractionPart = cellCount - integerPart; var isFirstShaderPart = 0 === groupIndex; var workSpace = this._workSpace; var shaderWidth = isFirstShaderPart ? workSpace.getIndicationWidth() : fractionPart * workSpace.getCellWidth(); var shaderLeft; this._applyShaderWidth($shader, shaderWidth); if (isFirstShaderPart) { shaderLeft = workSpace._getCellCount() * workSpace.getCellWidth() * groupIndex } else { shaderLeft = workSpace.getCellWidth() * integerPart * workSpace._getGroupCount() + groupIndex * workSpace.getCellWidth() } $shader.css("left", shaderLeft) } } export default HorizontalCurrentTimeShader;