UNPKG

declarations

Version:

[![npm version](https://badge.fury.io/js/declarations.svg)](https://www.npmjs.com/package/declarations)

205 lines (130 loc) 6.13 kB
/// <reference path="../../three.d.ts" /> /// <reference path="../three-tests-setup.ts" /> // https://github.com/mrdoob/three.js/blob/master/examples/canvas_materials.html () => { // ------- variable definitions that does not exist in the original code. These are for typescript. var container, stats; var camera, scene, renderer, objects; var pointLight; init(); animate(); function init() { container = document.createElement('div'); document.body.appendChild(container); camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 2000); camera.position.set(0, 200, 800); scene = new THREE.Scene(); // Grid var size = 500, step = 100; var geometry = new THREE.Geometry(); for (var i = - size; i <= size; i += step) { geometry.vertices.push(new THREE.Vector3(- size, - 120, i)); geometry.vertices.push(new THREE.Vector3(size, - 120, i)); geometry.vertices.push(new THREE.Vector3(i, - 120, - size)); geometry.vertices.push(new THREE.Vector3(i, - 120, size)); } var material = new THREE.LineBasicMaterial({ color: 0xffffff, opacity: 0.2 }); var line = new THREE.Line(geometry, material, THREE.LinePieces); scene.add(line); // Spheres var geometry2 = new THREE.SphereGeometry(100, 14, 7); var materials: THREE.Material[] = [ new THREE.MeshBasicMaterial({ color: 0x00ffff, wireframe: true, side: THREE.DoubleSide }), new THREE.MeshBasicMaterial({ color: 0xff0000, blending: THREE.AdditiveBlending }), new THREE.MeshLambertMaterial({ color: 0xffffff, overdraw: 0.5 }), new THREE.MeshLambertMaterial({ color: 0xffffff, overdraw: 0.5 }), new THREE.MeshDepthMaterial({ overdraw: 0.5 }), new THREE.MeshNormalMaterial({ overdraw: 0.5 }), new THREE.MeshBasicMaterial({ map: THREE.ImageUtils.loadTexture('textures/land_ocean_ice_cloud_2048.jpg') }), new THREE.MeshBasicMaterial({ envMap: THREE.ImageUtils.loadTexture('textures/envmap.png', THREE.SphericalReflectionMapping), overdraw: 0.5 }) ]; for (var i = 0, l = geometry2.faces.length; i < l; i++) { var face = geometry2.faces[i]; if (Math.random() > 0.5) face.materialIndex = Math.floor(Math.random() * materials.length); } materials.push(new THREE.MeshFaceMaterial(materials)); objects = []; for (var i = 0, l = materials.length; i < l; i++) { var sphere = new THREE.Mesh(geometry, materials[i]); sphere.position.x = (i % 5) * 200 - 400; sphere.position.z = Math.floor(i / 5) * 200 - 200; sphere.rotation.x = Math.random() * 200 - 100; sphere.rotation.y = Math.random() * 200 - 100; sphere.rotation.z = Math.random() * 200 - 100; objects.push(sphere); scene.add(sphere); } var PI2 = Math.PI * 2; var program = function (context) { context.beginPath(); context.arc(0, 0, 0.5, 0, PI2, true); context.fill(); } // Lights scene.add(new THREE.AmbientLight(Math.random() * 0x202020)); var directionalLight = new THREE.DirectionalLight(Math.random() * 0xffffff); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random() - 0.5; directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); scene.add(directionalLight); pointLight = new THREE.PointLight(0xffffff, 1); scene.add(pointLight); var sprite = new THREE.Sprite(new THREE.SpriteCanvasMaterial({ color: 0xffffff, program: program })); sprite.scale.set(8, 8, 8); pointLight.add(sprite); renderer = new THREE.CanvasRenderer(); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(window.innerWidth, window.innerHeight); container.appendChild(renderer.domElement); var debugCanvas = document.createElement('canvas'); debugCanvas.width = 512; debugCanvas.height = 512; debugCanvas.style.position = 'absolute'; debugCanvas.style.top = '0px'; debugCanvas.style.left = '0px'; container.appendChild(debugCanvas); var debugContext = debugCanvas.getContext('2d'); debugContext.setTransform(1, 0, 0, 1, 256, 256); debugContext.strokeStyle = '#000000'; stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild(stats.domElement); // window.addEventListener('resize', onWindowResize, false); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); } function loadImage(path) { var image = document.createElement('img'); var texture = new THREE.Texture(image, THREE.UVMapping) image.onload = function () { texture.needsUpdate = true; }; image.src = path; return texture; } // function animate() { requestAnimationFrame(animate); render(); stats.update(); } function render() { var timer = Date.now() * 0.0001; camera.position.x = Math.cos(timer) * 1000; camera.position.z = Math.sin(timer) * 1000; camera.lookAt(scene.position); for (var i = 0, l = objects.length; i < l; i++) { var object = objects[i]; object.rotation.x += 0.01; object.rotation.y += 0.005; } pointLight.position.x = Math.sin(timer * 7) * 300; pointLight.position.y = Math.cos(timer * 5) * 400; pointLight.position.z = Math.cos(timer * 3) * 300; renderer.render(scene, camera); } }