dbmmodsdev
Version:
A free open source modification collection for Discord BotMaker.
131 lines (106 loc) • 4.69 kB
JavaScript
module.exports = {
//---------------------------------------------------------------------
// Action Name
//
// This is the name of the action displayed in the editor.
//---------------------------------------------------------------------
name: "Comment",
//---------------------------------------------------------------------
// Action Section
//
// This is the section the action will fall into.
//---------------------------------------------------------------------
section: "Other Stuff",
//---------------------------------------------------------------------
// DBM Mods Manager Variables (Optional but nice to have!)
//
// These are variables that DBM Mods Manager uses to show information
// about the mods for people to see in the list.
//---------------------------------------------------------------------
// Who made the mod (If not set, defaults to "DBM Mods")
author: "General Wrex",
// The version of the mod (Defaults to 1.0.0)
version: "1.8.2",
// A short description to show on the mod line for this mod (Must be on a single line)
short_description: "Adds a comment which you can see in the Mod Manager",
// If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods
//---------------------------------------------------------------------
//---------------------------------------------------------------------
// Action Subtitle
//
// This function generates the subtitle displayed next to the name.
//---------------------------------------------------------------------
subtitle: function(data) {
return '<font color="' + data.color +'">' + data.comment + '</font>';
},
//---------------------------------------------------------------------
// Action Fields
//
// These are the fields for the action. These fields are customized
// by creating elements with corresponding IDs in the HTML. These
// are also the names of the fields stored in the action's JSON data.
//---------------------------------------------------------------------
fields: ["comment", "color"],
//---------------------------------------------------------------------
// Command HTML
//
// This function returns a string containing the HTML used for
// editting actions.
//
// The "isEvent" parameter will be true if this action is being used
// for an event. Due to their nature, events lack certain information,
// so edit the HTML to reflect this.
//
// The "data" parameter stores constants for select elements to use.
// Each is an array: index 0 for commands, index 1 for events.
// The names are: sendTargets, members, roles, channels,
// messages, servers, variables
//---------------------------------------------------------------------
html: function(isEvent, data) {
return `
<div>
<p>
<u>Mod Info:</u><br>
Created by General Wrex!<br><br>
This will leave a comment in the right side of the action list where the action info is.<br>
It automatically calls the next action in the list.<br><br>
<b>This still counts as an Action, the action number still applies.</b>
</p>
</div><br>
<div style="float: left; width: 99%;">
Text Color:<br>
<input type="color" id="color"><br>
Comment To Show: (Supports some HTML Tags)<br>
<input id="comment" class="round" type="text"><br>
</div>`
},
//---------------------------------------------------------------------
// Action Editor Init Code
//
// When the HTML is first applied to the action editor, this code
// is also run. This helps add modifications or setup reactionary
// functions for the DOM elements.
//---------------------------------------------------------------------
init: function() {
},
//---------------------------------------------------------------------
// Action Bot Function
//
// This is the function for the action within the Bot's Action class.
// Keep in mind event calls won't have access to the "msg" parameter,
// so be sure to provide checks for variable existance.
//---------------------------------------------------------------------
action: function(cache) {
this.callNextAction(cache);
},
//---------------------------------------------------------------------
// Action Bot Mod
//
// Upon initialization of the bot, this code is run. Using the bot's
// DBM namespace, one can add/modify existing functions if necessary.
// In order to reduce conflictions between mods, be sure to alias
// functions you wish to overwrite.
//---------------------------------------------------------------------
mod: function(DBM) {
}
}; // End of module