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devextreme

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HTML5 JavaScript Component Suite for Responsive Web Development

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/** * DevExtreme (animation/easing.js) * Version: 18.2.18 * Build date: Tue Oct 18 2022 * * Copyright (c) 2012 - 2022 Developer Express Inc. ALL RIGHTS RESERVED * Read about DevExtreme licensing here: https://js.devexpress.com/Licensing/ */ "use strict"; var isFunction = require("../core/utils/type").isFunction, CSS_TRANSITION_EASING_REGEX = /cubic-bezier\((\d+(?:\.\d+)?)\s*,\s*(\d+(?:\.\d+)?)\s*,\s*(\d+(?:\.\d+)?)\s*,\s*(\d+(?:\.\d+)?)\)/; var TransitionTimingFuncMap = { linear: "cubic-bezier(0, 0, 1, 1)", swing: "cubic-bezier(0.445, 0.05, 0.55, 0.95)", ease: "cubic-bezier(0.25, 0.1, 0.25, 1)", "ease-in": "cubic-bezier(0.42, 0, 1, 1)", "ease-out": "cubic-bezier(0, 0, 0.58, 1)", "ease-in-out": "cubic-bezier(0.42, 0, 0.58, 1)" }; var polynomBezier = function(x1, y1, x2, y2) { var Cx = 3 * x1, Bx = 3 * (x2 - x1) - Cx, Ax = 1 - Cx - Bx, Cy = 3 * y1, By = 3 * (y2 - y1) - Cy, Ay = 1 - Cy - By; var bezierX = function(t) { return t * (Cx + t * (Bx + t * Ax)) }; var bezierY = function(t) { return t * (Cy + t * (By + t * Ay)) }; var findXFor = function(t) { var z, x = t, i = 0; while (i < 14) { z = bezierX(x) - t; if (Math.abs(z) < .001) { break } x -= z / derivativeX(x); i++ } return x }; var derivativeX = function(t) { return Cx + t * (2 * Bx + 3 * t * Ax) }; return function(t) { return bezierY(findXFor(t)) } }; var easing = {}; var convertTransitionTimingFuncToEasing = function(cssTransitionEasing) { cssTransitionEasing = TransitionTimingFuncMap[cssTransitionEasing] || cssTransitionEasing; var coeffs = cssTransitionEasing.match(CSS_TRANSITION_EASING_REGEX); var forceName; if (!coeffs) { forceName = "linear"; coeffs = TransitionTimingFuncMap[forceName].match(CSS_TRANSITION_EASING_REGEX) } coeffs = coeffs.slice(1, 5); for (var i = 0; i < coeffs.length; i++) { coeffs[i] = parseFloat(coeffs[i]) } var easingName = forceName || "cubicbezier_" + coeffs.join("_").replace(/\./g, "p"); if (!isFunction(easing[easingName])) { easing[easingName] = function(x, t, b, c, d) { return c * polynomBezier(coeffs[0], coeffs[1], coeffs[2], coeffs[3])(t / d) + b } } return easingName }; exports.setEasing = function(value) { easing = value }; exports.getEasing = function(name) { return easing[name] }; exports.convertTransitionTimingFuncToEasing = convertTransitionTimingFuncToEasing;