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/// <reference path="../../three.d.ts" /> /// <reference path="../three-tests-setup.ts" /> // https://github.com/mrdoob/three.js/blob/master/examples/webgl_sprites.html (function () { // ------- variable definitions that does not exist in the original code. These are for typescript. // ------- var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight; var FLOOR = -250; var container, stats; var camera, scene; var renderer; var mesh, helper; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; var clock = new THREE.Clock(); document.addEventListener('mousemove', onDocumentMouseMove, false); init(); animate(); function init() { container = document.getElementById('container'); camera = new THREE.PerspectiveCamera(30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000); camera.position.z = 2200; scene = new THREE.Scene(); scene.fog = new THREE.Fog(0xffffff, 2000, 10000); scene.add(camera); // GROUND var geometry = new THREE.PlaneBufferGeometry(16000, 16000); var material = new THREE.MeshPhongMaterial({ emissive: 0xbbbbbb }); var ground = new THREE.Mesh(geometry, material); ground.position.set(0, FLOOR, 0); ground.rotation.x = -Math.PI / 2; scene.add(ground); ground.receiveShadow = true; // LIGHTS var ambient = new THREE.AmbientLight(0x222222); scene.add(ambient); var light = new THREE.DirectionalLight(0xebf3ff, 1.6); light.position.set(0, 140, 500).multiplyScalar(1.1); scene.add(light); light.castShadow = true; light.shadowMapWidth = 1024; light.shadowMapHeight = 2048; var d = 390; light.shadowCameraLeft = -d; light.shadowCameraRight = d; light.shadowCameraTop = d * 1.5; light.shadowCameraBottom = -d; light.shadowCameraFar = 3500; //light.shadowCameraVisible = true; // var light = new THREE.DirectionalLight(0x497f13, 1); light.position.set(0, -1, 0); scene.add(light); // RENDERER renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setClearColor(scene.fog.color); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT); renderer.domElement.style.position = "relative"; container.appendChild(renderer.domElement); renderer.gammaInput = true; renderer.gammaOutput = true; renderer.shadowMapEnabled = true; // STATS stats = new Stats(); container.appendChild(stats.domElement); // var loader = new THREE.JSONLoader(); loader.load("models/skinned/knight.js", function (geometry, materials) { createScene(geometry, materials, 0, FLOOR, -300, 60); }); // GUI initGUI(); // window.addEventListener('resize', onWindowResize, false); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); } function ensureLoop(animation) { for (var i = 0; i < animation.hierarchy.length; i++) { var bone = animation.hierarchy[i]; var first = bone.keys[0]; var last = bone.keys[bone.keys.length - 1]; last.pos = first.pos; last.rot = first.rot; last.scl = first.scl; } } function createScene(geometry, materials, x, y, z, s) { ensureLoop(geometry.animation); geometry.computeBoundingBox(); var bb = geometry.boundingBox; var path = "textures/cube/Park2/"; var format = '.jpg'; var urls = [ path + 'posx' + format, path + 'negx' + format, path + 'posy' + format, path + 'negy' + format, path + 'posz' + format, path + 'negz' + format ]; for (var i = 0; i < materials.length; i++) { var m = materials[i]; m.skinning = true; m.morphTargets = true; m.specular.setHSL(0, 0, 0.1); m.color.setHSL(0.6, 0, 0.6); m.ambient.copy(m.color); //m.map = map; //m.envMap = envMap; //m.bumpMap = bumpMap; //m.bumpScale = 2; //m.combine = THREE.MixOperation; //m.reflectivity = 0.75; m.wrapAround = true; } mesh = new THREE.SkinnedMesh(geometry, new THREE.MeshFaceMaterial(materials)); mesh.position.set(x, y - bb.min.y * s, z); mesh.scale.set(s, s, s); scene.add(mesh); mesh.castShadow = true; mesh.receiveShadow = true; helper = new THREE.SkeletonHelper(mesh); helper.material.linewidth = 3; helper.visible = false; scene.add(helper); var animation = new THREE.Animation(mesh, geometry.animation); animation.play(); } function initGUI() { var API = { 'show model': true, 'show skeleton': false }; var gui = new dat.GUI(); gui.add(API, 'show model').onChange(function () { mesh.visible = API['show model']; }); gui.add(API, 'show skeleton').onChange(function () { helper.visible = API['show skeleton']; }); } function onDocumentMouseMove(event) { mouseX = (event.clientX - windowHalfX); mouseY = (event.clientY - windowHalfY); } // function animate() { requestAnimationFrame(animate); render(); stats.update(); } function render() { var delta = 0.75 * clock.getDelta(); camera.position.x += (mouseX - camera.position.x) * .05; camera.position.y = THREE.Math.clamp(camera.position.y + (-mouseY - camera.position.y) * .05, 0, 1000); camera.lookAt(scene.position); // update skinning THREE.AnimationHandler.update(delta); if (helper !== undefined) helper.update(); // update morphs if (mesh) { var time = Date.now() * 0.001; // mouth mesh.morphTargetInfluences[1] = (1 + Math.sin(4 * time)) / 2; // frown ? mesh.morphTargetInfluences[2] = (1 + Math.sin(2 * time)) / 2; // eyes mesh.morphTargetInfluences[3] = (1 + Math.cos(4 * time)) / 2; } renderer.render(scene, camera); } });