devextreme
Version:
HTML5 JavaScript Component Suite for Responsive Web Development
142 lines (141 loc) • 4.65 kB
JavaScript
/**
* DevExtreme (events/core/emitter.feedback.js)
* Version: 18.1.3
* Build date: Tue May 15 2018
*
* Copyright (c) 2012 - 2018 Developer Express Inc. ALL RIGHTS RESERVED
* Read about DevExtreme licensing here: https://js.devexpress.com/Licensing/
*/
"use strict";
var Class = require("../../core/class"),
commonUtils = require("../../core/utils/common"),
contains = require("../../core/utils/dom").contains,
devices = require("../../core/devices"),
eventUtils = require("../utils"),
pointerEvents = require("../pointer"),
Emitter = require("./emitter"),
registerEmitter = require("./emitter_registrator");
var ACTIVE_EVENT_NAME = "dxactive",
INACTIVE_EVENT_NAME = "dxinactive",
ACTIVE_TIMEOUT = 30,
INACTIVE_TIMEOUT = 400;
var FeedbackEvent = Class.inherit({
ctor: function(timeout, fire) {
this._timeout = timeout;
this._fire = fire
},
start: function() {
var that = this;
this._schedule(function() {
that.force()
})
},
_schedule: function(fn) {
this.stop();
this._timer = setTimeout(fn, this._timeout)
},
stop: function() {
clearTimeout(this._timer)
},
force: function() {
if (this._fired) {
return
}
this.stop();
this._fire();
this._fired = true
},
fired: function() {
return this._fired
}
});
var activeFeedback;
var FeedbackEmitter = Emitter.inherit({
ctor: function() {
this.callBase.apply(this, arguments);
this._active = new FeedbackEvent(0, commonUtils.noop);
this._inactive = new FeedbackEvent(0, commonUtils.noop)
},
configure: function(data, eventName) {
switch (eventName) {
case ACTIVE_EVENT_NAME:
data.activeTimeout = data.timeout;
break;
case INACTIVE_EVENT_NAME:
data.inactiveTimeout = data.timeout
}
this.callBase(data)
},
start: function(e) {
if (activeFeedback) {
var activeChildExists = contains(this.getElement().get(0), activeFeedback.getElement().get(0));
var childJustActivated = !activeFeedback._active.fired();
if (activeChildExists && childJustActivated) {
this._cancel();
return
}
activeFeedback._inactive.force()
}
activeFeedback = this;
this._initEvents(e);
this._active.start()
},
_initEvents: function(e) {
var that = this,
eventTarget = this._getEmitterTarget(e),
mouseEvent = eventUtils.isMouseEvent(e),
isSimulator = devices.isSimulator(),
deferFeedback = isSimulator || !mouseEvent,
activeTimeout = commonUtils.ensureDefined(this.activeTimeout, ACTIVE_TIMEOUT),
inactiveTimeout = commonUtils.ensureDefined(this.inactiveTimeout, INACTIVE_TIMEOUT);
this._active = new FeedbackEvent(deferFeedback ? activeTimeout : 0, function() {
that._fireEvent(ACTIVE_EVENT_NAME, e, {
target: eventTarget
})
});
this._inactive = new FeedbackEvent(deferFeedback ? inactiveTimeout : 0, function() {
that._fireEvent(INACTIVE_EVENT_NAME, e, {
target: eventTarget
});
activeFeedback = null
})
},
cancel: function(e) {
this.end(e)
},
end: function(e) {
var skipTimers = e.type !== pointerEvents.up;
if (skipTimers) {
this._active.stop()
} else {
this._active.force()
}
this._inactive.start();
if (skipTimers) {
this._inactive.force()
}
},
dispose: function() {
this._active.stop();
this._inactive.stop();
this.callBase()
},
lockInactive: function() {
this._active.force();
this._inactive.stop();
activeFeedback = null;
this._cancel();
return this._inactive.force.bind(this._inactive)
}
});
FeedbackEmitter.lock = function(deferred) {
var lockInactive = activeFeedback ? activeFeedback.lockInactive() : commonUtils.noop;
deferred.done(lockInactive)
};
registerEmitter({
emitter: FeedbackEmitter,
events: [ACTIVE_EVENT_NAME, INACTIVE_EVENT_NAME]
});
exports.lock = FeedbackEmitter.lock;
exports.active = ACTIVE_EVENT_NAME;
exports.inactive = INACTIVE_EVENT_NAME;