dbmmodsdev
Version:
A free open source modification collection for Discord BotMaker.
173 lines (147 loc) • 6.25 kB
JavaScript
module.exports = {
//---------------------------------------------------------------------
// Action Name
//
// This is the name of the action displayed in the editor.
//---------------------------------------------------------------------
name: "Set Server Splash Screen",
//---------------------------------------------------------------------
// Action Section
//
// This is the section the action will fall into.
//---------------------------------------------------------------------
section: "Server Control",
//---------------------------------------------------------------------
// Action Subtitle
//
// This function generates the subtitle displayed next to the name.
//---------------------------------------------------------------------
subtitle: function(data) {
const storeTypes = ["", "Temp Variable", "Server Variable", "Global Variable"];
return `${storeTypes[parseInt(data.storage)]} (${data.varName2})`;
},
//---------------------------------------------------------------------
// DBM Mods Manager Variables (Optional but nice to have!)
//
// These are variables that DBM Mods Manager uses to show information
// about the mods for people to see in the list.
//---------------------------------------------------------------------
// Who made the mod (If not set, defaults to "DBM Mods")
author: "DBM",
// The version of the mod (Defaults to 1.0.0)
version: "1.8.2",
// A short description to show on the mod line for this mod (Must be on a single line)
short_description: "Fixed link",
// If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods
//---------------------------------------------------------------------
//---------------------------------------------------------------------
// Action Fields
//
// These are the fields for the action. These fields are customized
// by creating elements with corresponding IDs in the HTML. These
// are also the names of the fields stored in the action's JSON data.
//---------------------------------------------------------------------
fields: ["server", "varName", "storage", "varName2"],
//---------------------------------------------------------------------
// Command HTML
//
// This function returns a string containing the HTML used for
// editting actions.
//
// The "isEvent" parameter will be true if this action is being used
// for an event. Due to their nature, events lack certain information,
// so edit the HTML to reflect this.
//
// The "data" parameter stores constants for select elements to use.
// Each is an array: index 0 for commands, index 1 for events.
// The names are: sendTargets, members, roles, channels,
// messages, servers, variables
//---------------------------------------------------------------------
html: function(isEvent, data) {
return `
<div>
<p>
<u>Note:</u><br>
Discord Splash Screens are only available to Discord Partners.<br>
For more information, check out <a href="https://discordapp.com/partners" target="_blank">https://discordapp.com/partners</a>.
</p>
</div><br>
<div>
<div style="float: left; width: 35%;">
Server:<br>
<select id="server" class="round" onchange="glob.serverChange(this, 'varNameContainer')">
${data.servers[isEvent ? 1 : 0]}
</select>
</div>
<div id="varNameContainer" style="display: none; float: right; width: 60%;">
Variable Name:<br>
<input id="varName" class="round" type="text" list="variableList">
</div>
</div><br><br><br>
<div style="padding-top: 8px;">
<div style="float: left; width: 35%;">
Source Image:<br>
<select id="storage" class="round">
${data.variables[1]}
</select>
</div>
<div id="varNameContainer2" style="float: right; width: 60%;">
Variable Name:<br>
<input id="varName2" class="round" type="text"><br>
</div>
</div>`
},
//---------------------------------------------------------------------
// Action Editor Init Code
//
// When the HTML is first applied to the action editor, this code
// is also run. This helps add modifications or setup reactionary
// functions for the DOM elements.
//---------------------------------------------------------------------
init: function() {
const {glob, document} = this;
glob.serverChange(document.getElementById('server'), 'varNameContainer');
},
//---------------------------------------------------------------------
// Action Bot Function
//
// This is the function for the action within the Bot's Action class.
// Keep in mind event calls won't have access to the "msg" parameter,
// so be sure to provide checks for variable existance.
//---------------------------------------------------------------------
action: function(cache) {
const data = cache.actions[cache.index];
const type = parseInt(data.server);
const varName = this.evalMessage(data.varName, cache);
const server = this.getServer(type, varName, cache);
if(Array.isArray(server) || (server && server.setSplash)) {
const type = parseInt(data.storage);
const varName2 = this.evalMessage(data.varName2, cache);
const image = this.getVariable(type, varName2, cache);
const Images = this.getDBM().Images;
Images.createBuffer(image).then(function(buffer) {
if(Array.isArray(server)) {
this.callListFunc(server, 'setSplash', [buffer]).then(function() {
this.callNextAction(cache);
}.bind(this));
} else {
server.setSplash(buffer).then(function() {
this.callNextAction(cache);
}.bind(this)).catch(this.displayError.bind(this, data, cache));
}
}.bind(this)).catch(this.displayError.bind(this, data, cache));
} else {
this.callNextAction(cache);
}
},
//---------------------------------------------------------------------
// Action Bot Mod
//
// Upon initialization of the bot, this code is run. Using the bot's
// DBM namespace, one can add/modify existing functions if necessary.
// In order to reduce conflictions between mods, be sure to alias
// functions you wish to overwrite.
//---------------------------------------------------------------------
mod: function(DBM) {
}
}; // End of module