demolish
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Generate a destruction method which clean's up and destroys all references on the instance
72 lines (59 loc) • 1.78 kB
JavaScript
;
/**
* Create a function that will cleanup the instance.
*
* @param {Array|String} keys Properties on the instance that needs to be cleared.
* @param {Object} options Additional configuration.
* @returns {Function} Destroy function
* @api public
*/
module.exports = function demolish(keys, options) {
var split = /[, ]+/;
options = options || {};
keys = keys || [];
if ('string' === typeof keys) keys = keys.split(split);
/**
* Run addition cleanup hooks.
*
* @param {String} key Name of the clean up hook to run.
* @param {Mixed} selfie Reference to the instance we're cleaning up.
* @api private
*/
function run(key, selfie) {
if (!options[key]) return;
if ('string' === typeof options[key]) options[key] = options[key].split(split);
if ('function' === typeof options[key]) return options[key].call(selfie);
for (var i = 0, type, what; i < options[key].length; i++) {
what = options[key][i];
type = typeof what;
if ('function' === type) {
what.call(selfie);
} else if ('string' === type && 'function' === typeof selfie[what]) {
selfie[what]();
}
}
}
/**
* Destroy the instance completely and clean up all the existing references.
*
* @returns {Boolean}
* @api public
*/
return function destroy() {
var selfie = this
, i = 0
, prop;
if (selfie[keys[0]] === null) return false;
run('before', selfie);
for (; i < keys.length; i++) {
prop = keys[i];
if (selfie[prop]) {
if ('function' === typeof selfie[prop].destroy) selfie[prop].destroy();
selfie[prop] = null;
}
}
if (selfie.emit) selfie.emit('destroy');
run('after', selfie);
return true;
};
};