declarations
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TypeScript
// Type definitions for three.js (ShaderPass.js)
// Project: https://github.com/mrdoob/three.js/blob/r68/examples/js/postprocessing/ShaderPass.js
// Definitions by: Satoru Kimura <https://github.com/gyohk>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
/// <reference path="./three.d.ts" />
declare namespace THREE {
export class ShaderPass {
constructor( shader: Shader, textureID?: string );
textureID: string;
uniforms: any;
material: ShaderMaterial;
renderToScreen: boolean;
enabled: boolean;
needsSwap: boolean;
clear: boolean;
camera: Camera;
scene: Scene;
quad: Mesh;
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
}
}