UNPKG

dbus-sdk

Version:

A Node.js SDK for interacting with DBus, enabling seamless service calling and exposure with TypeScript support

337 lines (264 loc) 17.7 kB
# DBus SDK [![npm version](https://badge.fury.io/js/dbus-sdk.svg)](https://badge.fury.io/js/dbus-sdk) [![License](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/myq1991/node-dbus-sdk/blob/main/LICENSE) ## Introduction `dbus-sdk` is a comprehensive TypeScript library for interacting with DBus, a message bus system that enables communication between processes on Linux and other Unix-like operating systems. This Node.js SDK provides a robust and type-safe API to connect to DBus, manage services, objects, and interfaces, invoke methods, handle signals, and define local services for custom DBus implementations. Designed to simplify inter-process communication (IPC), it abstracts the complexities of the DBus protocol while maintaining flexibility and control for developers. Whether you're building a client to interact with existing DBus services or exposing your own custom services, `dbus-sdk` offers a seamless experience with full TypeScript support. ## Core Features ### 1. **DBus Connection Management** - **Connection Establishment**: Supports connecting to DBus via various transport options (e.g., socket paths, TCP, or custom streams) using configurable `ConnectOpts`. - **Initialization**: Automatically performs a `Hello` call to obtain a unique connection name from the DBus daemon and sets up event listeners for connection state changes. - **Event-Driven**: Built on Node.js `EventEmitter`, emits events for connection status (`online`, `offline`, `replaced`), name ownership changes, and incoming messages. ### 2. **Method Invocation and Replies** - **Method Calls**: Provides synchronous and asynchronous method invocation with support for signatures and argument handling. Methods can be called with or without expecting a reply (`invoke` with `noReply` option). - **Replies**: Supports sending replies to method calls (`reply`) with both success responses (`METHOD_RETURN`) and error responses (`ERROR`). ### 3. **Signal Handling** - **Signal Emission**: Allows broadcasting DBus signals to other processes using `emitSignal` with customizable options (e.g., object path, interface, signal name). - **Signal Subscription**: Implements a flexible signal subscription system via `createSignalEmitter`, enabling applications to listen for specific signals with match rules dynamically added to the DBus daemon. ### 4. **Property Management** - **Get/Set Properties**: Simplifies access to DBus properties through `getProperty` and `setProperty` methods, interfacing with the standard `org.freedesktop.DBus.Properties` interface. - **Access Control**: Enforces property access modes (read, write, read-write) based on introspection data. ### 5. **Service and Object Management** - **Hierarchy Structure**: Organizes DBus interactions into a hierarchy of `DBusService`, `DBusObject`, and `DBusInterface` classes, mirroring the DBus object model. - **Introspection**: Supports dynamic introspection of remote services and objects to retrieve metadata about available interfaces, methods, properties, and signals (`introspect`, `listInterfaces`, `listObjects`). - **Service Discovery**: Facilitates listing and accessing DBus services and their objects (`getObjects`, `getInterface`). ### 6. **Local Service Implementation** - **Custom Services**: Enables the creation of local DBus services with `LocalService`, allowing developers to define and expose their own DBus objects and interfaces. - **Interface Definition**: Provides `LocalInterface` for defining custom methods, properties, and signals with strict validation of DBus naming conventions. - **Object Management**: Manages local objects via `LocalObject`, supporting introspection and standard interfaces like `org.freedesktop.DBus.Properties` and `org.freedesktop.DBus.Introspectable`. - **Method Call Handling**: Routes incoming method calls to the appropriate local interface and method, returning formatted replies or errors. ### 7. **Error Handling and Validation** - **Custom Errors**: Implements DBus-specific error types (e.g., `ServiceNotFoundError`, `InterfaceNotFoundError`) and validates names for services, interfaces, methods, properties, and signals. - **Signature Matching**: Ensures compatibility of argument signatures during method calls and property operations to prevent runtime errors. ## Key Components - **DBus**: The main class for managing DBus connections, method calls, signals, and events. It serves as the entry point for interacting with the DBus daemon. - **DBusService**: Represents a DBus service, providing methods to list and access its objects. - **DBusObject**: Encapsulates a DBus object, allowing introspection and interface retrieval. - **DBusInterface**: Provides access to methods, properties, and signals of a specific DBus interface with type-safe operations. - **LocalService**: Manages a custom DBus service, handling incoming method calls and integrating with the DBus bus. - **LocalObject**: Represents a local DBus object, associating interfaces and supporting introspection. - **LocalInterface**: Defines custom DBus interfaces with methods, properties, and signals for local service implementation. ## Prerequisites Before using `dbus-sdk`, ensure you have the following: - **Node.js**: Version 14 or higher (tested with Node.js 22). - **Operating System**: Linux or other Unix-like systems with DBus support. This library is primarily designed for environments where DBus is available (e.g., Ubuntu, Fedora). - **TypeScript**: Version 4.5 or higher (if using TypeScript; optional for pure JavaScript projects). ## Installation You can install `dbus-sdk` via npm: ```bash npm install dbus-sdk ``` If you're using TypeScript, the type definitions are included in the package, so no additional `@types` installation is needed. ## Type Conversion and Handling Philosophy ### DBus to TypeScript Type Mapping One of the critical aspects of this library is its handling of data types between the DBus wire format and TypeScript/JavaScript. DBus employs a strict type system defined by signatures, which dictate how data is serialized and deserialized. This library bridges the gap between DBus's type system and TypeScript's dynamic type system through the `DBusSignedValue` class, along with the `DBusBufferEncoder` and `DBusBufferDecoder` classes for serialization and deserialization. Below is the mapping relationship between DBus types and their corresponding TypeScript representations: - **Basic Types**: - `y` (BYTE): Maps to `number` in TypeScript (0-255 range). - `b` (BOOLEAN): Maps to `boolean` in TypeScript (`true` or `false`). - `n` (INT16): Maps to `number` in TypeScript (16-bit signed integer). - `q` (UINT16): Maps to `number` in TypeScript (16-bit unsigned integer). - `i` (INT32): Maps to `number` in TypeScript (32-bit signed integer). - `u` (UINT32): Maps to `number` in TypeScript (32-bit unsigned integer). - `x` (INT64): Maps to `bigint` in TypeScript (64-bit signed integer). - `t` (UINT64): Maps to `bigint` in TypeScript (64-bit unsigned integer). - `d` (DOUBLE): Maps to `number` in TypeScript (64-bit floating-point). - `s` (STRING): Maps to `string` in TypeScript (UTF-8 encoded). - `o` (OBJECT_PATH): Maps to `string` in TypeScript (with specific format validation). - `g` (SIGNATURE): Maps to `string` in TypeScript (representing a DBus type signature). - `h` (UNIX_FD): Maps to `number` in TypeScript (file descriptor index). - **Container Types**: - `a` (ARRAY): Maps to `Array<any>` in TypeScript, with elements recursively mapped based on the child type. Special handling for byte arrays (`ay`) maps to `Buffer`. - `(` (STRUCT): Maps to `Array<any>` in TypeScript, representing a sequence of values corresponding to the struct's fields. - `{` (DICT_ENTRY): Maps to an object in TypeScript (e.g., `{ key: value }`), with key and value types recursively mapped. Arrays of dictionary entries (`a{...}`) are often converted to a single object for convenience. - `v` (VARIANT): Maps to `any` in TypeScript, dynamically containing another `DBusSignedValue` with its own type, allowing for runtime type flexibility. ### Type Handling Philosophy The library's approach to type handling is centered on balancing strict adherence to the DBus specification with the flexibility and usability of TypeScript. Key principles guiding this design include: 1. **Type Safety and Validation**: The library uses the `DBusSignedValue` class to encapsulate both the DBus signature and the corresponding value, ensuring that data adheres to the expected type structure during encoding and decoding. This prevents runtime errors by validating signatures and value compatibility upfront, as seen in methods like `Signature.areSignaturesCompatible` and during parsing in `DBusSignedValue.parse`. 2. **Transparent Conversion**: The library aims to make DBus interactions intuitive for TypeScript developers by automatically converting between DBus wire format and JavaScript's native types. For instance, `DBusBufferDecoder.decode` unwraps `DBusSignedValue` instances into plain JavaScript values, while `DBusBufferEncoder.encode` infers or validates signatures from input data. Special handling for dictionaries ( `a{...}`) and byte arrays (`ay`) converts them to objects and `Buffer` respectively, aligning with common JavaScript idioms. 3. **Flexibility with Variants**: DBus's `VARIANT` type (`v`) is handled with dynamic typing in mind, allowing any valid DBus type to be nested within a variant. The library infers types for variants when necessary (`inferType` method in `DBusSignedValue`) and supports nested structures, ensuring developers can work with dynamic data without losing type information. 4. **Alignment and Serialization Precision**: As seen in `DBusBufferDecoder` and `DBusBufferEncoder`, the library strictly adheres to DBus alignment rules (e.g., 4-byte for `INT32`, 8-byte for `STRUCT`) and endianness handling ( little or big endian), ensuring correct serialization and deserialization. This low-level precision is abstracted away from the user, who interacts with high-level TypeScript values. 5. **Error Prevention through Signature Matching**: The library prevents type mismatches by validating input and output signatures during method calls and property operations. If a mismatch occurs, a descriptive error (e.g., `SignatureError`) is thrown to guide the developer, as implemented in `LocalInterface.callMethod` and `setProperty`. 6. **Developer Experience**: The design prioritizes a seamless developer experience by minimizing the need for manual type annotations. For example, when defining methods or properties in `LocalInterface`, developers specify DBus signatures (`type` field in `DefinePropertyOpts`), but the library handles the conversion to and from JavaScript types automatically. This reduces cognitive load while maintaining type integrity under the hood. By encapsulating type complexity within `DBusSignedValue` and providing robust encoding/decoding mechanisms via `DBusBufferEncoder` and `DBusBufferDecoder`, the library ensures that developers can focus on application logic rather than the intricacies of DBus's binary format or type system. This approach makes the library both powerful for advanced use cases (where explicit type control is needed) and accessible for simpler scenarios (where automatic type inference suffices). ## Quick Start Guide Below are two practical examples to help you quickly get started with `dbus-sdk`. The first example demonstrates how to expose a custom DBus service, and the second shows how to connect to and interact with a DBus service. ### Example 1: Exposing a Custom DBus Service This example shows how to create and run a local DBus service with a custom interface, method, property, and signal. ```typescript import {LocalService, LocalInterface, LocalObject} from 'dbus-sdk' import EventEmitter from 'node:events' async function runExposeService(): Promise<void> { try { // Initialize a local service with a unique name const service = new LocalService('org.test.service') // Create a local object at the root path const object = new LocalObject('/') // Define a custom interface const iface = new LocalInterface('test.iface') // Define a property with getter and setter let testProp: string = 'you' iface.defineProperty({ name: 'testProp', type: 'av', // Array of variants emitPropertiesChanged: {emitValue: true}, getter: () => testProp, setter: (value: string) => { testProp = value } }) // Define a method with input and output arguments iface.defineMethod({ name: 'test', inputArgs: [{type: 'u'}], // Unsigned integer input outputArgs: [{type: 'v'}], // Variant output method: (name: number = 1234) => { console.log('name:', name) return {name, haha: true, sleep: 'oh!'} } }) // Define a signal with an event emitter const eventEmitter = new EventEmitter() iface.defineSignal({ name: 'testSignal', args: [{name: 'timestamp', type: 's'}], // String argument eventEmitter }) // Associate the interface with the object and the object with the service object.addInterface(iface) service.addObject(object) // Connect to a DBus bus and run the service (adjust the bus address as needed) await service.run({busAddress: 'tcp:host=192.168.1.236,port=44444'}) console.log('Custom DBus service is running...') // Optionally emit a signal periodically // setInterval(() => { // eventEmitter.emit('testSignal', `${Date.now()}`); // }, 3000); } catch (error) { console.error('Failed to run the service:', error) } } // Run the service runExposeService().catch(console.error) ``` ### Example 2: Connecting to and Interacting with a DBus Service This example demonstrates how to connect to a DBus bus, access a service, and interact with its objects, properties, and signals. ```typescript import {DBus} from 'dbus-sdk' async function runClient(): Promise<void> { try { // Connect to a DBus bus (adjust the bus address as needed) const dbus = await DBus.connect({busAddress: 'tcp:host=192.168.1.236,port=44444'}) console.log('Connected to DBus successfully') // Access a specific service const service = await dbus.getService('org.test.service') // Get an object from the service const object = await service.getObject('/') // Access the custom interface and properties interface const customInterface = await object.getInterface('test.iface') const propertiesInterface = await object.getInterface('org.freedesktop.DBus.Properties') // Listen for property change signals propertiesInterface.signal.on('PropertiesChanged', console.log) // Set and get a property value await customInterface.property.testProp.set([12345678]) console.log('Property value set:', await customInterface.property.testProp.get()) console.log('Property value set successfully') // Periodically read the property value setInterval(async () => { try { console.log('Current property value:', await customInterface.property.testProp.get()) } catch (e: any) { console.error('Error reading property:', e.message) } }, 3000) } catch (error) { console.error('Failed to run the client:', error) } } // Run the client runClient().catch(console.error) ``` ## Usage `dbus-sdk` is designed for both consuming existing DBus services and creating new ones. Developers can connect to a DBus bus, interact with remote services by invoking methods or listening to signals, and define local services to expose functionality to other processes. Its modular design and type safety make it suitable for complex IPC scenarios in Node.js applications. For detailed API documentation, refer to the [TypeScript type definitions](https://github.com/myq1991/node-dbus-sdk/tree/main/doc/API.md) or explore the source code on [GitHub](https://github.com/myq1991/node-dbus-sdk). ## Contributing We welcome contributions to `dbus-sdk`! If you have suggestions, bug reports, or want to submit a pull request, please visit our [GitHub repository](https://github.com/myq1991/node-dbus-sdk). You can open an [issue](https://github.com/myq1991/node-dbus-sdk/issues) for bugs or feature requests, or fork the repository to contribute code. ## License This project is licensed under the [MIT License](https://github.com/myq1991/node-dbus-sdk/blob/main/LICENSE). Feel free to use, modify, and distribute it as per the license terms. ## Conclusion `dbus-sdk` provides a powerful and flexible solution for inter-process communication in TypeScript and Node.js environments. By abstracting low-level DBus protocol details and offering a structured, object-oriented API, it enables developers to build robust DBus clients and services with ease, supporting both standard operations and custom implementations. If you find this library useful, consider starring the project on [GitHub](https://github.com/myq1991/node-dbus-sdk) or sharing it with others. Happy coding!