dcos-dygraphs
Version:
dygraphs is a fast, flexible open source JavaScript charting library.
88 lines (71 loc) • 2.26 kB
JavaScript
/**
* @license
* Copyright 2015 Petr Shevtsov (petr.shevtsov@gmail.com)
* MIT-licensed (http://opensource.org/licenses/MIT)
*/
/*global Dygraph:false */
/*jshint globalstrict: true */
Dygraph.Plugins.Crosshair = (function() {
"use strict";
/**
* Creates the crosshair
*
* @constructor
*/
var crosshair = function(opt_options) {
this.canvas_ = document.createElement("canvas");
opt_options = opt_options || {};
this.direction_ = opt_options.direction || null;
};
crosshair.prototype.toString = function() {
return "Crosshair Plugin";
};
/**
* @param {Dygraph} g Graph instance.
* @return {object.<string, function(ev)>} Mapping of event names to callbacks.
*/
crosshair.prototype.activate = function(g) {
g.graphDiv.appendChild(this.canvas_);
return {
select: this.select,
deselect: this.deselect
};
};
crosshair.prototype.select = function(e) {
if (this.direction_ === null) {
return;
}
var width = e.dygraph.width_;
var height = e.dygraph.height_;
this.canvas_.width = width;
this.canvas_.height = height;
this.canvas_.style.width = width + "px"; // for IE
this.canvas_.style.height = height + "px"; // for IE
var ctx = this.canvas_.getContext("2d");
ctx.clearRect(0, 0, width, height);
ctx.strokeStyle = "rgba(0, 0, 0,0.3)";
ctx.beginPath();
var canvasx = Math.floor(e.dygraph.selPoints_[0].canvasx) + 0.5; // crisper rendering
if (this.direction_ === "vertical" || this.direction_ === "both") {
ctx.moveTo(canvasx, 0);
ctx.lineTo(canvasx, height);
}
if (this.direction_ === "horizontal" || this.direction_ === "both") {
for (var i = 0; i < e.dygraph.selPoints_.length; i++) {
var canvasy = Math.floor(e.dygraph.selPoints_[i].canvasy) + 0.5; // crisper rendering
ctx.moveTo(0, canvasy);
ctx.lineTo(width, canvasy);
}
}
ctx.stroke();
ctx.closePath();
};
crosshair.prototype.deselect = function(e) {
var ctx = this.canvas_.getContext("2d");
ctx.clearRect(0, 0, this.canvas_.width, this.canvas_.height);
};
crosshair.prototype.destroy = function() {
this.canvas_ = null;
};
return crosshair;
})();