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/******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {}; /******/ // The require function /******/ function __webpack_require__(moduleId) { /******/ // Check if module is in cache /******/ if(installedModules[moduleId]) /******/ return installedModules[moduleId].exports; /******/ // Create a new module (and put it into the cache) /******/ var module = installedModules[moduleId] = { /******/ i: moduleId, /******/ l: false, /******/ exports: {} /******/ }; /******/ // Execute the module function /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); /******/ // Flag the module as loaded /******/ module.l = true; /******/ // Return the exports of the module /******/ return module.exports; /******/ } /******/ // expose the modules object (__webpack_modules__) /******/ __webpack_require__.m = modules; /******/ // expose the module cache /******/ __webpack_require__.c = installedModules; /******/ // identity function for calling harmony imports with the correct context /******/ __webpack_require__.i = function(value) { return value; }; /******/ // define getter function for harmony exports /******/ __webpack_require__.d = function(exports, name, getter) { /******/ if(!__webpack_require__.o(exports, name)) { /******/ Object.defineProperty(exports, name, { /******/ configurable: false, /******/ enumerable: true, /******/ get: getter /******/ }); /******/ } /******/ }; /******/ // getDefaultExport function for compatibility with non-harmony modules /******/ __webpack_require__.n = function(module) { /******/ var getter = module && module.__esModule ? /******/ function getDefault() { return module['default']; } : /******/ function getModuleExports() { return module; }; /******/ __webpack_require__.d(getter, 'a', getter); /******/ return getter; /******/ }; /******/ // Object.prototype.hasOwnProperty.call /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; /******/ // __webpack_public_path__ /******/ __webpack_require__.p = ""; /******/ // Load entry module and return exports /******/ return __webpack_require__(__webpack_require__.s = 8); /******/ }) /************************************************************************/ /******/ ([ /* 0 */ /***/ (function(module, exports, __webpack_require__) { var v1 = __webpack_require__(5); var v4 = __webpack_require__(6); var uuid = v4; uuid.v1 = v1; uuid.v4 = v4; module.exports = uuid; /***/ }), /* 1 */ /***/ (function(module, exports) { /** * Convert array of 16 byte values to UUID string format of the form: * XXXXXXXX-XXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX */ var byteToHex = []; for (var i = 0; i < 256; ++i) { byteToHex[i] = (i + 0x100).toString(16).substr(1); } function bytesToUuid(buf, offset) { var i = offset || 0; var bth = byteToHex; return bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]]; } module.exports = bytesToUuid; /***/ }), /* 2 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(global) {// Unique ID creation requires a high quality random # generator. In the // browser this is a little complicated due to unknown quality of Math.random() // and inconsistent support for the `crypto` API. We do the best we can via // feature-detection var rng; var crypto = global.crypto || global.msCrypto; // for IE 11 if (crypto && crypto.getRandomValues) { // WHATWG crypto RNG - http://wiki.whatwg.org/wiki/Crypto var rnds8 = new Uint8Array(16); rng = function whatwgRNG() { crypto.getRandomValues(rnds8); return rnds8; }; } if (!rng) { // Math.random()-based (RNG) // // If all else fails, use Math.random(). It's fast, but is of unspecified // quality. var rnds = new Array(16); rng = function() { for (var i = 0, r; i < 16; i++) { if ((i & 0x03) === 0) r = Math.random() * 0x100000000; rnds[i] = r >>> ((i & 0x03) << 3) & 0xff; } return rnds; }; } module.exports = rng; /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(7))) /***/ }), /* 3 */ /***/ (function(module, exports) { /** * Module dependencies */ var define = Object.defineProperty , noop = Function() /** * Exports */ var number = module.exports = {}; /** * Extends the `Number` prototype * * @api public * @function number.extend * @param {String} name * @param {Function} fn */ number.extend = function (name, isGetter, fn) { fn = (typeof isGetter === 'function')? isGetter : fn; isGetter = (isGetter === true)? true : false; define(Number.prototype, name, { configurable: false, enumerable: false, get: isGetter? fn : function () { return fn }, set: noop }); return this; }; /** * Iterates a function `n` times * * @function Number#times * @api public * @param {Function} fn */ number.extend('times', function (fn) { for (var i = 0; i < this; ++i) fn(i); return this; }); /** * Iterates a function, passing increasing * values from `n` up to and including `limit` * * @function Number#upto * @api public * @param {Function} limit * @param {Function} fn */ number.extend('upto', function (limit, fn) { for (var i = 0; i <= limit; ++i) fn(i); return this; }); /** * Iterates a function, passing decreasing * values from `n` down to and including `limit` * * @function Number#downto * @api public * @param {Function} limit * @param {Function} fn */ number.extend('downto', function (limit, fn) { for (var i = this; i >= limit; i--) fn(i); return this; }); /** * Returns a number equal to `n + 1` * * @function Number#next * @api public */ number.extend('next', true, function () { return this + 1; }); /** * Returns a number equal to `n - 1` * * @function Number#pred * @api public */ number.extend('pred', true, function () { return this - 1; }); /** * Returns `true` if `n` is even * * @function Number#even * @api public */ number.extend('even', true, function () { return !(this % 2); }); /** * Returns `true` if `n` is odd * * @function Number#odd * @api public */ number.extend('odd', true, function () { return !!(this % 2); }); /***/ }), /* 4 */ /***/ (function(module, exports, __webpack_require__) { var uuid = __webpack_require__(0); // var _ = require('lodash'); /***/ }), /* 5 */ /***/ (function(module, exports, __webpack_require__) { // Unique ID creation requires a high quality random # generator. We feature // detect to determine the best RNG source, normalizing to a function that // returns 128-bits of randomness, since that's what's usually required var rng = __webpack_require__(2); var bytesToUuid = __webpack_require__(1); // **`v1()` - Generate time-based UUID** // // Inspired by https://github.com/LiosK/UUID.js // and http://docs.python.org/library/uuid.html // random #'s we need to init node and clockseq var _seedBytes = rng(); // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1) var _nodeId = [ _seedBytes[0] | 0x01, _seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5] ]; // Per 4.2.2, randomize (14 bit) clockseq var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff; // Previous uuid creation time var _lastMSecs = 0, _lastNSecs = 0; // See https://github.com/broofa/node-uuid for API details function v1(options, buf, offset) { var i = buf && offset || 0; var b = buf || []; options = options || {}; var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq; // UUID timestamps are 100 nano-second units since the Gregorian epoch, // (1582-10-15 00:00). JSNumbers aren't precise enough for this, so // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs' // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00. var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime(); // Per 4.2.1.2, use count of uuid's generated during the current clock // cycle to simulate higher resolution clock var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1; // Time since last uuid creation (in msecs) var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000; // Per 4.2.1.2, Bump clockseq on clock regression if (dt < 0 && options.clockseq === undefined) { clockseq = clockseq + 1 & 0x3fff; } // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new // time interval if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) { nsecs = 0; } // Per 4.2.1.2 Throw error if too many uuids are requested if (nsecs >= 10000) { throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec'); } _lastMSecs = msecs; _lastNSecs = nsecs; _clockseq = clockseq; // Per 4.1.4 - Convert from unix epoch to Gregorian epoch msecs += 12219292800000; // `time_low` var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000; b[i++] = tl >>> 24 & 0xff; b[i++] = tl >>> 16 & 0xff; b[i++] = tl >>> 8 & 0xff; b[i++] = tl & 0xff; // `time_mid` var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff; b[i++] = tmh >>> 8 & 0xff; b[i++] = tmh & 0xff; // `time_high_and_version` b[i++] = tmh >>> 24 & 0xf | 0x10; // include version b[i++] = tmh >>> 16 & 0xff; // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant) b[i++] = clockseq >>> 8 | 0x80; // `clock_seq_low` b[i++] = clockseq & 0xff; // `node` var node = options.node || _nodeId; for (var n = 0; n < 6; ++n) { b[i + n] = node[n]; } return buf ? buf : bytesToUuid(b); } module.exports = v1; /***/ }), /* 6 */ /***/ (function(module, exports, __webpack_require__) { var rng = __webpack_require__(2); var bytesToUuid = __webpack_require__(1); function v4(options, buf, offset) { var i = buf && offset || 0; if (typeof(options) == 'string') { buf = options == 'binary' ? new Array(16) : null; options = null; } options = options || {}; var rnds = options.random || (options.rng || rng)(); // Per 4.4, set bits for version and `clock_seq_hi_and_reserved` rnds[6] = (rnds[6] & 0x0f) | 0x40; rnds[8] = (rnds[8] & 0x3f) | 0x80; // Copy bytes to buffer, if provided if (buf) { for (var ii = 0; ii < 16; ++ii) { buf[i + ii] = rnds[ii]; } } return buf || bytesToUuid(rnds); } module.exports = v4; /***/ }), /* 7 */ /***/ (function(module, exports) { var g; // This works in non-strict mode g = (function() { return this; })(); try { // This works if eval is allowed (see CSP) g = g || Function("return this")() || (1,eval)("this"); } catch(e) { // This works if the window reference is available if(typeof window === "object") g = window; } // g can still be undefined, but nothing to do about it... // We return undefined, instead of nothing here, so it's // easier to handle this case. if(!global) { ...} module.exports = g; /***/ }), /* 8 */ /***/ (function(module, exports, __webpack_require__) { var t = __webpack_require__(3); var uuid = __webpack_require__(0); var foo = __webpack_require__(4); // var core = require('@blueprintjs/core'); console.log('Here is the number module', t); /***/ }) /******/ ]);