denoiser
Version:
OIDN Denoiser with tensorflow.js
41 lines (40 loc) • 1.1 kB
TypeScript
type WebGLState = {
program: WebGLProgram;
activeTexture: number;
arrayBuffer: WebGLBuffer;
elementArrayBuffer: WebGLBuffer;
framebuffer: WebGLFramebuffer;
renderbuffer: WebGLRenderbuffer;
texture: WebGLTexture;
viewport: number[];
blend: boolean;
depthTest: boolean;
cullFace: boolean;
scissorTest: boolean;
scissor: number[];
blendFunc: number[];
blendEquation: number[];
colorMask: boolean[];
clearColor: number[];
pixelStoreParams: {
unpackAlignment: number;
unpackFlipY: boolean;
unpackPremultiplyAlpha: boolean;
unpackColorspaceConversion: number;
};
};
export declare class WebGLStateManager {
private gl;
private tfState;
private capturedState;
ingoreRestore: boolean;
debugging: boolean;
constructor(gl: WebGLRenderingContext);
private captureState;
captureCurrentState(): void;
saveState(ignoreRestore?: boolean): void;
restoreState(): void;
private applyState;
logState(state: WebGLState, addedContext?: string): void;
}
export {};