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dcl-npc-toolkit-ai-version

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A collection of tools for creating Non-Player-Characters (NPCs). These are capable of having conversations with the player, and play different animations. AI usage is added atop of it

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/** * Copyright (c) 2018 Endel Dreyer * Copyright (c) 2014 Ion Drive Software Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE */ export declare function utf8Write(view: any, offset: any, str: any): void; export declare function int8(bytes: any, value: any): void; export declare function uint8(bytes: any, value: any): void; export declare function int16(bytes: any, value: any): void; export declare function uint16(bytes: any, value: any): void; export declare function int32(bytes: any, value: any): void; export declare function uint32(bytes: any, value: any): void; export declare function int64(bytes: any, value: any): void; export declare function uint64(bytes: any, value: any): void; export declare function float32(bytes: any, value: any): void; export declare function float64(bytes: any, value: any): void; export declare function writeFloat32(bytes: any, value: any): void; export declare function writeFloat64(bytes: any, value: any): void; export declare function boolean(bytes: any, value: any): void; export declare function string(bytes: any, value: any): number; export declare function number(bytes: any, value: any): 1 | 2 | 3 | 5 | 9;