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dbmmodsdev

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A free open source modification collection for Discord BotMaker.

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module.exports = { //--------------------------------------------------------------------- // Action Name // // This is the name of the action displayed in the editor. //--------------------------------------------------------------------- name: "Create Embed Message", //--------------------------------------------------------------------- // Action Section // // This is the section the action will fall into. //--------------------------------------------------------------------- section: "Embed Message", //--------------------------------------------------------------------- // Action Subtitle // // This function generates the subtitle displayed next to the name. //--------------------------------------------------------------------- subtitle: function(data) { return `${data.title}`; }, //--------------------------------------------------------------------- // DBM Mods Manager Variables (Optional but nice to have!) // // These are variables that DBM Mods Manager uses to show information // about the mods for people to see in the list. //--------------------------------------------------------------------- // Who made the mod (If not set, defaults to "DBM Mods") author: "DBM", // The version of the mod (Defaults to 1.0.0) version: "1.8.2", // A short description to show on the mod line for this mod (Must be on a single line) short_description: "Changed category", // If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods //--------------------------------------------------------------------- //--------------------------------------------------------------------- // Action Storage Function // // Stores the relevant variable info for the editor. //--------------------------------------------------------------------- variableStorage: function(data, varType) { const type = parseInt(data.storage); if(type !== varType) return; return ([data.varName, 'Embed Message']); }, //--------------------------------------------------------------------- // Action Fields // // These are the fields for the action. These fields are customized // by creating elements with corresponding IDs in the HTML. These // are also the names of the fields stored in the action's JSON data. //--------------------------------------------------------------------- fields: ["title", "author", "color", "timestamp", "url", "authorIcon", "imageUrl", "thumbUrl", "storage", "varName"], //--------------------------------------------------------------------- // Command HTML // // This function returns a string containing the HTML used for // editting actions. // // The "isEvent" parameter will be true if this action is being used // for an event. Due to their nature, events lack certain information, // so edit the HTML to reflect this. // // The "data" parameter stores constants for select elements to use. // Each is an array: index 0 for commands, index 1 for events. // The names are: sendTargets, members, roles, channels, // messages, servers, variables //--------------------------------------------------------------------- html: function(isEvent, data) { return ` <div style="float: left; width: 50%;"> Title:<br> <input id="title" class="round" type="text"><br> Author:<br> <input id="author" class="round" type="text" placeholder="Leave blank to disallow author!"><br> Color:<br> <input id="color" class="round" type="text" placeholder="Leave blank for default!"><br> Use Timestamp:<br> <select id="timestamp" class="round" style="width: 90%;"> <option value="true">Yes</option> <option value="false" selected>No</option> </select><br> </div> <div style="float: right; width: 50%;"> URL:<br> <input id="url" class="round" type="text" placeholder="Leave blank for none!"><br> Author Icon URL:<br> <input id="authorIcon" class="round" type="text" placeholder="Leave blank for none!"><br> Image URL:<br> <input id="imageUrl" class="round" type="text" placeholder="Leave blank for none!"><br> Thumbnail URL:<br> <input id="thumbUrl" class="round" type="text" placeholder="Leave blank for none!"><br> </div> <div> <div style="float: left; width: 35%;"> Store In:<br> <select id="storage" class="round"> ${data.variables[1]} </select> </div> <div id="varNameContainer" style="float: right; width: 60%;"> Variable Name:<br> <input id="varName" class="round" type="text"><br> </div> </div>` }, //--------------------------------------------------------------------- // Action Editor Init Code // // When the HTML is first applied to the action editor, this code // is also run. This helps add modifications or setup reactionary // functions for the DOM elements. //--------------------------------------------------------------------- init: function() { }, //--------------------------------------------------------------------- // Action Bot Function // // This is the function for the action within the Bot's Action class. // Keep in mind event calls won't have access to the "msg" parameter, // so be sure to provide checks for variable existance. //--------------------------------------------------------------------- action: function(cache) { const data = cache.actions[cache.index]; const embed = this.createEmbed(); embed.setTitle(this.evalMessage(data.title, cache)); if(data.url) { embed.setURL(this.evalMessage(data.url, cache)); } if(data.author && data.authorIcon) { embed.setAuthor(this.evalMessage(data.author, cache), this.evalMessage(data.authorIcon, cache)); } if(data.color) { embed.setColor(this.evalMessage(data.color, cache)); } if(data.imageUrl) { embed.setImage(this.evalMessage(data.imageUrl, cache)); } if(data.thumbUrl) { embed.setThumbnail(this.evalMessage(data.thumbUrl, cache)); } if(data.timestamp === "true") { embed.setTimestamp(new Date()); } const storage = parseInt(data.storage); const varName = this.evalMessage(data.varName, cache); this.storeValue(embed, storage, varName, cache); this.callNextAction(cache); }, //--------------------------------------------------------------------- // Action Bot Mod // // Upon initialization of the bot, this code is run. Using the bot's // DBM namespace, one can add/modify existing functions if necessary. // In order to reduce conflictions between mods, be sure to alias // functions you wish to overwrite. //--------------------------------------------------------------------- mod: function(DBM) { const DiscordJS = DBM.DiscordJS; const Actions = DBM.Actions; Actions.createEmbed = function() { return new DiscordJS.RichEmbed(); }; } }; // End of module