dellosmusic
Version:
Dellos Music Bot - Discord Music Bot
93 lines (89 loc) • 3.04 kB
JavaScript
const { MessageEmbed } = require("discord.js");
const { TrackUtils } = require("erela.js");
module.exports = {
name: "loopqueue",
description: "Loop the whole queue",
usage: "",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
aliases: ["lq", "repeatqueue", "rq"],
/**
*
* @param {import("../structures/DiscordMusicBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, message, args, { GuildDB }) => {
let player = await client.Manager.get(message.guild.id);
if (!player)
return client.sendTime(
message.channel,
"❌ | **Nothing is playing right now...**"
);
if (!message.member.voice.channel)
return client.sendTime(
message.channel,
"❌ | **You must be in a voice channel to use this command!**"
);
if (
message.guild.me.voice.channel &&
message.member.voice.channel.id !== message.guild.me.voice.channel.id
)
return client.sendTime(
message.channel,
"❌ | **You must be in the same voice channel as me to use this command!**"
);
if (player.queueRepeat) {
player.setQueueRepeat(false);
client.sendTime(message.channel, `:repeat: Queue Loop \`disabled\``);
} else {
player.setQueueRepeat(true);
client.sendTime(message.channel, `:repeat: Queue Loop \`enabled\``);
}
},
SlashCommand: {
/**
*
* @param {import("../structures/DiscordMusicBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
let player = await client.Manager.get(interaction.guild_id);
const guild = client.guilds.cache.get(interaction.guild_id);
const member = guild.members.cache.get(interaction.member.user.id);
const voiceChannel = member.voice.channel;
let awaitchannel = client.channels.cache.get(interaction.channel_id); /// thanks Reyansh for this idea ;-;
if (!player)
return client.sendTime(
interaction,
"❌ | **Nothing is playing right now...**"
);
if (!member.voice.channel)
return client.sendTime(
interaction,
"❌ | **You must be in a voice channel to use this command.**"
);
if (
guild.me.voice.channel &&
!guild.me.voice.channel.equals(voiceChannel)
)
return client.sendTime(
interaction,
"❌ | **You must be in the same voice channel as me to use this command!**"
);
if (player.queueRepeat) {
player.setQueueRepeat(false);
client.sendTime(interaction, `:repeat: **Queue Loop** \`disabled\``);
} else {
player.setQueueRepeat(true);
client.sendTime(interaction, `:repeat: **Queue Loop** \`enabled\``);
}
console.log(interaction.data);
},
},
};