UNPKG

devextreme

Version:

HTML5 JavaScript Component Suite for Responsive Web Development

142 lines (141 loc) 4.65 kB
/** * DevExtreme (events/core/emitter.feedback.js) * Version: 18.1.3 * Build date: Tue May 15 2018 * * Copyright (c) 2012 - 2018 Developer Express Inc. ALL RIGHTS RESERVED * Read about DevExtreme licensing here: https://js.devexpress.com/Licensing/ */ "use strict"; var Class = require("../../core/class"), commonUtils = require("../../core/utils/common"), contains = require("../../core/utils/dom").contains, devices = require("../../core/devices"), eventUtils = require("../utils"), pointerEvents = require("../pointer"), Emitter = require("./emitter"), registerEmitter = require("./emitter_registrator"); var ACTIVE_EVENT_NAME = "dxactive", INACTIVE_EVENT_NAME = "dxinactive", ACTIVE_TIMEOUT = 30, INACTIVE_TIMEOUT = 400; var FeedbackEvent = Class.inherit({ ctor: function(timeout, fire) { this._timeout = timeout; this._fire = fire }, start: function() { var that = this; this._schedule(function() { that.force() }) }, _schedule: function(fn) { this.stop(); this._timer = setTimeout(fn, this._timeout) }, stop: function() { clearTimeout(this._timer) }, force: function() { if (this._fired) { return } this.stop(); this._fire(); this._fired = true }, fired: function() { return this._fired } }); var activeFeedback; var FeedbackEmitter = Emitter.inherit({ ctor: function() { this.callBase.apply(this, arguments); this._active = new FeedbackEvent(0, commonUtils.noop); this._inactive = new FeedbackEvent(0, commonUtils.noop) }, configure: function(data, eventName) { switch (eventName) { case ACTIVE_EVENT_NAME: data.activeTimeout = data.timeout; break; case INACTIVE_EVENT_NAME: data.inactiveTimeout = data.timeout } this.callBase(data) }, start: function(e) { if (activeFeedback) { var activeChildExists = contains(this.getElement().get(0), activeFeedback.getElement().get(0)); var childJustActivated = !activeFeedback._active.fired(); if (activeChildExists && childJustActivated) { this._cancel(); return } activeFeedback._inactive.force() } activeFeedback = this; this._initEvents(e); this._active.start() }, _initEvents: function(e) { var that = this, eventTarget = this._getEmitterTarget(e), mouseEvent = eventUtils.isMouseEvent(e), isSimulator = devices.isSimulator(), deferFeedback = isSimulator || !mouseEvent, activeTimeout = commonUtils.ensureDefined(this.activeTimeout, ACTIVE_TIMEOUT), inactiveTimeout = commonUtils.ensureDefined(this.inactiveTimeout, INACTIVE_TIMEOUT); this._active = new FeedbackEvent(deferFeedback ? activeTimeout : 0, function() { that._fireEvent(ACTIVE_EVENT_NAME, e, { target: eventTarget }) }); this._inactive = new FeedbackEvent(deferFeedback ? inactiveTimeout : 0, function() { that._fireEvent(INACTIVE_EVENT_NAME, e, { target: eventTarget }); activeFeedback = null }) }, cancel: function(e) { this.end(e) }, end: function(e) { var skipTimers = e.type !== pointerEvents.up; if (skipTimers) { this._active.stop() } else { this._active.force() } this._inactive.start(); if (skipTimers) { this._inactive.force() } }, dispose: function() { this._active.stop(); this._inactive.stop(); this.callBase() }, lockInactive: function() { this._active.force(); this._inactive.stop(); activeFeedback = null; this._cancel(); return this._inactive.force.bind(this._inactive) } }); FeedbackEmitter.lock = function(deferred) { var lockInactive = activeFeedback ? activeFeedback.lockInactive() : commonUtils.noop; deferred.done(lockInactive) }; registerEmitter({ emitter: FeedbackEmitter, events: [ACTIVE_EVENT_NAME, INACTIVE_EVENT_NAME] }); exports.lock = FeedbackEmitter.lock; exports.active = ACTIVE_EVENT_NAME; exports.inactive = INACTIVE_EVENT_NAME;