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deckbuilder

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A deck building and management tool any card based games in the browser or Node.

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import Card from './interfaces/Card'; import Deal from './interfaces/Deal'; import Options from './options/Options'; /** * Deckbuilder helps you create and manage car decks for any type of card game. */ export default class Deckbuilder { /** * A reference to the options for this instance. * * @property {Options} */ options: Options; /** * A reference to the current deck of cards. * * @property {Array<Card>} */ deck: Array<Card>; /** * The total number of cards in this deck. * * @property {number} */ count: number; /** * A reference to the cards that are currently drawn out and not a part of the deck. * * @property {Array<Card>} */ drawn: Array<Card>; /** * A reference to the cards that are currently discarded and not part of the deck. * * @property {Array<Card>} */ discarded: Array<Card>; /** * The shuffle methods available for use. * * @property {any} */ SHUFFLE_METHODS: any; /** * @param {Object} [options] * @param {number} [options.maxCardCount=Infinity] The maximum number of cards that can be in this deck. */ constructor(options?: Object); /** * Adds one or more cards to the deck. * * A card must be an object and it can have any properties that suit your needs but at the very least it needs an id that Deckbuilder * can use to keep track of the card. * * @param {Card | Array<Card>} cards One or more cards to add to the deck. * @param {boolean} [shuffleIn=false] If this is set to true, the card will be inserted into a random position in the deck instead of being added to the bottom. * * @returns {Deckbuilder} Returns this for chaining. */ add(cards: (Card | Array<Card>), shuffleIn?: boolean): Deckbuilder; /** * Remove one or more cards from the deck. * * The card or cards to be removed need to be referenced by their id property. * * @param {string|Array<string>} ids The id or ids of the cards to remove from the deck. * * @returns {Deckbuilder} Returns this for chaining. */ remove(ids: (string | Array<string>)): Deckbuilder; /** * Edits a card's properties from the deck. * * To define a new property, just set a new key and value. To edit a property, define the key to edit and the new value to set for that key. To * remove a property, define the key to delete. * * @param {string} id The id of the card to edit. * @param {string} key The name of the property to add, edit, or remove. * @param {any} [value=null] The value to add to the key. If removing a key just leave this blank. * * @returns {Deckbuilder} Returns this for chaining. */ edit(id: string, key: string, value?: any): Deckbuilder; /** * Shuffles the deck using one of the available shuffle methods any number of times. * * @param {number} [times=1] The number of times to shuffle the deck. * @param {string} [method='fisherYates'] The method to use for shuffling the deck. * * @returns {Deckbuilder} Returns this for chaining. */ shuffle(times?: number, method?: Function): Deckbuilder; /** * Deals a specified number of cards from the deck to a specified number of players. * * The cards can be dealt one at a time or all at once for each player. * * @param {number} players The number of players to deal cards to. * @param {number} cards The amount of cards to deal to each player. * @param {boolean} [allAtOnce=false] If set to true, all the cards will be dealt to each player instead of just one at a time. * * @returns {Deal} Returns a Deal object containing the players and the cards they have been dealt. */ deal(players: number, cards: number, allAtOnce?: boolean): Deal; /** * Draw any number of cards from the top of the deck. * * @param {number} cards The number of cards to draw. * * @returns {Array<Card>} The cards that have been drawn. */ draw(cards: number): Array<Card>; /** * Pick one or more cards from the deck by their id/ids. * * @param {string|Array<string>} ids The id or ids of the cards to pick. * * @returns {Array<Card>} Returns the picked cards. */ pick(ids: (string | Array<string>)): Array<Card>; /** * Discards any number of cards from the draw pile and optionally from the deck. * * @param {string|Array<string>} ids The id or ids of the cards to discard. * @param {boolean} [checkDeck=false] If set to true, it will also check the deck for cards it can discard and not just the drawn pile. * * @returns {Deckbuilder} Returns this for chaining. */ discard(ids: (string | Array<string>), checkDeck?: boolean): Deckbuilder; /** * Returns cards from the drawn pile back to the deck. * * @param {string|Array<string>} [cards] By default all cards from the draw pile will be returned, this option can be used to return only certain cards from the drawn pile. * * @returns {Deckbuilder} Returns this for chaining. */ returnDrawn(cards?: (any | Array<string>)): Deckbuilder; /** * Returns cards from the discarded pile back to the deck. * * @param {string|Array<string>} [cards] By default all cards from the discarded pile will be returned, this option can be used to return only certain cards from the discarded pile. * * @returns {Deckbuilder} Returns this for chaining. */ returnDiscarded(cards?: (any | Array<string>)): Deckbuilder; }