dellosmusic
Version:
Dellos Music Bot - Discord Music Bot
90 lines (85 loc) • 2.82 kB
JavaScript
const { MessageEmbed } = require("discord.js");
module.exports = {
name: "clear",
description: "Clears the server queue",
usage: "",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
aliases: ["cl", "cls"],
/**
*
* @param {import("../structures/DiscordMusicBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, message, args, { GuildDB }) => {
let player = await client.Manager.get(message.guild.id);
if (!player)
return client.sendTime(
message.channel,
"❌ | **Nothing is playing right now...**"
);
if (!player.queue || !player.queue.length || player.queue.length === 0)
return client.sendTime(
message.channel,
"❌ | **Nothing is playing right now...**"
);
if (!message.member.voice.channel)
return client.sendTime(
message.channel,
"❌ | **You must be in a voice channel to play something!**"
);
if (
message.guild.me.voice.channel &&
message.member.voice.channel.id !== message.guild.me.voice.channel.id
)
return client.sendTime(
message.channel,
"❌ | **You must be in the same voice channel as me to use this command!**"
);
player.queue.clear();
await client.sendTime(message.channel, "✅ | **Cleared the queue!**");
},
SlashCommand: {
/**
*
* @param {import("../structures/DiscordMusicBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
const guild = client.guilds.cache.get(interaction.guild_id);
const member = guild.members.cache.get(interaction.member.user.id);
if (!member.voice.channel)
return client.sendTime(
interaction,
"❌ | You must be in a voice channel to use this command."
);
if (
guild.me.voice.channel &&
!guild.me.voice.channel.equals(member.voice.channel)
)
return client.sendTime(
interaction,
"❌ | **You must be in the same voice channel as me to use this command!**"
);
let player = await client.Manager.get(interaction.guild_id);
if (!player)
return client.sendTime(
interaction,
"❌ | **Nothing is playing right now...**"
);
if (!player.queue || !player.queue.length || player.queue.length === 0)
return client.sendTime(
interaction,
"❌ | **Nothing is playing right now...**"
);
player.queue.clear();
await client.sendTime(interaction, "✅ | **Cleared the queue!**");
},
},
};