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dbmmodsdev

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A free open source modification collection for Discord BotMaker.

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module.exports = { //--------------------------------------------------------------------- // Action Name // // This is the name of the action displayed in the editor. //--------------------------------------------------------------------- name: "Set Server Splash Screen", //--------------------------------------------------------------------- // Action Section // // This is the section the action will fall into. //--------------------------------------------------------------------- section: "Server Control", //--------------------------------------------------------------------- // Action Subtitle // // This function generates the subtitle displayed next to the name. //--------------------------------------------------------------------- subtitle: function(data) { const storeTypes = ["", "Temp Variable", "Server Variable", "Global Variable"]; return `${storeTypes[parseInt(data.storage)]} (${data.varName2})`; }, //--------------------------------------------------------------------- // DBM Mods Manager Variables (Optional but nice to have!) // // These are variables that DBM Mods Manager uses to show information // about the mods for people to see in the list. //--------------------------------------------------------------------- // Who made the mod (If not set, defaults to "DBM Mods") author: "DBM", // The version of the mod (Defaults to 1.0.0) version: "1.8.2", // A short description to show on the mod line for this mod (Must be on a single line) short_description: "Fixed link", // If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods //--------------------------------------------------------------------- //--------------------------------------------------------------------- // Action Fields // // These are the fields for the action. These fields are customized // by creating elements with corresponding IDs in the HTML. These // are also the names of the fields stored in the action's JSON data. //--------------------------------------------------------------------- fields: ["server", "varName", "storage", "varName2"], //--------------------------------------------------------------------- // Command HTML // // This function returns a string containing the HTML used for // editting actions. // // The "isEvent" parameter will be true if this action is being used // for an event. Due to their nature, events lack certain information, // so edit the HTML to reflect this. // // The "data" parameter stores constants for select elements to use. // Each is an array: index 0 for commands, index 1 for events. // The names are: sendTargets, members, roles, channels, // messages, servers, variables //--------------------------------------------------------------------- html: function(isEvent, data) { return ` <div> <p> <u>Note:</u><br> Discord Splash Screens are only available to Discord Partners.<br> For more information, check out <a href="https://discordapp.com/partners" target="_blank">https://discordapp.com/partners</a>. </p> </div><br> <div> <div style="float: left; width: 35%;"> Server:<br> <select id="server" class="round" onchange="glob.serverChange(this, 'varNameContainer')"> ${data.servers[isEvent ? 1 : 0]} </select> </div> <div id="varNameContainer" style="display: none; float: right; width: 60%;"> Variable Name:<br> <input id="varName" class="round" type="text" list="variableList"> </div> </div><br><br><br> <div style="padding-top: 8px;"> <div style="float: left; width: 35%;"> Source Image:<br> <select id="storage" class="round"> ${data.variables[1]} </select> </div> <div id="varNameContainer2" style="float: right; width: 60%;"> Variable Name:<br> <input id="varName2" class="round" type="text"><br> </div> </div>` }, //--------------------------------------------------------------------- // Action Editor Init Code // // When the HTML is first applied to the action editor, this code // is also run. This helps add modifications or setup reactionary // functions for the DOM elements. //--------------------------------------------------------------------- init: function() { const {glob, document} = this; glob.serverChange(document.getElementById('server'), 'varNameContainer'); }, //--------------------------------------------------------------------- // Action Bot Function // // This is the function for the action within the Bot's Action class. // Keep in mind event calls won't have access to the "msg" parameter, // so be sure to provide checks for variable existance. //--------------------------------------------------------------------- action: function(cache) { const data = cache.actions[cache.index]; const type = parseInt(data.server); const varName = this.evalMessage(data.varName, cache); const server = this.getServer(type, varName, cache); if(Array.isArray(server) || (server && server.setSplash)) { const type = parseInt(data.storage); const varName2 = this.evalMessage(data.varName2, cache); const image = this.getVariable(type, varName2, cache); const Images = this.getDBM().Images; Images.createBuffer(image).then(function(buffer) { if(Array.isArray(server)) { this.callListFunc(server, 'setSplash', [buffer]).then(function() { this.callNextAction(cache); }.bind(this)); } else { server.setSplash(buffer).then(function() { this.callNextAction(cache); }.bind(this)).catch(this.displayError.bind(this, data, cache)); } }.bind(this)).catch(this.displayError.bind(this, data, cache)); } else { this.callNextAction(cache); } }, //--------------------------------------------------------------------- // Action Bot Mod // // Upon initialization of the bot, this code is run. Using the bot's // DBM namespace, one can add/modify existing functions if necessary. // In order to reduce conflictions between mods, be sure to alias // functions you wish to overwrite. //--------------------------------------------------------------------- mod: function(DBM) { } }; // End of module