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dellosmusic

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Dellos Music Bot - Discord Music Bot

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const { MessageEmbed } = require("discord.js"); const { TrackUtils } = require("erela.js"); module.exports = { name: "loopqueue", description: "Loop the whole queue", usage: "", permissions: { channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"], member: [], }, aliases: ["lq", "repeatqueue", "rq"], /** * * @param {import("../structures/DiscordMusicBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, message, args, { GuildDB }) => { let player = await client.Manager.get(message.guild.id); if (!player) return client.sendTime( message.channel, "❌ | **Nothing is playing right now...**" ); if (!message.member.voice.channel) return client.sendTime( message.channel, "❌ | **You must be in a voice channel to use this command!**" ); if ( message.guild.me.voice.channel && message.member.voice.channel.id !== message.guild.me.voice.channel.id ) return client.sendTime( message.channel, "❌ | **You must be in the same voice channel as me to use this command!**" ); if (player.queueRepeat) { player.setQueueRepeat(false); client.sendTime(message.channel, `:repeat: Queue Loop \`disabled\``); } else { player.setQueueRepeat(true); client.sendTime(message.channel, `:repeat: Queue Loop \`enabled\``); } }, SlashCommand: { /** * * @param {import("../structures/DiscordMusicBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, interaction, args, { GuildDB }) => { let player = await client.Manager.get(interaction.guild_id); const guild = client.guilds.cache.get(interaction.guild_id); const member = guild.members.cache.get(interaction.member.user.id); const voiceChannel = member.voice.channel; let awaitchannel = client.channels.cache.get(interaction.channel_id); /// thanks Reyansh for this idea ;-; if (!player) return client.sendTime( interaction, "❌ | **Nothing is playing right now...**" ); if (!member.voice.channel) return client.sendTime( interaction, "❌ | **You must be in a voice channel to use this command.**" ); if ( guild.me.voice.channel && !guild.me.voice.channel.equals(voiceChannel) ) return client.sendTime( interaction, "❌ | **You must be in the same voice channel as me to use this command!**" ); if (player.queueRepeat) { player.setQueueRepeat(false); client.sendTime(interaction, `:repeat: **Queue Loop** \`disabled\``); } else { player.setQueueRepeat(true); client.sendTime(interaction, `:repeat: **Queue Loop** \`enabled\``); } console.log(interaction.data); }, }, };