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dbmmodsdev

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A free open source modification collection for Discord BotMaker.

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module.exports = { //--------------------------------------------------------------------- // Action Name // // This is the name of the action displayed in the editor. //--------------------------------------------------------------------- name: "Store Bot Client Info #3", //--------------------------------------------------------------------- // Action Section // // This is the section the action will fall into. //--------------------------------------------------------------------- section: "Bot Client Control", //--------------------------------------------------------------------- // Action Subtitle // // This function generates the subtitle displayed next to the name. //--------------------------------------------------------------------- subtitle: function(data) { const info = ['Total Amount of Channels', 'Total Amount of Emojis', 'Bot\'s Previous Pings', 'Uptime in Days', 'Uptime in Days (Rounded)', 'Memory (RAM) Usage']; return `${info[parseInt(data.info)]}`; }, //--------------------------------------------------------------------- // DBM Mods Manager Variables (Optional but nice to have!) // // These are variables that DBM Mods Manager uses to show information // about the mods for people to see in the list. //--------------------------------------------------------------------- // Who made the mod (If not set, defaults to "DBM Mods") author: "EGGSY", // The version of the mod (Defaults to 1.0.0) version: "1.0.3", // A short description to show on the mod line for this mod (Must be on a single line) short_description: "Stores more Bot Client Information by EGGSY", // If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods //--------------------------------------------------------------------- //--------------------------------------------------------------------- // Action Storage Function // // Stores the relevant variable info for the editor. //--------------------------------------------------------------------- variableStorage: function(data, varType) { const type = parseInt(data.storage); if(type !== varType) return; const info = parseInt(data.info); let dataType = 'Unknown Type'; switch(info) { case 0: dataType = "Number"; break; case 1: dataType = "Number"; break; case 2: dataType = "Number"; break; case 3: dataType = "Time"; break; case 4: dataType = "Time"; break; case 5: dataType = "Number"; break; } return ([data.varName2, dataType]); }, //--------------------------------------------------------------------- // Action Fields // // These are the fields for the action. These fields are customized // by creating elements with corresponding IDs in the HTML. These // are also the names of the fields stored in the action's JSON data. //--------------------------------------------------------------------- fields: ["info", "storage", "varName2"], //--------------------------------------------------------------------- // Command HTML // // This function returns a string containing the HTML used for // editting actions. // // The "isEvent" parameter will be true if this action is being used // for an event. Due to their nature, events lack certain information, // so edit the HTML to reflect this. // // The "data" parameter stores constants for select elements to use. // Each is an array: index 0 for commands, index 1 for events. // The names are: sendTargets, members, roles, channels, // messages, servers, variables //--------------------------------------------------------------------- html: function(isEvent, data) { return ` <div> <p> <u>Mod Info:</u><br> Created by EGGSY! </p> </div><br> <div style="float: left; width: 80%;"> Source Info:<br> <select id="info" class="round"> <option value="0">Total Amount of Channels</option> <option value="1">Total Amount of Emojis</option> <option value="2">Bot's Previous Pings</option> <option value="3">Uptime in Days</option> <option value="4">Uptime in Days (Rounded)</option> <option value="5">Memory (RAM) Usage</option> </select> </div><br> <div> <div style="float: left; width: 35%;"> Store In:<br> <select id="storage" class="round"> ${data.variables[1]} </select> </div> <div id="varNameContainer2" style="float: right; width: 60%;"> Variable Name:<br> <input id="varName2" class="round" type="text"><br> </div> </div>` }, //--------------------------------------------------------------------- // Action Editor Init Code // // When the HTML is first applied to the action editor, this code // is also run. This helps add modifications or setup reactionary // functions for the DOM elements. //--------------------------------------------------------------------- init: function() { const {glob, document} = this; glob.messageChange(document.getElementById('message'), 'varNameContainer') }, //--------------------------------------------------------------------- // Action Bot Function // // This is the function for the action within the Bot's Action class. // Keep in mind event calls won't have access to the "msg" parameter, // so be sure to provide checks for variable existance. //--------------------------------------------------------------------- action: function(cache) { const data = cache.actions[cache.index]; const botClient = this.getDBM().Bot.bot; const info = parseInt(data.info); const msToDay = (1000*60*60*24); if(!botClient) { this.callNextAction(cache); return; } switch(info) { case 0: result = botClient.channels.size; break; case 1: result = botClient.emojis.size; break; case 2: result = botClient.pings; break; case 3: result = botClient.uptime/msToDay; break; case 4: result = Math.floor(botClient.uptime/msToDay); break; case 5: result = "%" + ((process.memoryUsage().heapUsed / 1024) / 1024).toFixed(2); break; default: break; } if(result !== undefined) { const storage = parseInt(data.storage); const varName2 = this.evalMessage(data.varName2, cache); this.storeValue(result, storage, varName2, cache); } this.callNextAction(cache); }, //--------------------------------------------------------------------- // Action Bot Mod // // Upon initialization of the bot, this code is run. Using the bot's // DBM namespace, one can add/modify existing functions if necessary. // In order to reduce conflictions between mods, be sure to alias // functions you wish to overwrite. //--------------------------------------------------------------------- mod: function(DBM) { } }; // End of module, thanks to Lasse btw!