declarations
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text/typescript
/// <reference path="../../three.d.ts" />
/// <reference path="../three-tests-setup.ts" />
// https://github.com/mrdoob/three.js/blob/master/examples/webgl_lights_hemisphere.html
() => {
// ------- variable definitions that does not exist in the original code. These are for typescript.
var morph: any;
// -------
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var camera, scene, renderer, dirLight, hemiLight;
var mixers = [];
var stats;
var clock = new THREE.Clock();
init();
animate();
function init() {
var container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 5000 );
camera.position.set( 0, 0, 250 );
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xffffff, 1, 5000 );
scene.fog.color.setHSL( 0.6, 0, 1 );
/*
controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.15;
*/
// LIGHTS
hemiLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, 0.6 );
hemiLight.color.setHSL( 0.6, 1, 0.6 );
hemiLight.groundColor.setHSL( 0.095, 1, 0.75 );
hemiLight.position.set( 0, 500, 0 );
scene.add( hemiLight );
//
dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
dirLight.color.setHSL( 0.1, 1, 0.95 );
dirLight.position.set( -1, 1.75, 1 );
dirLight.position.multiplyScalar( 50 );
scene.add( dirLight );
dirLight.castShadow = true;
dirLight.shadowMapWidth = 2048;
dirLight.shadowMapHeight = 2048;
var d = 50;
dirLight.shadowCameraLeft = -d;
dirLight.shadowCameraRight = d;
dirLight.shadowCameraTop = d;
dirLight.shadowCameraBottom = -d;
dirLight.shadowCameraFar = 3500;
dirLight.shadowBias = -0.0001;
//dirLight.shadowCameraVisible = true;
// GROUND
var groundGeo = new THREE.PlaneBufferGeometry( 10000, 10000 );
var groundMat = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x050505 } );
groundMat.color.setHSL( 0.095, 1, 0.75 );
var ground = new THREE.Mesh( groundGeo, groundMat );
ground.rotation.x = -Math.PI/2;
ground.position.y = -33;
scene.add( ground );
ground.receiveShadow = true;
// SKYDOME
var vertexShader = document.getElementById( 'vertexShader' ).textContent;
var fragmentShader = document.getElementById( 'fragmentShader' ).textContent;
var uniforms = {
topColor: { value: new THREE.Color( 0x0077ff ) },
bottomColor: { value: new THREE.Color( 0xffffff ) },
offset: { value: 33 },
exponent: { value: 0.6 }
};
uniforms.topColor.value.copy( hemiLight.color );
scene.fog.color.copy( uniforms.bottomColor.value );
var skyGeo = new THREE.SphereGeometry( 4000, 32, 15 );
var skyMat = new THREE.ShaderMaterial( { vertexShader: vertexShader, fragmentShader: fragmentShader, uniforms: uniforms, side: THREE.BackSide } );
var sky = new THREE.Mesh( skyGeo, skyMat );
scene.add( sky );
// MODEL
var loader = new THREE.JSONLoader();
loader.load( "models/animated/flamingo.js", function( geometry ) {
var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } );
var mesh = new THREE.Mesh( geometry, material );
var s = 0.35;
mesh.scale.set( s, s, s );
mesh.position.y = 15;
mesh.rotation.y = -1;
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
var mixer = new THREE.AnimationMixer( mesh );
mixers.push( mixer );
} );
// RENDERER
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( scene.fog.color );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
renderer.shadowMap.cullFace = THREE.CullFaceBack;
// STATS
stats = new Stats();
container.appendChild( stats.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
document.addEventListener( 'keydown', onKeyDown, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onKeyDown ( event ) {
switch ( event.keyCode ) {
case 72: // h
hemiLight.visible = !hemiLight.visible;
break;
case 68: // d
dirLight.visible = !dirLight.visible;
break;
}
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var delta = clock.getDelta();
//controls.update();
for ( var i = 0; i < mixers.length; i ++ ) {
mixers[ i ].update( delta );
}
renderer.render( scene, camera );
}
}