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dbmmods

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A free open source modification collection for Discord Bot Maker.

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// Created by General Wrex // My Patreons have made creating this script possible @ https://www.patreon.com/generalwrex // At the time of editing this script, they are: // - MitchDaGamer // // Thanks so much guys, you allow me to continue to do what i love! // Add URL to json object, // add path to the object you want from the json // set your variable type and name // example URL: https://api.github.com/repos/HellionCommunity/HellionExtendedServer/releases/latest // example Path: name // will return object.name // in this example the variable would contain "[DEV] Version 1.2.2.3" //--------------------------------------------------------------------- module.exports = { //--------------------------------------------------------------------- // DBM Mods Manager Variables (Optional but nice to have!) // // These are variables that DBM Mods Manager uses to show information // about the mods for people to see in the list. //--------------------------------------------------------------------- // Who made the mod (If not set, defaults to "DBM Mods") author: "General Wrex", // The version of the mod (Defaults to 1.0.0) version: "1.0.0", // A short description to show on the mod line for this mod (Must be on a single line) short_description: "Stores HTML data into a variable to be parsed.", // If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods // {name:'WrexMods',path:'aaa_wrexmods_dependencies_MOD.js'} depends_on_mods: [ {name:'WrexMODS',path:'aaa_wrexmods_dependencies_MOD.js'} ], //--------------------------------------------------------------------- //--------------------------------------------------------------------- // Action Name // // This is the name of the action displayed in the editor. //--------------------------------------------------------------------- name: "Store HTML From Webpage", //--------------------------------------------------------------------- // Action Section // // This is the section the action will fall into. //--------------------------------------------------------------------- section: "HTML/XML Things", //--------------------------------------------------------------------- // Action Subtitle // // This function generates the subtitle displayed next to the name. //--------------------------------------------------------------------- subtitle: function(data) { return `URL: ${data.url}`; }, //--------------------------------------------------------------------- // Action Storage Function // // Stores the relevant variable info for the editor. //--------------------------------------------------------------------- variableStorage: function(data, varType) { const type = parseInt(data.storage); if(type !== varType) return; return ([data.varName, 'HTML Webpage']); }, //--------------------------------------------------------------------- // Action Fields // // These are the fields for the action. These fields are customized // by creating elements with corresponding IDs in the HTML. These // are also the names of the fields stored in the action's JSON data. //--------------------------------------------------------------------- fields: ["url","storage", "varName"], //--------------------------------------------------------------------- // Command HTML // // This function returns a string containing the HTML used for // editing actions. // // The "isEvent" parameter will be true if this action is being used // for an event. Due to their nature, events lack certain information, // so edit the HTML to reflect this. // // The "data" parameter stores constants for select elements to use. // Each is an array: index 0 for commands, index 1 for events. // The names are: sendTargets, members, roles, channels, // messages, servers, variables //--------------------------------------------------------------------- html: function(isEvent, data) { return ` <div id ="wrexdiv" style="width: 550px; height: 350px; overflow-y: scroll;"> <div> <p> <u>Mod Info:</u><br> Created by General Wrex!<br> This can also be used to save any website data (except images and files) to a variable. </p> <p> <u>Instructions:</u><br> 1. Input a url into the Webpage URL textarea<br> 2. Click valid URL to check if the url is valid! </p> </div> <div style="float: left; width: 95%;"> Webpage URL: <br> <textarea id="url" class="round" style="width: 99%; resize: none;" type="textarea" rows="4" cols="20"></textarea><br> </div> <div> <button class="tiny compact ui labeled icon button" onclick="glob.checkURL(this)"><i class="plus icon"></i>Check URL</button><br> Valid: <text id="valid" style="color: red">Input A Url</text> </div><br> <div style="float: left; width: 35%;"> Store In:<br> <select id="storage" class="round" onchange="glob.variableChange(this, 'varNameContainer')"> ${data.variables[0]} </select> </div> <div id="varNameContainer" style="display: ; float: right; width: 60%;"> Storage Variable Name:<br> <input id="varName" class="round" type="text"> </div> </div> ` }, //--------------------------------------------------------------------- // Action Editor Init Code // // When the HTML is first applied to the action editor, this code // is also run. This helps add modifications or setup reactionary // functions for the DOM elements. //--------------------------------------------------------------------- init: function() { const {glob, document} = this; function evalMessage(content) { if(!content) return ''; if(!content.match(/\$\{.*\}/im)) return content; return content.replace(/\$\{.*\}/im,"CUSTOMVALUE"); } try { var WrexMODS = require(require("path").join(__dirname, 'aaa_wrexmods_dependencies_MOD.js')).getWrexMods(); var valid = document.getElementById("valid"); var url = document.getElementById("url"); glob.checkURL = function(element){ const pUrl = url.value; const checkedUrl = WrexMODS.checkURL(encodeURI(evalMessage(pUrl))); if(checkedUrl && pUrl){ valid.innerHTML = "Valid URL Format!"; valid.style.color = "green"; }else{ valid.innerHTML = "Invalid URL Format!"; valid.style.color = "red"; } } } catch (error) { // write any init errors to errors.txt in dbm's main directory require("fs").appendFile("errors.txt", error.stack ? error.stack : error + "\r\n"); } glob.variableChange(document.getElementById('storage'), 'varNameContainer'); }, //--------------------------------------------------------------------- // Action Bot Function // // This is the function for the action within the Bot's Action class. // Keep in mind event calls won't have access to the "msg" parameter, // so be sure to provide checks for variable existance. //--------------------------------------------------------------------- action: function(cache) { try { var WrexMODS = this.getWrexMods(); const data = cache.actions[cache.index]; const varName = this.evalMessage(data.varName, cache); const storage = parseInt(data.storage); var url = this.evalMessage(data.url, cache); if(!WrexMODS.checkURL(url)){ url = encodeURI(url); } if(WrexMODS.checkURL(url)){ // making sure all the required node modules are installed var request = WrexMODS.require('request') request(url, function(err, res, html) { if(err) throw err; this.storeValue(html.trim(), storage, varName, cache) ; this.callNextAction(cache); }.bind(this)); }else{ throw Error('HTML Parser - URL ['+url+'] Is Not Valid'); } } catch (error) { console.error("API Things: Error: " + error.stack ? error.stack : error); } }, //--------------------------------------------------------------------- // Action Bot Mod // // Upon initialization of the bot, this code is run. Using the bot's // DBM namespace, one can add/modify existing functions if necessary. // In order to reduce conflictions between mods, be sure to alias // functions you wish to overwrite. //--------------------------------------------------------------------- mod: function(DBM) { } }; // End of module