devextreme
Version:
HTML5 JavaScript Component Suite for Responsive Web Development
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JavaScript
/**
* DevExtreme (esm/ui/scheduler/shaders/ui.scheduler.current_time_shader.horizontal.js)
* Version: 21.1.4
* Build date: Mon Jun 21 2021
*
* Copyright (c) 2012 - 2021 Developer Express Inc. ALL RIGHTS RESERVED
* Read about DevExtreme licensing here: https://js.devexpress.com/Licensing/
*/
import {
getBoundingRect
} from "../../../core/utils/position";
import CurrentTimeShader from "../shaders/ui.scheduler.current_time_shader";
class HorizontalCurrentTimeShader extends CurrentTimeShader {
renderShader() {
var groupCount = this._workSpace._isHorizontalGroupedWorkSpace() ? this._workSpace._getGroupCount() : 1;
for (var i = 0; i < groupCount; i++) {
var isFirstShader = 0 === i;
var $shader = isFirstShader ? this._$shader : this.createShader();
this.applyShaderMargin($shader);
if (this._workSpace.isGroupedByDate()) {
this._customizeGroupedByDateShader($shader, i)
} else {
this._customizeShader($shader, i)
}!isFirstShader && this._shader.push($shader)
}
}
_customizeShader($shader, groupIndex) {
var shaderWidth = this._workSpace.getIndicationWidth();
this._applyShaderWidth($shader, shaderWidth);
if (groupIndex >= 1) {
var workSpace = this._workSpace;
var indicationWidth = workSpace._getCellCount() * workSpace.getCellWidth();
$shader.css("left", indicationWidth)
} else {
$shader.css("left", 0)
}
}
_applyShaderWidth($shader, width) {
var maxWidth = getBoundingRect(this._$container.get(0)).width;
if (width > maxWidth) {
width = maxWidth
}
if (width > 0) {
$shader.width(width)
}
}
_customizeGroupedByDateShader($shader, groupIndex) {
var cellCount = this._workSpace.getIndicationCellCount();
var integerPart = Math.floor(cellCount);
var fractionPart = cellCount - integerPart;
var isFirstShaderPart = 0 === groupIndex;
var workSpace = this._workSpace;
var shaderWidth = isFirstShaderPart ? workSpace.getIndicationWidth() : fractionPart * workSpace.getCellWidth();
var shaderLeft;
this._applyShaderWidth($shader, shaderWidth);
if (isFirstShaderPart) {
shaderLeft = workSpace._getCellCount() * workSpace.getCellWidth() * groupIndex
} else {
shaderLeft = workSpace.getCellWidth() * integerPart * workSpace._getGroupCount() + groupIndex * workSpace.getCellWidth()
}
$shader.css("left", shaderLeft)
}
}
export default HorizontalCurrentTimeShader;