declarations
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[](https://www.npmjs.com/package/declarations)
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text/typescript
/// <reference path="../../three.d.ts" />
/// <reference path="../three-tests-setup.ts" />
// https://github.com/mrdoob/three.js/blob/master/examples/webgl_helpers.html
() => {
var scene, renderer;
var camera, light;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 400;
scene = new THREE.Scene();
light = new THREE.PointLight();
light.position.set(200, 100, 150);
scene.add(light);
scene.add(new THREE.PointLightHelper(light, 5));
var helper = new THREE.GridHelper(200, 10);
helper.setColors(0x0000ff, 0x808080);
helper.position.y = - 150;
scene.add(helper);
var loader = new THREE.JSONLoader();
loader.load('obj/leeperrysmith/LeePerrySmith.js', function (geometry, materials) {
var material = new THREE.MeshLambertMaterial();
var mesh = new THREE.Mesh(geometry, material);
mesh.scale.multiplyScalar(50);
scene.add(mesh);
scene.add(new THREE.FaceNormalsHelper(mesh, 10));
scene.add(new THREE.VertexNormalsHelper(mesh, 10));
var helper = new THREE.WireframeHelper(mesh);
helper.material.depthTest = false;
helper.material.opacity = 0.25;
helper.material.transparent = true;
scene.add(helper);
scene.add(new THREE.BoxHelper(mesh));
});
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
var time = - performance.now() * 0.0003;
camera.position.x = 400 * Math.cos(time);
camera.position.z = 400 * Math.sin(time);
camera.lookAt(scene.position);
light.position.x = Math.sin(time * 1.7) * 300;
light.position.y = Math.cos(time * 1.5) * 400;
light.position.z = Math.cos(time * 1.3) * 300;
renderer.render(scene, camera);
}
}