devextreme
Version:
HTML5 JavaScript Component Suite for Responsive Web Development
313 lines (307 loc) • 14.8 kB
JavaScript
/**
* DevExtreme (esm/renovation/viz/common/tooltip_utils.js)
* Version: 21.1.4
* Build date: Mon Jun 21 2021
*
* Copyright (c) 2012 - 2021 Developer Express Inc. ALL RIGHTS RESERVED
* Read about DevExtreme licensing here: https://js.devexpress.com/Licensing/
*/
import {
isFunction,
isPlainObject,
isDefined
} from "../../../core/utils/type";
import domAdapter from "../../../core/dom_adapter";
import {
getWindow
} from "../../../core/utils/window";
var {
PI: PI,
asin: asin,
ceil: ceil,
cos: cos,
floor: floor,
max: max,
min: min,
round: round,
sin: sin
} = Math;
var buildPath = function() {
for (var _len = arguments.length, points = new Array(_len), _key = 0; _key < _len; _key++) {
points[_key] = arguments[_key]
}
return points.join("")
};
function getArc(cornerRadius, xDirection, yDirection) {
return "a ".concat(cornerRadius, " ").concat(cornerRadius, " 0 0 1 ").concat(xDirection * cornerRadius, " ").concat(yDirection * cornerRadius)
}
function getAbsoluteArc(cornerRadius, x, y) {
return "A ".concat(cornerRadius, " ").concat(cornerRadius, " 0 0 1 ").concat(x, " ").concat(y)
}
function rotateSize(_ref, angle) {
var {
height: height,
width: width
} = _ref;
if (angle % 90 === 0 && angle % 180 !== 0) {
return {
width: height,
height: width
}
}
return {
width: width,
height: height
}
}
function rotateX(_ref2, angle) {
var {
anchorX: anchorX,
anchorY: anchorY,
x: x,
y: y
} = _ref2;
return (anchorX - x) * round(cos(angle)) + (anchorY - y) * round(sin(angle)) + x
}
function rotateY(_ref3, angle) {
var {
anchorX: anchorX,
anchorY: anchorY,
x: x,
y: y
} = _ref3;
return -(anchorX - x) * round(sin(angle)) + (anchorY - y) * round(cos(angle)) + y
}
export function getCloudPoints(size, coordinates, rotationAngle, options, bounded) {
var {
x: x,
y: y
} = coordinates;
var radRotationAngle = rotationAngle * PI / 180;
var {
height: height,
width: width
} = rotateSize(size, rotationAngle);
var anchorX = rotateX(coordinates, radRotationAngle);
var anchorY = rotateY(coordinates, radRotationAngle);
var halfArrowWidth = options.arrowWidth / 2;
var halfWidth = width / 2;
var halfHeight = height / 2;
var xr = Math.ceil(x + halfWidth);
var xl = Math.floor(x - halfWidth);
var yt = Math.floor(y - halfHeight);
var yb = Math.ceil(y + halfHeight);
var leftTopCorner = [xl, yt];
var rightTopCorner = [xr, yt];
var rightBottomCorner = [xr, yb];
var leftBottomCorner = [xl, yb];
var getCoordinate = (cur, side1, side2) => {
if (cur <= side1) {
return side1
}
if (cur >= side2) {
return side2
}
return cur
};
var arrowX = getCoordinate(anchorX, xl, xr);
var arrowY = getCoordinate(anchorY, yt, yb);
var arrowBaseBottom = min(arrowY + halfArrowWidth, yb);
var arrowBaseTop = max(arrowY - halfArrowWidth, yt);
var arrowBaseLeft = max(arrowX - halfArrowWidth, xl);
var cornerRadius = Math.min(halfWidth, halfHeight, options.cornerRadius);
var points;
var arrowArc;
leftTopCorner[1] += cornerRadius;
rightTopCorner[0] -= cornerRadius;
rightBottomCorner[1] -= cornerRadius;
leftBottomCorner[0] += cornerRadius;
if (!bounded || xl <= anchorX && anchorX <= xr && yt <= anchorY && anchorY <= yb) {
points = buildPath(leftTopCorner, getArc(cornerRadius, 1, -1), "L", rightTopCorner, getArc(cornerRadius, 1, 1), "L", rightBottomCorner, getArc(cornerRadius, -1, 1), "L", leftBottomCorner, getArc(cornerRadius, -1, -1))
} else if (anchorX > xr && anchorY < yt) {
var arrowAngle = options.arrowWidth / cornerRadius || 0;
var angle = PI / 4 + arrowAngle / 2;
var endAngle = PI / 4 - arrowAngle / 2;
var arrowEndPointX = rightTopCorner[0] + cos(endAngle) * cornerRadius;
var arrowEndPointY = rightTopCorner[1] + (1 - sin(endAngle)) * cornerRadius;
if (Math.abs(angle) > PI / 2) {
arrowArc = buildPath("L", [arrowBaseLeft, yt, anchorX, anchorY, xr, arrowBaseBottom])
} else {
arrowArc = buildPath("L", rightTopCorner, getArc(cornerRadius, cos(angle), 1 - sin(angle)), "L", [anchorX, anchorY, arrowEndPointX, arrowEndPointY], getAbsoluteArc(cornerRadius, rightTopCorner[0] + cornerRadius, rightTopCorner[1] + cornerRadius))
}
points = buildPath(leftTopCorner, getArc(cornerRadius, 1, -1), arrowArc, "L", rightBottomCorner, getArc(cornerRadius, -1, 1), "L", leftBottomCorner, getArc(cornerRadius, -1, -1))
} else if (anchorX > xr && anchorY >= yt && anchorY <= yb) {
if (arrowBaseTop >= rightTopCorner[1] + cornerRadius && arrowBaseBottom <= rightBottomCorner[1]) {
arrowArc = buildPath(getArc(cornerRadius, 1, 1), "L", [xr, arrowBaseTop, anchorX, anchorY, xr, arrowBaseBottom], "L", rightBottomCorner, getArc(cornerRadius, -1, 1))
} else if (arrowBaseTop < rightTopCorner[1] + cornerRadius && arrowBaseBottom >= rightTopCorner[1] + cornerRadius && arrowBaseBottom <= rightBottomCorner[1]) {
var arrowWidthRest = rightTopCorner[1] + cornerRadius - arrowBaseTop;
var _angle = arrowWidthRest / cornerRadius;
var arrowBaseTopX = rightTopCorner[0] + cos(_angle) * cornerRadius;
var arrowBaseTopY = rightTopCorner[1] + (1 - sin(_angle)) * cornerRadius;
arrowArc = buildPath(getArc(cornerRadius, cos(_angle), 1 - sin(_angle)), "L", [arrowBaseTopX, arrowBaseTopY, anchorX, anchorY, xr, arrowBaseBottom], "L", rightBottomCorner, getArc(cornerRadius, -1, 1))
} else if (arrowBaseTop < rightTopCorner[1] + cornerRadius && arrowBaseBottom < rightTopCorner[1] + cornerRadius) {
var _arrowWidthRest = rightTopCorner[1] + cornerRadius - arrowBaseTop;
var _arrowAngle = _arrowWidthRest / cornerRadius;
var _angle2 = _arrowAngle;
var _arrowBaseTopX = rightTopCorner[0] + cos(_angle2) * cornerRadius;
var _arrowBaseTopY = rightTopCorner[1] + (1 - sin(_angle2)) * cornerRadius;
var bottomAngle = Math.sin((rightTopCorner[1] + cornerRadius - arrowBaseBottom) / cornerRadius);
var arrowBaseBottomX = rightTopCorner[0] + cornerRadius * cos(bottomAngle);
var arrowBaseBottomY = rightTopCorner[1] + cornerRadius * (1 - sin(bottomAngle));
arrowArc = buildPath(getArc(cornerRadius, cos(_angle2), 1 - sin(_angle2)), "L", [_arrowBaseTopX, _arrowBaseTopY, anchorX, anchorY, arrowBaseBottomX, arrowBaseBottomY], getAbsoluteArc(cornerRadius, rightTopCorner[0] + cornerRadius, rightTopCorner[1] + cornerRadius), "L", rightBottomCorner, getArc(cornerRadius, -1, 1))
} else if (arrowBaseTop <= rightTopCorner[1] + cornerRadius && arrowBaseBottom >= rightBottomCorner[1]) {
var topAngle = asin((rightTopCorner[1] + cornerRadius - arrowBaseTop) / cornerRadius);
var _arrowBaseTopX2 = rightTopCorner[0] + cornerRadius * cos(topAngle);
var _arrowBaseTopY2 = rightTopCorner[1] + cornerRadius * (1 - sin(topAngle));
var _bottomAngle = asin((arrowBaseBottom - rightBottomCorner[1]) / cornerRadius);
var _arrowBaseBottomX = rightBottomCorner[0] + cornerRadius * (cos(_bottomAngle) - 1);
var _arrowBaseBottomY = rightBottomCorner[1] + cornerRadius * sin(_bottomAngle);
arrowArc = buildPath(getArc(cornerRadius, cos(topAngle), 1 - sin(topAngle)), "L", [_arrowBaseTopX2, _arrowBaseTopY2, anchorX, anchorY, _arrowBaseBottomX, _arrowBaseBottomY], getAbsoluteArc(cornerRadius, rightBottomCorner[0] - cornerRadius, rightBottomCorner[1] + cornerRadius))
} else if (arrowBaseTop > rightTopCorner[1] + cornerRadius && arrowBaseTop <= rightBottomCorner[1] && arrowBaseBottom > rightBottomCorner[1]) {
var _bottomAngle2 = asin((arrowBaseBottom - rightBottomCorner[1]) / cornerRadius);
var _arrowBaseBottomX2 = rightBottomCorner[0] + cornerRadius * (cos(_bottomAngle2) - 1);
var _arrowBaseBottomY2 = rightBottomCorner[1] + cornerRadius * sin(_bottomAngle2);
arrowArc = buildPath(getArc(cornerRadius, 1, 1), "L", [xr, arrowBaseTop, anchorX, anchorY, _arrowBaseBottomX2, _arrowBaseBottomY2], getAbsoluteArc(cornerRadius, rightBottomCorner[0] - cornerRadius, rightBottomCorner[1] + cornerRadius))
} else if (arrowBaseTop > rightTopCorner[1] + cornerRadius && arrowBaseBottom > rightBottomCorner[1]) {
var _bottomAngle3 = asin((arrowBaseBottom - rightBottomCorner[1]) / cornerRadius);
var _arrowBaseBottomX3 = rightBottomCorner[0] + cornerRadius * (cos(_bottomAngle3) - 1);
var _arrowBaseBottomY3 = rightBottomCorner[1] + cornerRadius * sin(_bottomAngle3);
var _topAngle = asin((arrowBaseTop - rightBottomCorner[1]) / cornerRadius);
var _arrowBaseTopX3 = rightBottomCorner[0] + cornerRadius * (cos(_topAngle) - 1);
var _arrowBaseTopY3 = rightBottomCorner[1] + cornerRadius * sin(_topAngle);
arrowArc = buildPath(getArc(cornerRadius, 1, 1), "L", rightBottomCorner, getArc(cornerRadius, cos(_topAngle) - 1, sin(_topAngle)), "L", [_arrowBaseTopX3, _arrowBaseTopY3, anchorX, anchorY, _arrowBaseBottomX3, _arrowBaseBottomY3], getAbsoluteArc(cornerRadius, rightBottomCorner[0] - cornerRadius, rightBottomCorner[1] + cornerRadius))
}
points = buildPath(leftTopCorner, getArc(cornerRadius, 1, -1), "L", rightTopCorner, arrowArc, "L", leftBottomCorner, getArc(cornerRadius, -1, -1))
}
return buildPath("M", points, "Z")
}
export function getCanvas(container) {
var _getWindow, _getWindow2;
var containerBox = container.getBoundingClientRect();
var html = domAdapter.getDocumentElement();
var body = domAdapter.getBody();
var left = (null === (_getWindow = getWindow()) || void 0 === _getWindow ? void 0 : _getWindow.pageXOffset) || html.scrollLeft || 0;
var top = (null === (_getWindow2 = getWindow()) || void 0 === _getWindow2 ? void 0 : _getWindow2.pageYOffset) || html.scrollTop || 0;
var box = {
left: left,
top: top,
width: max(body.clientWidth, html.clientWidth) + left,
height: max(body.scrollHeight, html.scrollHeight, body.offsetHeight, html.offsetHeight, body.clientHeight, html.clientHeight),
right: 0,
bottom: 0
};
if (container !== domAdapter.getBody()) {
left = max(box.left, box.left + containerBox.left);
top = max(box.top, box.top + containerBox.top);
box.width = min(containerBox.width, box.width) + left + box.left;
box.height = min(containerBox.height, box.height) + top + box.top;
box.left = left;
box.top = top
}
return box
}
export function recalculateCoordinates(_ref4) {
var {
anchorX: anchorX,
anchorY: anchorY,
arrowLength: arrowLength,
canvas: canvas,
offset: offset,
size: size
} = _ref4;
var bounds_xl = canvas.left,
bounds_xr = canvas.width - canvas.right,
bounds_width = canvas.width - canvas.right - canvas.left,
bounds_yt = canvas.top,
bounds_yb = canvas.height - canvas.bottom,
bounds_height = canvas.height - canvas.bottom - canvas.top;
if (anchorX < bounds_xl || bounds_xr < anchorX || anchorY < bounds_yt || bounds_yb < anchorY) {
return false
}
var x;
var y;
var correctedAnchorY = anchorY;
if (bounds_width < size.width) {
x = round(bounds_xl + bounds_width / 2)
} else {
x = min(max(anchorX, ceil(bounds_xl + size.width / 2)), floor(bounds_xr - size.width / 2))
}
var halfHeightWithArrow = arrowLength + size.height / 2 + offset;
var yTop = anchorY - halfHeightWithArrow;
var yBottom = anchorY + halfHeightWithArrow;
if (bounds_height < size.height + arrowLength) {
y = round(bounds_yt + size.height / 2)
} else if (yTop - size.height / 2 < bounds_yt) {
if (yBottom + size.height / 2 < bounds_yb) {
y = yBottom;
correctedAnchorY += offset
} else {
y = round(bounds_yt + size.height / 2)
}
} else {
y = yTop;
correctedAnchorY -= offset
}
return {
x: x,
y: y,
anchorX: anchorX,
anchorY: correctedAnchorY
}
}
export function getCloudAngle(_ref5, _ref6) {
var {
height: height,
width: width
} = _ref5;
var {
anchorX: anchorX,
anchorY: anchorY,
x: x,
y: y
} = _ref6;
var halfWidth = width / 2;
var halfHeight = height / 2;
var xr = Math.ceil(x + halfWidth);
var xl = Math.floor(x - halfWidth);
var yt = Math.floor(y - halfHeight);
var yb = Math.ceil(y + halfHeight);
var angle = 0;
if (anchorX < xl && anchorY < yt || anchorX >= xl && anchorX <= xr && anchorY < yt) {
angle = 270
}
if (anchorX > xr && anchorY > yb || anchorX >= xl && anchorX <= xr && anchorY > yb) {
angle = 90
}
if (anchorX < xl && anchorY > yb || anchorX < xl && anchorY >= yt && anchorY <= yb) {
angle = 180
}
return angle
}
export function prepareData(data, color, border, font, customizeTooltip) {
var customize = {};
if (isFunction(customizeTooltip)) {
customize = customizeTooltip.call(data, data);
customize = isPlainObject(customize) ? customize : {};
if ("text" in customize) {
customize.text = isDefined(customize.text) ? String(customize.text) : ""
}
if ("html" in customize) {
customize.html = isDefined(customize.html) ? String(customize.html) : ""
}
}
if (!("text" in customize) && !("html" in customize)) {
customize.text = data.valueText || data.description || ""
}
customize.color = customize.color || color;
customize.borderColor = customize.borderColor || border.color;
customize.fontColor = customize.fontColor || font.color;
return customize
}
export function isTextEmpty(_ref7) {
var {
html: html,
text: text
} = _ref7;
return null === text || "" === text || "" === html || null === html
}