dbmmodsdev
Version:
A free open source modification collection for Discord BotMaker.
245 lines (217 loc) • 7.77 kB
JavaScript
module.exports = {
//---------------------------------------------------------------------
// Action Name
//
// This is the name of the action displayed in the editor.
//---------------------------------------------------------------------
name: "Store Server Things",
//---------------------------------------------------------------------
// Action Section
//
// This is the section the action will fall into.
//---------------------------------------------------------------------
section: "Server Control",
//---------------------------------------------------------------------
// Action Subtitle
//
// This function generates the subtitle displayed next to the name.
//---------------------------------------------------------------------
subtitle: function(data) {
const servers = ['Current Server', 'Temp Variable', 'Server Variable', 'Global Variable'];
const info = ['Creation Date', 'Time to AFK', 'Is server available?', 'More than 250 members?', 'Date bot joined server', 'Channel amount', 'Emoji amount', 'Embed Links'];
return `${servers[parseInt(data.server)]} - ${info[parseInt(data.info)]}`;
},
//---------------------------------------------------------------------
// DBM Mods Manager Variables (Optional but nice to have!)
//
// These are variables that DBM Mods Manager uses to show information
// about the mods for people to see in the list.
//---------------------------------------------------------------------
// Who made the mod (If not set, defaults to "DBM Mods")
author: "Lasse",
// The version of the mod (Defaults to 1.0.0)
version: "1.8.2",
// A short description to show on the mod line for this mod (Must be on a single line)
short_description: "Stores more Server Information",
// If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods
//---------------------------------------------------------------------
//---------------------------------------------------------------------
// Action Storage Function
//
// Stores the relevant variable info for the editor.
//---------------------------------------------------------------------
variableStorage: function(data, varType) {
const type = parseInt(data.storage);
if(type !== varType) return;
const info = parseInt(data.info);
let dataType = 'Text';
switch(info) {
case 0:
dataType = "Date";
break;
case 1:
dataType = "Number";
break;
case 2:
dataType = "Boolean";
break;
case 3:
dataType = "Boolean";
break;
case 4:
dataType = "Date";
break;
case 5:
dataType = "Number";
break;
case 6:
dataType = "Number"
}
return ([data.varName2, dataType]);
},
//---------------------------------------------------------------------
// Action Fields
//
// These are the fields for the action. These fields are customized
// by creating elements with corresponding IDs in the HTML. These
// are also the names of the fields stored in the action's JSON data.
//---------------------------------------------------------------------
fields: ["server", "varName", "info", "storage", "varName2"],
//---------------------------------------------------------------------
// Command HTML
//
// This function returns a string containing the HTML used for
// editting actions.
//
// The "isEvent" parameter will be true if this action is being used
// for an event. Due to their nature, events lack certain information,
// so edit the HTML to reflect this.
//
// The "data" parameter stores constants for select elements to use.
// Each is an array: index 0 for commands, index 1 for events.
// The names are: sendTargets, members, roles, channels,
// messages, servers, variables
//---------------------------------------------------------------------
html: function(isEvent, data) {
return `
<div>
<p>
<u>Mod Info:</u><br>
Created by Lasse!
</p>
</div><br>
<div>
<div style="float: left; width: 35%;">
Source Server:<br>
<select id="server" class="round" onchange="glob.serverChange(this, 'varNameContainer')">
${data.servers[isEvent ? 1 : 0]}
</select>
</div>
<div id="varNameContainer" style="display: none; float: right; width: 60%;">
Variable Name:<br>
<input id="varName" class="round" type="text" list="variableList"><br>
</div>
</div><br><br><br>
<div>
<div style="padding-top: 8px; width: 70%;">
Source Info:<br>
<select id="info" class="round">
<option value="0" selected>Servers creation date</option>
<option value="1">Time User gets AFK</option>
<option value="2">Is Server available?</option>
<option value="3">More than 250 members?</option>
<option value="4">Date bot joined server</option>
<option value="5">Channel amount</option>
<option value="6">Emoji amount</option>
<option value="7">Embed links?</option>
</select>
</div>
</div><br>
<div>
<div style="float: left; width: 35%;">
Store In:<br>
<select id="storage" class="round">
${data.variables[1]}
</select>
</div>
<div id="varNameContainer2" style="float: right; width: 60%;">
Variable Name:<br>
<input id="varName2" class="round" type="text"><br>
</div>
</div>`
},
//---------------------------------------------------------------------
// Action Editor Init Code
//
// When the HTML is first applied to the action editor, this code
// is also run. This helps add modifications or setup reactionary
// functions for the DOM elements.
//---------------------------------------------------------------------
init: function() {
const {glob, document} = this;
glob.serverChange(document.getElementById('server'), 'varNameContainer')
},
//---------------------------------------------------------------------
// Action Bot Function
//
// This is the function for the action within the Bot's Action class.
// Keep in mind event calls won't have access to the "msg" parameter,
// so be sure to provide checks for variable existance.
//---------------------------------------------------------------------
action: function(cache) {
const data = cache.actions[cache.index];
const server = parseInt(data.server);
const varName = this.evalMessage(data.varName, cache);
const info = parseInt(data.info);
const targetServer = this.getServer(server, varName, cache);
if(!targetServer) {
this.callNextAction(cache);
return;
}
let result;
switch(info) {
case 0:
result = targetServer.createdAt;
break;
case 1:
result = targetServer.afkTimeout;
break;
case 2:
result = targetServer.available;
break;
case 3:
result = targetServer.large;
break;
case 4:
result = targetServer.joinedAt;
break;
case 5:
result = targetServer.channels.array().length;
break;
case 6:
result = targetServer.emojis.array().length;
break;
case 7:
result = targetServer.embedEnabled;
break;
default:
break;
}
if(result !== undefined) {
const storage = parseInt(data.storage);
const varName2 = this.evalMessage(data.varName2, cache);
this.storeValue(result, storage, varName2, cache);
}
this.callNextAction(cache);
},
//---------------------------------------------------------------------
// Action Bot Mod
//
// Upon initialization of the bot, this code is run. Using the bot's
// DBM namespace, one can add/modify existing functions if necessary.
// In order to reduce conflictions between mods, be sure to alias
// functions you wish to overwrite.
//---------------------------------------------------------------------
mod: function(DBM) {
}
}; // End of module