dbmmods
Version:
A free open source modification collection for Discord Bot Maker.
129 lines (110 loc) • 4.49 kB
JavaScript
module.exports = {
//---------------------------------------------------------------------
// Action Name
//
// This is the name of the action displayed in the editor.
//---------------------------------------------------------------------
name: "Start Typing",
//---------------------------------------------------------------------
// Action Section
//
// This is the section the action will fall into.
//---------------------------------------------------------------------
section: "Bot Client Control",
//---------------------------------------------------------------------
// Action Subtitle
//
// This function generates the subtitle displayed next to the name.
//---------------------------------------------------------------------
subtitle: function(data) {
const names = ['Same Channel', 'Mentioned Channel', 'Default Channel', 'Temp Variable', 'Server Variable', 'Global Variable'];
const index = parseInt(data.storage);
return index < 3 ? `${names[index]}` : `${names[index]} - ${data.varName}`;
},
//---------------------------------------------------------------------
// Action Fields
//
// These are the fields for the action. These fields are customized
// by creating elements with corresponding IDs in the HTML. These
// are also the names of the fields stored in the action's JSON data.
//---------------------------------------------------------------------
fields: ["storage", "varName"],
//---------------------------------------------------------------------
// Command HTML
//
// This function returns a string containing the HTML used for
// editting actions.
//
// The "isEvent" parameter will be true if this action is being used
// for an event. Due to their nature, events lack certain information,
// so edit the HTML to reflect this.
//
// The "data" parameter stores constants for select elements to use.
// Each is an array: index 0 for commands, index 1 for events.
// The names are: sendTargets, members, roles, channels,
// messages, servers, variables
//---------------------------------------------------------------------
html: function(isEvent, data) {
return `
<div>
<p>
<u>Mod Info:</u><br>
Created by Lasse!
</p>
</div><br>
<div>
<div style="float: left; width: 35%;">
Channel to start typing in:<br>
<select id="storage" class="round" onchange="glob.channelChange(this, 'varNameContainer')">
${data.channels[isEvent ? 1 : 0]}
</select>
</div>
<div id="varNameContainer" style="display: none; float: right; width: 60%;">
Variable Name:<br>
<input id="varName" class="round" type="text" list="variableList"><br>
</div>
</div><br><br><br>
<div>
<p>
You can stop the typing with <b>Stop Typing</b>
</p>
</div><br>`
},
//---------------------------------------------------------------------
// Action Editor Init Code
//
// When the HTML is first applied to the action editor, this code
// is also run. This helps add modifications or setup reactionary
// functions for the DOM elements.
//---------------------------------------------------------------------
init: function() {
const {glob, document} = this;
glob.channelChange(document.getElementById('storage'), 'varNameContainer');
},
//---------------------------------------------------------------------
// Action Bot Function
//
// This is the function for the action within the Bot's Action class.
// Keep in mind event calls won't have access to the "msg" parameter,
// so be sure to provide checks for variable existance.
//---------------------------------------------------------------------
action: function(cache) {
const data = cache.actions[cache.index];
const storage = parseInt(data.storage);
const varName = this.evalMessage(data.VarName, cache);
const time = parseInt(this.evalMessage(data.time, cache));
const channel = this.getChannel(storage, varName, cache);
channel.startTyping();
this.callNextAction(cache);
},
//---------------------------------------------------------------------
// Action Bot Mod
//
// Upon initialization of the bot, this code is run. Using the bot's
// DBM namespace, one can add/modify existing functions if necessary.
// In order to reduce conflictions between mods, be sure to alias
// functions you wish to overwrite.
//---------------------------------------------------------------------
mod: function(DBM) {
}
}; // End of module