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dbmmodsdev

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A free open source modification collection for Discord BotMaker.

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module.exports = { //--------------------------------------------------------------------- // Created by General Wrex // Add URL to json object, // add path to the object you want from the json // set your variable type and name // example URL: https://api.github.com/repos/HellionCommunity/HellionExtendedServer/releases/latest // example Path: name // will return object.name // in this example the variable would contain "[DEV] Version 1.2.2.3" //--------------------------------------------------------------------- //--------------------------------------------------------------------- // Action Name // // This is the name of the action displayed in the editor. //--------------------------------------------------------------------- name: "Parse From Stored Json", //--------------------------------------------------------------------- // Action Section // // This is the section the action will fall into. //--------------------------------------------------------------------- section: "JSON Things", //--------------------------------------------------------------------- // DBM Mods Manager Variables (Optional but nice to have!) // // These are variables that DBM Mods Manager uses to show information // about the mods for people to see in the list. //--------------------------------------------------------------------- // Who made the mod (If not set, defaults to "DBM Mods") author: "General Wrex", // The version of the mod (Defaults to 1.0.0) version: "1.8.2", // A short description to show on the mod line for this mod (Must be on a single line) short_description: "INSERT DESCRIPTION HERE", // If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods depends_on_mods: ["WrexMODS"], //--------------------------------------------------------------------- //--------------------------------------------------------------------- // Action Subtitle // // This function generates the subtitle displayed next to the name. //--------------------------------------------------------------------- subtitle: function(data) { return `${data.varName}`; }, //--------------------------------------------------------------------- // Action Storage Function // // Stores the relevant variable info for the editor. //--------------------------------------------------------------------- variableStorage: function(data, varType) { const type = parseInt(data.storage); if(type !== varType) return; if(varType == typeof(object)) return ([data.varName, 'JSON Object']); else{ return ([data.varName, 'JSON ' + varType + ' Value']); } }, //--------------------------------------------------------------------- // Action Fields // // These are the fields for the action. These fields are customized // by creating elements with corresponding IDs in the HTML. These // are also the names of the fields stored in the action's JSON data. //--------------------------------------------------------------------- fields: ["behavior", "jsonObjectVarName", "path", "storage", "varName"], //--------------------------------------------------------------------- // Command HTML // // This function returns a string containing the HTML used for // editing actions. // // The "isEvent" parameter will be true if this action is being used // for an event. Due to their nature, events lack certain information, // so edit the HTML to reflect this. // // The "data" parameter stores constants for select elements to use. // Each is an array: index 0 for commands, index 1 for events. // The names are: sendTargets, members, roles, channels, // messages, servers, variables //--------------------------------------------------------------------- html: function(isEvent, data) { return ` <div id ="wrexdiv" style="width: 550px; height: 350px; overflow-y: scroll;"> <div> <p> <u>Mod Info:</u><br> Created by General Wrex! </p> </div> <div> <div style="float: left; width: 75%;"> <div> End Behavior:<br> <select id="behavior" class="round"> <option value="0" selected>Call Next Action Automatically</option> <option value="1">Do Not Call Next Action</option> </select> <div><br><br> Stored JSON Variable Name: <br> <input id="jsonObjectVarName" class="round" style="width: 90%;" type="text"><br> </div> </div><br> JSON Path: (supports the usage of <a href="http://goessner.net/articles/JsonPath/index.html#e2" target="_blank">JSON Path (Regex)</a>))<br> <input id="path" class="round"; style="width: 75%;" type="text"><br> <div><br> <div style="float: left; width: 35%;"> Store In:<br> <select id="storage" class="round" onchange="glob.variableChange(this, 'varNameContainer')"> ${data.variables[0]} </select> </div> <div id="varNameContainer" style="display: ; float: right; width: 60%;"> Variable Name:<br> <input id="varName" class="round" type="text"> </div> </div> </div>` }, //--------------------------------------------------------------------- // Action Editor Init Code // // When the HTML is first applied to the action editor, this code // is also run. This helps add modifications or setup reactionary // functions for the DOM elements. //--------------------------------------------------------------------- init: function() { const {glob, document} = this; glob.variableChange(document.getElementById('storage'), 'varNameContainer'); }, //--------------------------------------------------------------------- // Action Bot Function // // This is the function for the action within the Bot's Action class. // Keep in mind event calls won't have access to the "msg" parameter, // so be sure to provide checks for variable existance. //--------------------------------------------------------------------- action: function(cache) { var WrexMODS = this.getWrexMods(); const data = cache.actions[cache.index]; let result; const varName = this.evalMessage(data.varName, cache); const storage = parseInt(data.storage); const jsonObjectVarName = this.evalMessage(data.jsonObjectVarName, cache); const path = this.evalMessage(data.path, cache); const jsonData = this.getVariable(storage, jsonObjectVarName, cache); try { if(path && jsonData){ var outData = WrexMODS.jsonPath(jsonData, path); // if it dont work, try to go backwards one path if(outData == false){ outData = WrexMODS.jsonPath(jsonData, "$." + path); } // if it still dont work, try to go backwards two paths if(outData == false){ outData = WrexMODS.jsonPath(jsonData, "$.." + path); } console.log(outData); try { var test = JSON.parse(JSON.stringify(outData)); } catch (error) { var errorJson = JSON.stringify({error: error, success: false}) this.storeValue(errorJson, storage, varName, cache); console.error(error.stack ? error.stack : error); } var outValue = eval(JSON.stringify(outData), cache); if(outData.success != null || outValue.success != null){ var errorJson = JSON.stringify({error: "error", statusCode: 0, success: false}) this.storeValue(errorJson, storage, varName, cache); console.log("WebAPI Parser: Error Invalid JSON, is the Path set correctly? [" + path + "]"); }else{ if(outValue.success != null || !outValue){ var errorJson = JSON.stringify({error: error, statusCode: statusCode, success: false}) this.storeValue(errorJson, storage, varName, cache); console.log("WebAPI Parser: Error Invalid JSON, is the Path set correctly? [" + path + "]"); }else{ this.storeValue(outValue, storage, varName, cache); console.log("WebAPI Parser: JSON Data values starting from ["+ path +"] stored to: ["+ varName+"]"); } } } } catch (error) { var errorJson = JSON.stringify({error: error, statusCode : 0, success: false}) this.storeValue(errorJson, storage, varName, cache); console.error("WebAPI Parser: Error: " + errorJson + " stored to: ["+ varName+"]"); } if(data.behavior === "0") { this.callNextAction(cache); } }, //--------------------------------------------------------------------- // Action Bot Mod // // Upon initialization of the bot, this code is run. Using the bot's // DBM namespace, one can add/modify existing functions if necessary. // In order to reduce conflictions between mods, be sure to alias // functions you wish to overwrite. //--------------------------------------------------------------------- mod: function(DBM) { } }; // End of module