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debug-server-next

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Dev server for hippy-core.

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'use strict'; /* eslint-disable class-methods-use-this */ const WebSocket = require('ws'); const BaseServer = require('./BaseServer'); module.exports = class WebsocketServer extends BaseServer { static heartbeatInterval = 1000; constructor(server) { super(server); const options = { ...this.server.options.webSocketServer.options, clientTracking: false, }; const isNoServerMode = typeof options.port === 'undefined' && typeof options.server === 'undefined'; if (isNoServerMode) { options.noServer = true; } this.implementation = new WebSocket.Server(options); this.server.server.on('upgrade', (req, sock, head) => { if (!this.implementation.shouldHandle(req)) { return; } this.implementation.handleUpgrade(req, sock, head, (connection) => { this.implementation.emit('connection', connection, req); }); }); this.implementation.on('error', (err) => { this.server.logger.error(err.message); }); const interval = setInterval(() => { this.clients.forEach((client) => { if (client.isAlive === false) { client.terminate(); return; } client.isAlive = false; client.ping(() => {}); }); }, WebsocketServer.heartbeatInterval); this.implementation.on('connection', (client) => { this.clients.push(client); client.isAlive = true; client.on('pong', () => { client.isAlive = true; }); client.on('close', () => { this.clients.splice(this.clients.indexOf(client), 1); }); }); this.implementation.on('close', () => { clearInterval(interval); }); } };