debug-server-next
Version:
Dev server for hippy-core.
74 lines (56 loc) • 1.72 kB
JavaScript
;
/* eslint-disable
class-methods-use-this
*/
const WebSocket = require('ws');
const BaseServer = require('./BaseServer');
module.exports = class WebsocketServer extends BaseServer {
static heartbeatInterval = 1000;
constructor(server) {
super(server);
const options = {
...this.server.options.webSocketServer.options,
clientTracking: false,
};
const isNoServerMode = typeof options.port === 'undefined'
&& typeof options.server === 'undefined';
if (isNoServerMode) {
options.noServer = true;
}
this.implementation = new WebSocket.Server(options);
this.server.server.on('upgrade', (req, sock, head) => {
if (!this.implementation.shouldHandle(req)) {
return;
}
this.implementation.handleUpgrade(req, sock, head, (connection) => {
this.implementation.emit('connection', connection, req);
});
});
this.implementation.on('error', (err) => {
this.server.logger.error(err.message);
});
const interval = setInterval(() => {
this.clients.forEach((client) => {
if (client.isAlive === false) {
client.terminate();
return;
}
client.isAlive = false;
client.ping(() => {});
});
}, WebsocketServer.heartbeatInterval);
this.implementation.on('connection', (client) => {
this.clients.push(client);
client.isAlive = true;
client.on('pong', () => {
client.isAlive = true;
});
client.on('close', () => {
this.clients.splice(this.clients.indexOf(client), 1);
});
});
this.implementation.on('close', () => {
clearInterval(interval);
});
}
};