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JavaScript
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/******/ // identity function for calling harmony imports with the correct context
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/************************************************************************/
/******/ ([
/* 0 */
/***/ (function(module, exports, __webpack_require__) {
var v1 = __webpack_require__(5);
var v4 = __webpack_require__(6);
var uuid = v4;
uuid.v1 = v1;
uuid.v4 = v4;
module.exports = uuid;
/***/ }),
/* 1 */
/***/ (function(module, exports) {
/**
* Convert array of 16 byte values to UUID string format of the form:
* XXXXXXXX-XXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX
*/
var byteToHex = [];
for (var i = 0; i < 256; ++i) {
byteToHex[i] = (i + 0x100).toString(16).substr(1);
}
function bytesToUuid(buf, offset) {
var i = offset || 0;
var bth = byteToHex;
return bth[buf[i++]] + bth[buf[i++]] +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] +
bth[buf[i++]] + bth[buf[i++]] +
bth[buf[i++]] + bth[buf[i++]];
}
module.exports = bytesToUuid;
/***/ }),
/* 2 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(global) {// Unique ID creation requires a high quality random # generator. In the
// browser this is a little complicated due to unknown quality of Math.random()
// and inconsistent support for the `crypto` API. We do the best we can via
// feature-detection
var rng;
var crypto = global.crypto || global.msCrypto; // for IE 11
if (crypto && crypto.getRandomValues) {
// WHATWG crypto RNG - http://wiki.whatwg.org/wiki/Crypto
var rnds8 = new Uint8Array(16);
rng = function whatwgRNG() {
crypto.getRandomValues(rnds8);
return rnds8;
};
}
if (!rng) {
// Math.random()-based (RNG)
//
// If all else fails, use Math.random(). It's fast, but is of unspecified
// quality.
var rnds = new Array(16);
rng = function() {
for (var i = 0, r; i < 16; i++) {
if ((i & 0x03) === 0) r = Math.random() * 0x100000000;
rnds[i] = r >>> ((i & 0x03) << 3) & 0xff;
}
return rnds;
};
}
module.exports = rng;
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(7)))
/***/ }),
/* 3 */
/***/ (function(module, exports) {
/**
* Module dependencies
*/
var define = Object.defineProperty
, noop = Function()
/**
* Exports
*/
var number = module.exports = {};
/**
* Extends the `Number` prototype
*
* @api public
* @function number.extend
* @param {String} name
* @param {Function} fn
*/
number.extend = function (name, isGetter, fn) {
fn = (typeof isGetter === 'function')? isGetter : fn;
isGetter = (isGetter === true)? true : false;
define(Number.prototype, name, {
configurable: false,
enumerable: false,
get: isGetter? fn : function () { return fn },
set: noop
});
return this;
};
/**
* Iterates a function `n` times
*
* @function Number#times
* @api public
* @param {Function} fn
*/
number.extend('times', function (fn) {
for (var i = 0; i < this; ++i) fn(i);
return this;
});
/**
* Iterates a function, passing increasing
* values from `n` up to and including `limit`
*
* @function Number#upto
* @api public
* @param {Function} limit
* @param {Function} fn
*/
number.extend('upto', function (limit, fn) {
for (var i = 0; i <= limit; ++i) fn(i);
return this;
});
/**
* Iterates a function, passing decreasing
* values from `n` down to and including `limit`
*
* @function Number#downto
* @api public
* @param {Function} limit
* @param {Function} fn
*/
number.extend('downto', function (limit, fn) {
for (var i = this; i >= limit; i--) fn(i);
return this;
});
/**
* Returns a number equal to `n + 1`
*
* @function Number#next
* @api public
*/
number.extend('next', true, function () {
return this + 1;
});
/**
* Returns a number equal to `n - 1`
*
* @function Number#pred
* @api public
*/
number.extend('pred', true, function () {
return this - 1;
});
/**
* Returns `true` if `n` is even
*
* @function Number#even
* @api public
*/
number.extend('even', true, function () {
return !(this % 2);
});
/**
* Returns `true` if `n` is odd
*
* @function Number#odd
* @api public
*/
number.extend('odd', true, function () {
return !!(this % 2);
});
/***/ }),
/* 4 */
/***/ (function(module, exports, __webpack_require__) {
var uuid = __webpack_require__(0);
// var _ = require('lodash');
/***/ }),
/* 5 */
/***/ (function(module, exports, __webpack_require__) {
// Unique ID creation requires a high quality random # generator. We feature
// detect to determine the best RNG source, normalizing to a function that
// returns 128-bits of randomness, since that's what's usually required
var rng = __webpack_require__(2);
var bytesToUuid = __webpack_require__(1);
// **`v1()` - Generate time-based UUID**
//
// Inspired by https://github.com/LiosK/UUID.js
// and http://docs.python.org/library/uuid.html
// random #'s we need to init node and clockseq
var _seedBytes = rng();
// Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
var _nodeId = [
_seedBytes[0] | 0x01,
_seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5]
];
// Per 4.2.2, randomize (14 bit) clockseq
var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff;
// Previous uuid creation time
var _lastMSecs = 0, _lastNSecs = 0;
// See https://github.com/broofa/node-uuid for API details
function v1(options, buf, offset) {
var i = buf && offset || 0;
var b = buf || [];
options = options || {};
var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq;
// UUID timestamps are 100 nano-second units since the Gregorian epoch,
// (1582-10-15 00:00). JSNumbers aren't precise enough for this, so
// time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
// (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime();
// Per 4.2.1.2, use count of uuid's generated during the current clock
// cycle to simulate higher resolution clock
var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1;
// Time since last uuid creation (in msecs)
var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000;
// Per 4.2.1.2, Bump clockseq on clock regression
if (dt < 0 && options.clockseq === undefined) {
clockseq = clockseq + 1 & 0x3fff;
}
// Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
// time interval
if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) {
nsecs = 0;
}
// Per 4.2.1.2 Throw error if too many uuids are requested
if (nsecs >= 10000) {
throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec');
}
_lastMSecs = msecs;
_lastNSecs = nsecs;
_clockseq = clockseq;
// Per 4.1.4 - Convert from unix epoch to Gregorian epoch
msecs += 12219292800000;
// `time_low`
var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
b[i++] = tl >>> 24 & 0xff;
b[i++] = tl >>> 16 & 0xff;
b[i++] = tl >>> 8 & 0xff;
b[i++] = tl & 0xff;
// `time_mid`
var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff;
b[i++] = tmh >>> 8 & 0xff;
b[i++] = tmh & 0xff;
// `time_high_and_version`
b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
b[i++] = tmh >>> 16 & 0xff;
// `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
b[i++] = clockseq >>> 8 | 0x80;
// `clock_seq_low`
b[i++] = clockseq & 0xff;
// `node`
var node = options.node || _nodeId;
for (var n = 0; n < 6; ++n) {
b[i + n] = node[n];
}
return buf ? buf : bytesToUuid(b);
}
module.exports = v1;
/***/ }),
/* 6 */
/***/ (function(module, exports, __webpack_require__) {
var rng = __webpack_require__(2);
var bytesToUuid = __webpack_require__(1);
function v4(options, buf, offset) {
var i = buf && offset || 0;
if (typeof(options) == 'string') {
buf = options == 'binary' ? new Array(16) : null;
options = null;
}
options = options || {};
var rnds = options.random || (options.rng || rng)();
// Per 4.4, set bits for version and `clock_seq_hi_and_reserved`
rnds[6] = (rnds[6] & 0x0f) | 0x40;
rnds[8] = (rnds[8] & 0x3f) | 0x80;
// Copy bytes to buffer, if provided
if (buf) {
for (var ii = 0; ii < 16; ++ii) {
buf[i + ii] = rnds[ii];
}
}
return buf || bytesToUuid(rnds);
}
module.exports = v4;
/***/ }),
/* 7 */
/***/ (function(module, exports) {
var g;
// This works in non-strict mode
g = (function() {
return this;
})();
try {
// This works if eval is allowed (see CSP)
g = g || Function("return this")() || (1,eval)("this");
} catch(e) {
// This works if the window reference is available
if(typeof window === "object")
g = window;
}
// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}
module.exports = g;
/***/ }),
/* 8 */
/***/ (function(module, exports, __webpack_require__) {
var t = __webpack_require__(3);
var uuid = __webpack_require__(0);
var foo = __webpack_require__(4);
// var core = require('@blueprintjs/core');
console.log('Here is the number module', t);
/***/ })
/******/ ]);