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declarations

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/// <reference path="../../three.d.ts" /> /// <reference path="../three-tests-setup.ts" /> // https://github.com/mrdoob/three.js/blob/master/examples/webgl_camera.html () => { var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight; var container, stats; var camera, scene, renderer, mesh; var cameraRig, activeCamera, activeHelper; var cameraPerspective, cameraOrtho; var cameraPerspectiveHelper, cameraOrthoHelper; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); scene = new THREE.Scene(); // camera = new THREE.PerspectiveCamera( 50, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 ); camera.position.z = 2500; cameraPerspective = new THREE.PerspectiveCamera( 50, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, 150, 1000 ); cameraPerspectiveHelper = new THREE.CameraHelper( cameraPerspective ); scene.add( cameraPerspectiveHelper ); // cameraOrtho = new THREE.OrthographicCamera( 0.5 * SCREEN_WIDTH / - 2, 0.5 * SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, 150, 1000 ); cameraOrthoHelper = new THREE.CameraHelper( cameraOrtho ); scene.add( cameraOrthoHelper ); // activeCamera = cameraPerspective; activeHelper = cameraPerspectiveHelper; // counteract different front orientation of cameras vs rig cameraOrtho.rotation.y = Math.PI; cameraPerspective.rotation.y = Math.PI; cameraRig = new THREE.Group(); cameraRig.add( cameraPerspective ); cameraRig.add( cameraOrtho ); scene.add( cameraRig ); // mesh = new THREE.Mesh( new THREE.SphereBufferGeometry( 100, 16, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } ) ); scene.add( mesh ); var mesh2 = new THREE.Mesh( new THREE.SphereBufferGeometry( 50, 16, 8 ), new THREE.MeshBasicMaterial( { color: 0x00ff00, wireframe: true } ) ); mesh2.position.y = 150; mesh.add( mesh2 ); var mesh3 = new THREE.Mesh( new THREE.SphereBufferGeometry( 5, 16, 8 ), new THREE.MeshBasicMaterial( { color: 0x0000ff, wireframe: true } ) ); mesh3.position.z = 150; cameraRig.add( mesh3 ); // var geometry = new THREE.Geometry(); for ( var i = 0; i < 10000; i ++ ) { var vertex = new THREE.Vector3(); vertex.x = THREE.Math.randFloatSpread( 2000 ); vertex.y = THREE.Math.randFloatSpread( 2000 ); vertex.z = THREE.Math.randFloatSpread( 2000 ); geometry.vertices.push( vertex ); } var particles = new THREE.Points( geometry, new THREE.PointsMaterial( { color: 0x888888 } ) ); scene.add( particles ); // renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); renderer.domElement.style.position = "relative"; container.appendChild( renderer.domElement ); renderer.autoClear = false; // stats = new Stats(); container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); document.addEventListener( 'keydown', onKeyDown, false ); } // function onKeyDown ( event ) { switch( event.keyCode ) { case 79: /*O*/ activeCamera = cameraOrtho; activeHelper = cameraOrthoHelper; break; case 80: /*P*/ activeCamera = cameraPerspective; activeHelper = cameraPerspectiveHelper; break; } } // function onWindowResize( event ) { SCREEN_WIDTH = window.innerWidth; SCREEN_HEIGHT = window.innerHeight; renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); camera.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT; camera.updateProjectionMatrix(); cameraPerspective.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT; cameraPerspective.updateProjectionMatrix(); cameraOrtho.left = - 0.5 * SCREEN_WIDTH / 2; cameraOrtho.right = 0.5 * SCREEN_WIDTH / 2; cameraOrtho.top = SCREEN_HEIGHT / 2; cameraOrtho.bottom = - SCREEN_HEIGHT / 2; cameraOrtho.updateProjectionMatrix(); } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { var r = Date.now() * 0.0005; mesh.position.x = 700 * Math.cos( r ); mesh.position.z = 700 * Math.sin( r ); mesh.position.y = 700 * Math.sin( r ); mesh.children[ 0 ].position.x = 70 * Math.cos( 2 * r ); mesh.children[ 0 ].position.z = 70 * Math.sin( r ); if ( activeCamera === cameraPerspective ) { cameraPerspective.fov = 35 + 30 * Math.sin( 0.5 * r ); cameraPerspective.far = mesh.position.length(); cameraPerspective.updateProjectionMatrix(); cameraPerspectiveHelper.update(); cameraPerspectiveHelper.visible = true; cameraOrthoHelper.visible = false; } else { cameraOrtho.far = mesh.position.length(); cameraOrtho.updateProjectionMatrix(); cameraOrthoHelper.update(); cameraOrthoHelper.visible = true; cameraPerspectiveHelper.visible = false; } cameraRig.lookAt( mesh.position ); renderer.clear(); activeHelper.visible = false; renderer.setViewport( 0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT ); renderer.render( scene, activeCamera ); activeHelper.visible = true; renderer.setViewport( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT ); renderer.render( scene, camera ); } }