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dbmmods

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A free open source modification collection for Discord Bot Maker.

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module.exports = { //--------------------------------------------------------------------- // Action Name // // This is the name of the action displayed in the editor. //--------------------------------------------------------------------- name: "Write File", //--------------------------------------------------------------------- // Action Section // // This is the section the action will fall into. //--------------------------------------------------------------------- section: "Other Stuff", //--------------------------------------------------------------------- // Action Subtitle // // This function generates the subtitle displayed next to the name. //--------------------------------------------------------------------- subtitle: function(data) { return `${data.filename}${data.format}`; }, //--------------------------------------------------------------------- // DBM Mods Manager Variables (Optional but nice to have!) // // These are variables that DBM Mods Manager uses to show information // about the mods for people to see in the list. //--------------------------------------------------------------------- // Who made the mod (If not set, defaults to "DBM Mods") author: "EliteArtz", // The version of the mod (Defaults to 1.0.0) version: "1.8.4", // A short description to show on the mod line for this mod (Must be on a single line) short_description: "Creates a File with your File name and File format + including your Text you wan't to.", // If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods //--------------------------------------------------------------------- //--------------------------------------------------------------------- // Action Fields // // These are the fields for the action. These fields are customized // by creating elements with corresponding IDs in the HTML. These // are also the names of the fields stored in the action's JSON data. //--------------------------------------------------------------------- fields: ["input", "format", "filename"], //--------------------------------------------------------------------- // Command HTML // // This function returns a string containing the HTML used for // editting actions. // // The "isEvent" parameter will be true if this action is being used // for an event. Due to their nature, events lack certain information, // so edit the HTML to reflect this. // // The "data" parameter stores constants for select elements to use. // Each is an array: index 0 for commands, index 1 for events. // The names are: sendTargets, members, roles, channels, // messages, servers, variables //--------------------------------------------------------------------- html: function(isEvent, data) { return ` <div> <p> <u>Mod Info:</u><br> Made by EliteArtz<br> </p> <div style="float: left; width: 30%;"> File Format:<br> <select id="format" class="round"> <option value=".json">json File</option> <option value=".txt" selected>txt File</option> <option value=".js">js File</option> </select> </div><br> <div style="float: left; width: 99%"> File name:<br> <textarea id="filename" class="round" style="width 50%; resize: none;" type="textarea" rows="1" cols="30"></textarea><br> </div> <div style="float: left; width: 99%;"> Input Text:<br> <textarea id="input" class="round" style="width: 99%; resize: none;" type="textarea" rows="5" cols="35"></textarea><br> </div> </div>` }, //--------------------------------------------------------------------- // Action Editor Init Code // // When the HTML is first applied to the action editor, this code // is also run. This helps add modifications or setup reactionary // functions for the DOM elements. //--------------------------------------------------------------------- init: function() {}, //--------------------------------------------------------------------- // Action Bot Function // // This is the function for the action within the Bot's Action class. // Keep in mind event calls won't have access to the "msg" parameter, // so be sure to provide checks for variable existance. //--------------------------------------------------------------------- action: function (cache) { const data = cache.actions[cache.index]; try { const fileNAME = this.evalMessage(data.filename, cache); const fs = require('fs'); if (fileNAME) { const inputtext = this.evalMessage(data.input, cache); fs.writeFileSync(fileNAME + `${data.format}`, inputtext, console.log(`${data.filename}${data.format} File was written.`)); } else { console.log(`File name is missing.`); } } catch (err) { console.log("ERROR!" + err.stack ? err.stack : err); } this.callNextAction(cache); }, //--------------------------------------------------------------------- // Action Bot Mod // // Upon initialization of the bot, this code is run. Using the bot's // DBM namespace, one can add/modify existing functions if necessary. // In order to reduce conflictions between mods, be sure to alias // functions you wish to overwrite. //--------------------------------------------------------------------- mod: function(DBM) { } }; // End of module