declarations
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text/typescript
/// <reference path="../../three.d.ts" />
/// <reference path="../three-tests-setup.ts" />
// https://github.com/mrdoob/three.js/blob/master/examples/canvas_materials.html
() => {
// ------- variable definitions that does not exist in the original code. These are for typescript.
var container, stats;
var camera, scene, renderer, objects;
var pointLight;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 2000);
camera.position.set(0, 200, 800);
scene = new THREE.Scene();
// Grid
var size = 500, step = 100;
var geometry = new THREE.Geometry();
for (var i = - size; i <= size; i += step) {
geometry.vertices.push(new THREE.Vector3(- size, - 120, i));
geometry.vertices.push(new THREE.Vector3(size, - 120, i));
geometry.vertices.push(new THREE.Vector3(i, - 120, - size));
geometry.vertices.push(new THREE.Vector3(i, - 120, size));
}
var material = new THREE.LineBasicMaterial({ color: 0xffffff, opacity: 0.2 });
var line = new THREE.Line(geometry, material, THREE.LinePieces);
scene.add(line);
// Spheres
var geometry2 = new THREE.SphereGeometry(100, 14, 7);
var materials: THREE.Material[] = [
new THREE.MeshBasicMaterial({ color: 0x00ffff, wireframe: true, side: THREE.DoubleSide }),
new THREE.MeshBasicMaterial({ color: 0xff0000, blending: THREE.AdditiveBlending }),
new THREE.MeshLambertMaterial({ color: 0xffffff, overdraw: 0.5 }),
new THREE.MeshLambertMaterial({ color: 0xffffff, overdraw: 0.5 }),
new THREE.MeshDepthMaterial({ overdraw: 0.5 }),
new THREE.MeshNormalMaterial({ overdraw: 0.5 }),
new THREE.MeshBasicMaterial({ map: THREE.ImageUtils.loadTexture('textures/land_ocean_ice_cloud_2048.jpg') }),
new THREE.MeshBasicMaterial({ envMap: THREE.ImageUtils.loadTexture('textures/envmap.png', THREE.SphericalReflectionMapping), overdraw: 0.5 })
];
for (var i = 0, l = geometry2.faces.length; i < l; i++) {
var face = geometry2.faces[i];
if (Math.random() > 0.5) face.materialIndex = Math.floor(Math.random() * materials.length);
}
materials.push(new THREE.MeshFaceMaterial(materials));
objects = [];
for (var i = 0, l = materials.length; i < l; i++) {
var sphere = new THREE.Mesh(geometry, materials[i]);
sphere.position.x = (i % 5) * 200 - 400;
sphere.position.z = Math.floor(i / 5) * 200 - 200;
sphere.rotation.x = Math.random() * 200 - 100;
sphere.rotation.y = Math.random() * 200 - 100;
sphere.rotation.z = Math.random() * 200 - 100;
objects.push(sphere);
scene.add(sphere);
}
var PI2 = Math.PI * 2;
var program = function (context) {
context.beginPath();
context.arc(0, 0, 0.5, 0, PI2, true);
context.fill();
}
// Lights
scene.add(new THREE.AmbientLight(Math.random() * 0x202020));
var directionalLight = new THREE.DirectionalLight(Math.random() * 0xffffff);
directionalLight.position.x = Math.random() - 0.5;
directionalLight.position.y = Math.random() - 0.5;
directionalLight.position.z = Math.random() - 0.5;
directionalLight.position.normalize();
scene.add(directionalLight);
pointLight = new THREE.PointLight(0xffffff, 1);
scene.add(pointLight);
var sprite = new THREE.Sprite(new THREE.SpriteCanvasMaterial({ color: 0xffffff, program: program }));
sprite.scale.set(8, 8, 8);
pointLight.add(sprite);
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
var debugCanvas = document.createElement('canvas');
debugCanvas.width = 512;
debugCanvas.height = 512;
debugCanvas.style.position = 'absolute';
debugCanvas.style.top = '0px';
debugCanvas.style.left = '0px';
container.appendChild(debugCanvas);
var debugContext = debugCanvas.getContext('2d');
debugContext.setTransform(1, 0, 0, 1, 256, 256);
debugContext.strokeStyle = '#000000';
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild(stats.domElement);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function loadImage(path) {
var image = document.createElement('img');
var texture = new THREE.Texture(image, THREE.UVMapping)
image.onload = function () { texture.needsUpdate = true; };
image.src = path;
return texture;
}
//
function animate() {
requestAnimationFrame(animate);
render();
stats.update();
}
function render() {
var timer = Date.now() * 0.0001;
camera.position.x = Math.cos(timer) * 1000;
camera.position.z = Math.sin(timer) * 1000;
camera.lookAt(scene.position);
for (var i = 0, l = objects.length; i < l; i++) {
var object = objects[i];
object.rotation.x += 0.01;
object.rotation.y += 0.005;
}
pointLight.position.x = Math.sin(timer * 7) * 300;
pointLight.position.y = Math.cos(timer * 5) * 400;
pointLight.position.z = Math.cos(timer * 3) * 300;
renderer.render(scene, camera);
}
}