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declarations

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// Type definitions for Geometry Format Specification // Project: http://www.w3.org/TR/geometry-1/ // Definitions by: Toshiya Nakakura <https://github.com/nakakura> // Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped declare namespace GeometryDom { export interface DOMPointReadOnly { /** * x coordinate / readonly */ x: number; /** * y coordinate / readonly */ y: number; /** * z coordinate / readonly */ z: number; /** * w coordinate / readonly */ w: number; /** * Post-multiply point with matrix. * @param matrix */ matrixTransform(matrix:DOMMatrixReadOnly): DOMPoint; } interface DOMPoint extends DOMPointReadOnly { /** * x coordinate */ x: number; /** * y coordinate */ y: number; /** * z coordinate */ z: number; /** * w coordinate */ w: number; } interface DOMRect extends DOMRectReadOnly { /** * x coordinate */ x: number; /** * y coordinate */ y: number; /** * width value */ width: number; /** * height value */ height: number; } interface DOMRectReadOnly { /** * x coordinate */ x: number; /** * y coordinate */ y: number; /** * width value */ width: number; /** * height value */ height: number; /** * min(y coordinate, y coordinate + height dimension) */ top: number; /** * max(x coordinate, x coordinate + width dimension) */ right: number; /** * max(y coordinate, y coordinate + height dimension) */ bottom: number; /** * min(x coordinate, x coordinate + width dimension) */ left: number; } interface DOMRectList { /** * total number of DOMRect objects associated with the object. * readonly unsigned long length */ length: number; /** * the DOMRect object at index must be returned. * @param index */ item(index: number): DOMRect; } interface DOMQuad { /** * a DOMPoint that represents p1 of the quadrilateral */ p1: DOMPoint; /** * a DOMPoint that represents p2 of the quadrilateral */ p2: DOMPoint; /** * a DOMPoint that represents p3 of the quadrilateral */ p3: DOMPoint; /** * a DOMPoint that represents p4 of the quadrilateral */ p4: DOMPoint; /** * the associated bounding rectangle of the quadrilateral */ bounds: DOMRectReadOnly; } interface DOMMatrixReadOnly { /** * These attributes are simple aliases for certain elements of the 4x4 matrix */ a: number; b: number; c: number; d: number; e: number; f: number; m11: number; m12: number; m13: number; m14: number; m21: number; m22: number; m23: number; m24: number; m31: number; m32: number; m33: number; m34: number; m41: number; m42: number; m43: number; m44: number; is2D: boolean; isIdentity: boolean; translate(tx: number, ty: number, tz?: number): DOMMatrix; scale(scale: number, originX?: number, originY?: number): DOMMatrix; scale3d(scale: number, originX?: number, originY?: number, originZ?: number): DOMMatrix; scaleNonUniform(scale: number, scaleX: number, scaleY: number, scaleZ: number, originX: number, originY: number, originZ: number): DOMMatrix; rotate(angle: number, originX?: number, originY?: number): DOMMatrix; rotateFromVector(x: number, y: number): DOMMatrix; rotateAxisAngle(x: number, y: number, z: number, angle: number): DOMMatrix; skewX(sx: number): DOMMatrix; skewY(sx: number): DOMMatrix; multiply(other: DOMMatrix): DOMMatrix; flipX(): DOMMatrix; flipY(): DOMMatrix; inverse(): DOMMatrix; transformPoint(point?: DOMPointInit): DOMPoint; toFloat32Array(): Array<number>; toFloat64Array(): Array<number>; } interface DOMMatrix extends DOMMatrixReadOnly { a: number; b: number; c: number; d: number; e: number; f: number; m11: number; m12: number; m13: number; m14: number; m21: number; m22: number; m23: number; m24: number; m31: number; m32: number; m33: number; m34: number; m41: number; m42: number; m43: number; m44: number; multiplySelf(other: DOMMatrix): DOMMatrix; preMultiplySelf(other: DOMMatrix): DOMMatrix; translateSelf(tx: number, ty: number, tz?: number): DOMMatrix; scaleSelf(scale: number, originX?: number, originY?: number): DOMMatrix; scale3dSelf(scale: number, originX?: number, originY?: number, originZ?: number): DOMMatrix; scaleNonUniformSelf(scaleX: number, scaleY?: number, scaleZ?: number, originX?: number, originY?: number, originZ?: number): DOMMatrix; rotateSelf(angle: number, originX?: number, originY?: number): DOMMatrix; rotateFromVectorSelf(x: number, y: number): DOMMatrix; rotateAxisAngleSelf(x: number, y: number, z: number, angle: number): DOMMatrix; skewXSelf(sx: number): DOMMatrix; skewYSelf(sy: number): DOMMatrix; invertSelf(): DOMMatrix; setMatrixValue(transformList: DOMMatrix): DOMMatrix; } } declare var DOMPointReadOnly: { prototype: GeometryDom.DOMPointReadOnly; new (x: number, y: number, z: number, w: number): GeometryDom.DOMPointReadOnly; }; declare var DOMPoint: { prototype: GeometryDom.DOMPoint; new (x?:number, y?:number, z?:number, w?:number): GeometryDom.DOMPoint; }; interface DOMPointInit { /** * x coordinate: 0 */ x: number; /** * y coordinate: 0 */ y: number; /** * z coordinate: 0 */ z?: number; /** * w coordinate: 1 */ w?: number; } declare var DOMRect: { prototype: GeometryDom.DOMRect; new (x: number, y: number, width: number, height: number): GeometryDom.DOMRect; }; declare var DOMRectReadOnly: { prototype: GeometryDom.DOMRectReadOnly; new (x: number, y: number, width: number, height: number): GeometryDom.DOMRectReadOnly; }; interface DOMRectInit { /** * x coordinate */ x: number; /** * y coordinate */ y: number; /** * width value */ width: number; /** * height value */ height: number; } interface DOMRectList { /** * total number of DOMRect objects associated with the object. * readonly unsigned long length */ length: number; /** * the DOMRect object at index must be returned. * @param index */ item(index: number): GeometryDom.DOMRect; } declare var DOMQuad: { prototype: GeometryDom.DOMQuad; new (rect?: DOMRectInit): GeometryDom.DOMQuad; new (p1?: DOMPointInit, p2?: DOMPointInit, p3?: DOMPointInit, p4?: DOMPointInit): GeometryDom.DOMQuad; }; declare var DOMMatrixReadOnly: { prototype: GeometryDom.DOMMatrixReadOnly; new (numberSequence: Array<number>): GeometryDom.DOMMatrixReadOnly; }; declare var DOMMatrix: { prototype: GeometryDom.DOMMatrix; new (): GeometryDom.DOMMatrix; new (transformList: string): GeometryDom.DOMMatrix; new (other: GeometryDom.DOMMatrixReadOnly): GeometryDom.DOMMatrix; new (array: Array<number>): GeometryDom.DOMMatrix; new (a: number, b: number, c: number, d: number, e: number, f: number): GeometryDom.DOMMatrix; };