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dellosmusic

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Dellos Music Bot - Discord Music Bot

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const { MessageEmbed } = require("discord.js"); module.exports = { name: "clear", description: "Clears the server queue", usage: "", permissions: { channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"], member: [], }, aliases: ["cl", "cls"], /** * * @param {import("../structures/DiscordMusicBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, message, args, { GuildDB }) => { let player = await client.Manager.get(message.guild.id); if (!player) return client.sendTime( message.channel, "❌ | **Nothing is playing right now...**" ); if (!player.queue || !player.queue.length || player.queue.length === 0) return client.sendTime( message.channel, "❌ | **Nothing is playing right now...**" ); if (!message.member.voice.channel) return client.sendTime( message.channel, "❌ | **You must be in a voice channel to play something!**" ); if ( message.guild.me.voice.channel && message.member.voice.channel.id !== message.guild.me.voice.channel.id ) return client.sendTime( message.channel, "❌ | **You must be in the same voice channel as me to use this command!**" ); player.queue.clear(); await client.sendTime(message.channel, "✅ | **Cleared the queue!**"); }, SlashCommand: { /** * * @param {import("../structures/DiscordMusicBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, interaction, args, { GuildDB }) => { const guild = client.guilds.cache.get(interaction.guild_id); const member = guild.members.cache.get(interaction.member.user.id); if (!member.voice.channel) return client.sendTime( interaction, "❌ | You must be in a voice channel to use this command." ); if ( guild.me.voice.channel && !guild.me.voice.channel.equals(member.voice.channel) ) return client.sendTime( interaction, "❌ | **You must be in the same voice channel as me to use this command!**" ); let player = await client.Manager.get(interaction.guild_id); if (!player) return client.sendTime( interaction, "❌ | **Nothing is playing right now...**" ); if (!player.queue || !player.queue.length || player.queue.length === 0) return client.sendTime( interaction, "❌ | **Nothing is playing right now...**" ); player.queue.clear(); await client.sendTime(interaction, "✅ | **Cleared the queue!**"); }, }, };