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detect-gpu

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Classify GPU's based on their benchmark score in order to provide an adaptive experience.

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# Detect GPU [![npm version](https://badge.fury.io/js/detect-gpu.svg)](https://badge.fury.io/js/detect-gpu) [![gzip size](https://img.badgesize.io/https:/unpkg.com/detect-gpu/dist/detect-gpu.esm.js?compression=gzip)](https://unpkg.com/detect-gpu) [![install size](https://packagephobia.now.sh/badge?p=detect-gpu)](https://packagephobia.now.sh/result?p=detect-gpu) Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications. Think of it like a user-agent detection for the GPU but more powerful. ## Demo [Live demo](https://pmndrs.github.io/detect-gpu/) ## Installation By default we use the [UNPKG](https://unpkg.com) CDN to host the benchmark data. If you would like to serve the benchmark data yourself download the required benchmarking data from [benchmarks.tar.gz](https://github.com/pmndrs/detect-gpu/raw/master/benchmarks.tar.gz) and serve it from a public directory. Make sure you have [Node.js](http://nodejs.org/) installed. ```sh $ npm install detect-gpu ``` ## Usage ```ts import { getGPUTier } from 'detect-gpu'; (async () => { const gpuTier = await getGPUTier(); // Example output: // { // "tier": 1, // "isMobile": false, // "type": "BENCHMARK", // "fps": 21, // "gpu": "intel iris graphics 6100" // } })(); ``` `detect-gpu` uses rendering benchmark scores (framerate, normalized by resolution) in order to determine what tier should be assigned to the user's GPU. If no `WebGLContext` can be created, the GPU is blocklisted or the GPU has reported to render on less than `15 fps` `tier: 0` is assigned. One should provide a fallback to a non-WebGL experience. Based on the reported `fps` the GPU is then classified into either `tier: 1 (>= 15 fps)`, `tier: 2 (>= 30 fps)` or `tier: 3 (>= 60 fps)`. The higher the tier the more graphically intensive workload you can offer to the user. ## API ```ts getGPUTier({ /** * URL of directory where benchmark data is hosted. * * @default https://unpkg.com/detect-gpu@{version}/dist/benchmarks */ benchmarksURL?: string; /** * Optionally pass in a WebGL context to avoid creating a temporary one * internally. */ glContext?: WebGLRenderingContext | WebGL2RenderingContext; /** * Whether to fail if the system performance is low or if no hardware GPU is * available. * * @default false */ failIfMajorPerformanceCaveat?: boolean; /** * Framerate per tier for mobile devices. * * @defaultValue [0, 15, 30, 60] */ mobileTiers?: number[]; /** * Framerate per tier for desktop devices. * * @defaultValue [0, 15, 30, 60] */ desktopTiers?: number[]; /** * Optionally override specific parameters. Used mainly for testing. */ override?: { renderer?: string; /** * Override whether device is an iPad. */ isIpad?: boolean; /** * Override whether device is a mobile device. */ isMobile?: boolean; /** * Override device screen size. */ screenSize?: { width: number; height: number }; /** * Override how benchmark data is loaded */ loadBenchmarks?: (file: string) => Promise<ModelEntry[]>; }; }) ``` ## Support Special care has been taken to make sure all browsers that support `WebGL` are also supported by `detect-gpu` including `IE 11`. ## Changelog [Changelog](CHANGELOG.md) ## Licence My work is released under the [MIT license](https://raw.githubusercontent.com/pmndrs/detect-gpu/master/LICENSE). `detect-gpu` uses both mobile and desktop benchmarking scores from [https://gfxbench.com](https://gfxbench.com).