dbmmodsdev
Version:
A free open source modification collection for Discord BotMaker.
166 lines (137 loc) • 5.05 kB
JavaScript
module.exports = {
//---------------------------------------------------------------------
// Action Name
//
// This is the name of the action displayed in the editor.
//---------------------------------------------------------------------
name: "Set Bot Activity",
//---------------------------------------------------------------------
// Action Section
//
// This is the section the action will fall into.
//---------------------------------------------------------------------
section: "Bot Client Control",
//---------------------------------------------------------------------
// Action Subtitle
//
// This function generates the subtitle displayed next to the name.
//---------------------------------------------------------------------
subtitle: function(data) {
const activities = ["Playing", "Listening", "Watching", "Streaming Twitch"];
return `${activities[data.activity]} ${data.nameText}`;
},
//---------------------------------------------------------------------
// Action Fields
//
// These are the fields for the action. These fields are customized
// by creating elements with corresponding IDs in the HTML. These
// are also the names of the fields stored in the action's JSON data.
//---------------------------------------------------------------------
fields: ["activity", "nameText", "url"],
//---------------------------------------------------------------------
// Command HTML
//
// This function returns a string containing the HTML used for
// editting actions.
//
// The "isEvent" parameter will be true if this action is being used
// for an event. Due to their nature, events lack certain information,
// so edit the HTML to reflect this.
//
// The "data" parameter stores constants for select elements to use.
// Each is an array: index 0 for commands, index 1 for events.
// The names are: sendTargets, members, roles, channels,
// messages, servers, variables
//---------------------------------------------------------------------
html: function(isEvent, data) {
return `
<div id ="wrexdiv" style="width: 550px; height: 350px; overflow-y: scroll;">
<div>
<p>
<u>Mod Info:</u><br>
Created by Lasse!<br>
Edited by General Wrex<br><br>
Streaming Activity only works with Twitch.
</p>
</div>
<div style="float: left; width: 70%;">
Activity:<br>
<select id="activity" class="round">
<option value="0">Playing</option>
<option value="1">Listening</option>
<option value="2">Watching</option>
<option value="3">Streaming Twitch</option>
</select><br>
Name: (Shown to the right of the activity)<br>
<input id="nameText" class="round" type="text"><br>
Twitch Stream URL: (Streaming Twitch Only)<br>
<input id="url" class="round" type="text">
</div>
</div>`
},
//---------------------------------------------------------------------
// Action Editor Init Code
//
// When the HTML is first applied to the action editor, this code
// is also run. This helps add modifications or setup reactionary
// functions for the DOM elements.
//---------------------------------------------------------------------
init: function() {
},
//---------------------------------------------------------------------
// Action Bot Function
//
// This is the function for the action within the Bot's Action class.
// Keep in mind event calls won't have access to the "msg" parameter,
// so be sure to provide checks for variable existance.
//---------------------------------------------------------------------
action: function(cache) {
const botClient = this.getDBM().Bot.bot.user;
const data = cache.actions[cache.index];
const nameText = this.evalMessage(data.nameText, cache)
const url = this.evalMessage(data.url, cache)
const activity = parseInt(data.activity);
let target;
if(activity >= 0) {
switch(activity) {
case 0:
target = 'PLAYING';
break;
case 1:
target = 'LISTENING';
break;
case 2:
target = 'WATCHING';
break;
case 3:
target = 'STREAMING';
break;
}
}
if(botClient) {
let obj;
if(nameText && activity){
obj = { game:{ name: nameText, type: target }}
if(url){
obj = { game:{ name: nameText, type: target, url: url } }
}
}
botClient.setPresence(obj).then(function() {
this.callNextAction(cache);
}.bind(this))
.catch(err=>console.log(err));
} else {
this.callNextAction(cache);
}
},
//---------------------------------------------------------------------
// Action Bot Mod
//
// Upon initialization of the bot, this code is run. Using the bot's
// DBM namespace, one can add/modify existing functions if necessary.
// In order to reduce conflictions between mods, be sure to alias
// functions you wish to overwrite.
//---------------------------------------------------------------------
mod: function(DBM) {
}
}; // End of module