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deck.gl

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A suite of 3D-enabled data visualization overlays, suitable for react-map-gl

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// Copyright (c) 2015 - 2017 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. /* eslint-disable max-len */ // // CORE LIBRARY // export { // CONSTANTS VERSION, COORDINATE_SYSTEM, OPERATION, UNIT, // Main class Deck, // Base Layers Layer, CompositeLayer, // Views View, MapView, FirstPersonView, OrbitView, OrthographicView, _GlobeView, // Viewports Viewport, WebMercatorViewport, _GlobeViewport, OrbitViewport, OrthographicViewport, FirstPersonViewport, // Controllers Controller, MapController, OrbitController, FirstPersonController, OrthographicController, _GlobeController, // For custom layers AttributeManager, // Shader modules picking, project, project32, gouraudLighting, phongLighting, shadow, // Internal classes LayerManager, DeckRenderer, // Logging log, assert, // Transition bindings TRANSITION_EVENTS, TransitionInterpolator, LinearInterpolator, FlyToInterpolator, // Effects LightingEffect, PostProcessEffect, // Lights AmbientLight, PointLight, DirectionalLight, // Extension LayerExtension, // Utilities Tesselator, fp64LowPart, createIterable } from '@deck.gl/core'; // // LAYERS PACKAGES // export { ArcLayer, BitmapLayer, IconLayer, LineLayer, PointCloudLayer, ScatterplotLayer, GridCellLayer, ColumnLayer, PathLayer, PolygonLayer, SolidPolygonLayer, GeoJsonLayer, TextLayer } from '@deck.gl/layers'; export { ScreenGridLayer, CPUGridLayer, HexagonLayer, ContourLayer, GridLayer, GPUGridLayer, AGGREGATION_OPERATION, HeatmapLayer } from '@deck.gl/aggregation-layers'; export { GreatCircleLayer, S2Layer, QuadkeyLayer, H3ClusterLayer, H3HexagonLayer, TileLayer, _Tileset2D, TripsLayer, Tile3DLayer, TerrainLayer, MVTLayer, GeohashLayer } from '@deck.gl/geo-layers'; export {SimpleMeshLayer, ScenegraphLayer} from '@deck.gl/mesh-layers'; // // REACT BINDINGS PACKAGE // export {default, DeckGL} from '@deck.gl/react'; /* Types */ export type { MapViewState, FirstPersonViewState, OrbitViewState, OrthographicViewState, GlobeViewState, CoordinateSystem, ChangeFlags, LayersList, LayerContext, UpdateParameters, DeckProps, LayerProps, CompositeLayerProps, Accessor, AccessorFunction, LayerData, Unit, Position, Color, Texture, PickingInfo, GetPickingInfoParams, BinaryAttribute, Effect } from '@deck.gl/core'; export type { ArcLayerProps, BitmapLayerProps, ColumnLayerProps, ScatterplotLayerProps, IconLayerProps, LineLayerProps, PolygonLayerProps, GeoJsonLayerProps, GridCellLayerProps, TextLayerProps, MultiIconLayerProps, PointCloudLayerProps, TextBackgroundLayerProps, PathLayerProps, SolidPolygonLayerProps } from '@deck.gl/layers'; export type { ContourLayerProps, CPUGridLayerProps, GridLayerProps, GPUGridLayerProps, HeatmapLayerProps, HexagonLayerProps, ScreenGridLayerProps } from '@deck.gl/aggregation-layers'; export type {MVTLayerProps, QuadkeyLayerProps, TileLayerProps} from '@deck.gl/geo-layers'; export type {DeckGLProps, DeckGLRef, DeckGLContextValue} from '@deck.gl/react';