dellosmusic
Version:
Dellos Music Bot - Discord Music Bot
92 lines (86 loc) • 2.68 kB
JavaScript
const { MessageEmbed } = require("discord.js");
const { TrackUtils } = require("erela.js");
module.exports = {
name: "resume",
description: "Resumes the music",
usage: "",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
aliases: [],
/**
*
* @param {import("../structures/DiscordMusicBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, message, args, { GuildDB }) => {
let player = await client.Manager.get(message.guild.id);
if (!player)
return client.sendTime(
message.channel,
"❌ | **Nothing is playing right now...**"
);
if (!message.member.voice.channel)
return client.sendTime(
message.channel,
"❌ | **You must be in a voice channel to use this command!**"
);
if (
message.guild.me.voice.channel &&
message.member.voice.channel.id !== message.guild.me.voice.channel.id
)
return client.sendTime(
message.channel,
"❌ | **You must be in the same voice channel as me to use this command!**"
);
if (player.playing)
return client.sendTime(
message.channel,
"❌ | **Music is already resumed!**"
);
player.pause(false);
await message.react("✅");
},
SlashCommand: {
/**
*
* @param {import("../structures/DiscordMusicBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
const guild = client.guilds.cache.get(interaction.guild_id);
const member = guild.members.cache.get(interaction.member.user.id);
if (!member.voice.channel)
return client.sendTime(
interaction,
"❌ | **You must be in a voice channel to use this command.**"
);
if (
guild.me.voice.channel &&
!guild.me.voice.channel.equals(member.voice.channel)
)
return client.sendTime(
interaction,
"❌ | **You must be in the same voice channel as me to use this command!**"
);
let player = await client.Manager.get(interaction.guild_id);
if (!player)
return client.sendTime(
interaction,
"❌ | **Nothing is playing right now...**"
);
if (player.playing)
return client.sendTime(
interaction,
"❌ | **Music is already resumed!**"
);
player.pause(false);
client.sendTime(interaction, "**⏯ Resumed!**");
},
},
};