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/// <reference path="../../three.d.ts" /> /// <reference path="../three-tests-setup.ts" /> // https://github.com/mrdoob/three.js/blob/master/examples/webgl_buffergeometry.html () => { // ------- variable definitions that does not exist in the original code. These are for typescript. // ------- if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container, stats; var camera, scene, renderer; var mesh; init(); animate(); function init() { container = document.getElementById( 'container' ); // camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 3500 ); camera.position.z = 2750; scene = new THREE.Scene(); scene.fog = new THREE.Fog( 0x050505, 2000, 3500 ); // scene.add( new THREE.AmbientLight( 0x444444 ) ); var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 ); light1.position.set( 1, 1, 1 ); scene.add( light1 ); var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 ); light2.position.set( 0, -1, 0 ); scene.add( light2 ); // var triangles = 160000; var geometry = new THREE.BufferGeometry(); var positions = new Float32Array( triangles * 3 * 3 ); var normals = new Float32Array( triangles * 3 * 3 ); var colors = new Float32Array( triangles * 3 * 3 ); var color = new THREE.Color(); var n = 800, n2 = n/2; // triangles spread in the cube var d = 12, d2 = d/2; // individual triangle size var pA = new THREE.Vector3(); var pB = new THREE.Vector3(); var pC = new THREE.Vector3(); var cb = new THREE.Vector3(); var ab = new THREE.Vector3(); for ( var i = 0; i < positions.length; i += 9 ) { // positions var x = Math.random() * n - n2; var y = Math.random() * n - n2; var z = Math.random() * n - n2; var ax = x + Math.random() * d - d2; var ay = y + Math.random() * d - d2; var az = z + Math.random() * d - d2; var bx = x + Math.random() * d - d2; var by = y + Math.random() * d - d2; var bz = z + Math.random() * d - d2; var cx = x + Math.random() * d - d2; var cy = y + Math.random() * d - d2; var cz = z + Math.random() * d - d2; positions[ i ] = ax; positions[ i + 1 ] = ay; positions[ i + 2 ] = az; positions[ i + 3 ] = bx; positions[ i + 4 ] = by; positions[ i + 5 ] = bz; positions[ i + 6 ] = cx; positions[ i + 7 ] = cy; positions[ i + 8 ] = cz; // flat face normals pA.set( ax, ay, az ); pB.set( bx, by, bz ); pC.set( cx, cy, cz ); cb.subVectors( pC, pB ); ab.subVectors( pA, pB ); cb.cross( ab ); cb.normalize(); var nx = cb.x; var ny = cb.y; var nz = cb.z; normals[ i ] = nx; normals[ i + 1 ] = ny; normals[ i + 2 ] = nz; normals[ i + 3 ] = nx; normals[ i + 4 ] = ny; normals[ i + 5 ] = nz; normals[ i + 6 ] = nx; normals[ i + 7 ] = ny; normals[ i + 8 ] = nz; // colors var vx = ( x / n ) + 0.5; var vy = ( y / n ) + 0.5; var vz = ( z / n ) + 0.5; color.setRGB( vx, vy, vz ); colors[ i ] = color.r; colors[ i + 1 ] = color.g; colors[ i + 2 ] = color.b; colors[ i + 3 ] = color.r; colors[ i + 4 ] = color.g; colors[ i + 5 ] = color.b; colors[ i + 6 ] = color.r; colors[ i + 7 ] = color.g; colors[ i + 8 ] = color.b; } geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) ); geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) ); geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) ); geometry.computeBoundingSphere(); var material = new THREE.MeshPhongMaterial( { color: 0xaaaaaa, specular: 0xffffff, shininess: 250, side: THREE.DoubleSide, vertexColors: THREE.VertexColors } ); mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); // renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer.setClearColor( scene.fog.color ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.gammaInput = true; renderer.gammaOutput = true; container.appendChild( renderer.domElement ); // stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { var time = Date.now() * 0.001; mesh.rotation.x = time * 0.25; mesh.rotation.y = time * 0.5; renderer.render( scene, camera ); } }