UNPKG

devextreme

Version:

HTML5 JavaScript Component Suite for Responsive Web Development

80 lines (79 loc) 2.67 kB
/** * DevExtreme (esm/animation/easing.js) * Version: 21.1.4 * Build date: Mon Jun 21 2021 * * Copyright (c) 2012 - 2021 Developer Express Inc. ALL RIGHTS RESERVED * Read about DevExtreme licensing here: https://js.devexpress.com/Licensing/ */ import { isFunction } from "../core/utils/type"; var CSS_TRANSITION_EASING_REGEX = /cubic-bezier\((\d+(?:\.\d+)?)\s*,\s*(\d+(?:\.\d+)?)\s*,\s*(\d+(?:\.\d+)?)\s*,\s*(\d+(?:\.\d+)?)\)/; var TransitionTimingFuncMap = { linear: "cubic-bezier(0, 0, 1, 1)", swing: "cubic-bezier(0.445, 0.05, 0.55, 0.95)", ease: "cubic-bezier(0.25, 0.1, 0.25, 1)", "ease-in": "cubic-bezier(0.42, 0, 1, 1)", "ease-out": "cubic-bezier(0, 0, 0.58, 1)", "ease-in-out": "cubic-bezier(0.42, 0, 0.58, 1)" }; var polynomBezier = function(x1, y1, x2, y2) { var Cx = 3 * x1; var Bx = 3 * (x2 - x1) - Cx; var Ax = 1 - Cx - Bx; var Cy = 3 * y1; var By = 3 * (y2 - y1) - Cy; var Ay = 1 - Cy - By; var bezierX = function(t) { return t * (Cx + t * (Bx + t * Ax)) }; var derivativeX = function(t) { return Cx + t * (2 * Bx + 3 * t * Ax) }; return function(t) { return function(t) { return t * (Cy + t * (By + t * Ay)) }(function(t) { var x = t; var i = 0; var z; while (i < 14) { z = bezierX(x) - t; if (Math.abs(z) < .001) { break } x -= z / derivativeX(x); i++ } return x }(t)) } }; var easing = {}; export var convertTransitionTimingFuncToEasing = function(cssTransitionEasing) { cssTransitionEasing = TransitionTimingFuncMap[cssTransitionEasing] || cssTransitionEasing; var coeffs = cssTransitionEasing.match(CSS_TRANSITION_EASING_REGEX); var forceName; if (!coeffs) { forceName = "linear"; coeffs = TransitionTimingFuncMap[forceName].match(CSS_TRANSITION_EASING_REGEX) } coeffs = coeffs.slice(1, 5); for (var i = 0; i < coeffs.length; i++) { coeffs[i] = parseFloat(coeffs[i]) } var easingName = forceName || "cubicbezier_" + coeffs.join("_").replace(/\./g, "p"); if (!isFunction(easing[easingName])) { easing[easingName] = function(x, t, b, c, d) { return c * polynomBezier(coeffs[0], coeffs[1], coeffs[2], coeffs[3])(t / d) + b } } return easingName }; export function setEasing(value) { easing = value } export function getEasing(name) { return easing[name] }