dbmmodsdev
Version:
A free open source modification collection for Discord BotMaker.
193 lines (165 loc) • 6.82 kB
JavaScript
module.exports = {
//---------------------------------------------------------------------
// Action Name
//
// This is the name of the action displayed in the editor.
//---------------------------------------------------------------------
name: "Create Embed Message",
//---------------------------------------------------------------------
// Action Section
//
// This is the section the action will fall into.
//---------------------------------------------------------------------
section: "Embed Message",
//---------------------------------------------------------------------
// Action Subtitle
//
// This function generates the subtitle displayed next to the name.
//---------------------------------------------------------------------
subtitle: function(data) {
return `${data.title}`;
},
//---------------------------------------------------------------------
// DBM Mods Manager Variables (Optional but nice to have!)
//
// These are variables that DBM Mods Manager uses to show information
// about the mods for people to see in the list.
//---------------------------------------------------------------------
// Who made the mod (If not set, defaults to "DBM Mods")
author: "DBM",
// The version of the mod (Defaults to 1.0.0)
version: "1.8.2",
// A short description to show on the mod line for this mod (Must be on a single line)
short_description: "Changed category",
// If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods
//---------------------------------------------------------------------
//---------------------------------------------------------------------
// Action Storage Function
//
// Stores the relevant variable info for the editor.
//---------------------------------------------------------------------
variableStorage: function(data, varType) {
const type = parseInt(data.storage);
if(type !== varType) return;
return ([data.varName, 'Embed Message']);
},
//---------------------------------------------------------------------
// Action Fields
//
// These are the fields for the action. These fields are customized
// by creating elements with corresponding IDs in the HTML. These
// are also the names of the fields stored in the action's JSON data.
//---------------------------------------------------------------------
fields: ["title", "author", "color", "timestamp", "url", "authorIcon", "imageUrl", "thumbUrl", "storage", "varName"],
//---------------------------------------------------------------------
// Command HTML
//
// This function returns a string containing the HTML used for
// editting actions.
//
// The "isEvent" parameter will be true if this action is being used
// for an event. Due to their nature, events lack certain information,
// so edit the HTML to reflect this.
//
// The "data" parameter stores constants for select elements to use.
// Each is an array: index 0 for commands, index 1 for events.
// The names are: sendTargets, members, roles, channels,
// messages, servers, variables
//---------------------------------------------------------------------
html: function(isEvent, data) {
return `
<div style="float: left; width: 50%;">
Title:<br>
<input id="title" class="round" type="text"><br>
Author:<br>
<input id="author" class="round" type="text" placeholder="Leave blank to disallow author!"><br>
Color:<br>
<input id="color" class="round" type="text" placeholder="Leave blank for default!"><br>
Use Timestamp:<br>
<select id="timestamp" class="round" style="width: 90%;">
<option value="true">Yes</option>
<option value="false" selected>No</option>
</select><br>
</div>
<div style="float: right; width: 50%;">
URL:<br>
<input id="url" class="round" type="text" placeholder="Leave blank for none!"><br>
Author Icon URL:<br>
<input id="authorIcon" class="round" type="text" placeholder="Leave blank for none!"><br>
Image URL:<br>
<input id="imageUrl" class="round" type="text" placeholder="Leave blank for none!"><br>
Thumbnail URL:<br>
<input id="thumbUrl" class="round" type="text" placeholder="Leave blank for none!"><br>
</div>
<div>
<div style="float: left; width: 35%;">
Store In:<br>
<select id="storage" class="round">
${data.variables[1]}
</select>
</div>
<div id="varNameContainer" style="float: right; width: 60%;">
Variable Name:<br>
<input id="varName" class="round" type="text"><br>
</div>
</div>`
},
//---------------------------------------------------------------------
// Action Editor Init Code
//
// When the HTML is first applied to the action editor, this code
// is also run. This helps add modifications or setup reactionary
// functions for the DOM elements.
//---------------------------------------------------------------------
init: function() {
},
//---------------------------------------------------------------------
// Action Bot Function
//
// This is the function for the action within the Bot's Action class.
// Keep in mind event calls won't have access to the "msg" parameter,
// so be sure to provide checks for variable existance.
//---------------------------------------------------------------------
action: function(cache) {
const data = cache.actions[cache.index];
const embed = this.createEmbed();
embed.setTitle(this.evalMessage(data.title, cache));
if(data.url) {
embed.setURL(this.evalMessage(data.url, cache));
}
if(data.author && data.authorIcon) {
embed.setAuthor(this.evalMessage(data.author, cache), this.evalMessage(data.authorIcon, cache));
}
if(data.color) {
embed.setColor(this.evalMessage(data.color, cache));
}
if(data.imageUrl) {
embed.setImage(this.evalMessage(data.imageUrl, cache));
}
if(data.thumbUrl) {
embed.setThumbnail(this.evalMessage(data.thumbUrl, cache));
}
if(data.timestamp === "true") {
embed.setTimestamp(new Date());
}
const storage = parseInt(data.storage);
const varName = this.evalMessage(data.varName, cache);
this.storeValue(embed, storage, varName, cache);
this.callNextAction(cache);
},
//---------------------------------------------------------------------
// Action Bot Mod
//
// Upon initialization of the bot, this code is run. Using the bot's
// DBM namespace, one can add/modify existing functions if necessary.
// In order to reduce conflictions between mods, be sure to alias
// functions you wish to overwrite.
//---------------------------------------------------------------------
mod: function(DBM) {
const DiscordJS = DBM.DiscordJS;
const Actions = DBM.Actions;
Actions.createEmbed = function() {
return new DiscordJS.RichEmbed();
};
}
}; // End of module