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dbmmods

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A free open source modification collection for Discord Bot Maker.

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module.exports = { //--------------------------------------------------------------------- // Action Name // // This is the name of the action displayed in the editor. //--------------------------------------------------------------------- name: "Set Voice Channel Perms", //--------------------------------------------------------------------- // Action Section // // This is the section the action will fall into. //--------------------------------------------------------------------- section: "Channel Control", //--------------------------------------------------------------------- // Action Subtitle // // This function generates the subtitle displayed next to the name. //--------------------------------------------------------------------- subtitle: function(data) { const names = ['Command Author\'s Voice Ch.', 'Mentioned User\'s Voice Ch.', 'Default Voice Channel', 'Temp Variable', 'Server Variable', 'Global Variable']; const index = parseInt(data.storage); return index < 3 ? `${names[index]}` : `${names[index]} - ${data.varName}`; }, //--------------------------------------------------------------------- // DBM Mods Manager Variables (Optional but nice to have!) // // These are variables that DBM Mods Manager uses to show information // about the mods for people to see in the list. //--------------------------------------------------------------------- // Who made the mod (If not set, defaults to "DBM Mods") author: "EliteArtz", // The version of the mod (Defaults to 1.0.0) version: "1.8.4", // A short description to show on the mod line for this mod (Must be on a single line) short_description: "Sets the Permission of a Voice Channel.", // If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods //--------------------------------------------------------------------- //--------------------------------------------------------------------- // Action Fields // // These are the fields for the action. These fields are customized // by creating elements with corresponding IDs in the HTML. These // are also the names of the fields stored in the action's JSON data. //--------------------------------------------------------------------- fields: ["storage", "varName", "permission", "state"], //--------------------------------------------------------------------- // Command HTML // // This function returns a string containing the HTML used for // editting actions. // // The "isEvent" parameter will be true if this action is being used // for an event. Due to their nature, events lack certain information, // so edit the HTML to reflect this. // // The "data" parameter stores constants for select elements to use. // Each is an array: index 0 for commands, index 1 for events. // The names are: sendTargets, members, roles, channels, // messages, servers, variables //--------------------------------------------------------------------- html: function(isEvent, data) { return ` <div> <p> <u>Mod Info:</u><br> Created by EliteArtz </p> </div><br> <div> <div style="float: left; width: 45%;"> Source Voice Channel:<br> <select id="storage" class="round" onchange="glob.channelChange(this, 'varNameContainer')"> ${data.voiceChannels[isEvent ? 1 : 0]} </select> </div> <div id="varNameContainer" style="padding-left: 5%; float: left; width: 55%;"> Variable Name:<br> <input id="varName" class="round" type="text" list="variableList"><br> </div> </div><br><br><br> <div style="padding-top: 8px;"> <div style="float: left; width: 45%;"> Permission:<br> <select id="permission" class="round"> ${data.permissions[newFunction_1()]} </select> </div> <div style="padding-left: 5%; float: left; width: 55%;"> Change To:<br> <select id="state" class="round"> <option value="0" selected>Allow</option> <option value="1">Disallow</option> </select> </div> </div>` }, //--------------------------------------------------------------------- // Action Editor Init Code // // When the HTML is first applied to the action editor, this code // is also run. This helps add modifications or setup reactionary // functions for the DOM elements. //--------------------------------------------------------------------- init: function() { const {glob, document} = this; glob.channelChange(document.getElementById('storage'), 'varNameContainer'); }, //--------------------------------------------------------------------- // Action Bot Function // // This is the function for the action within the Bot's Action class. // Keep in mind event calls won't have access to the "msg" parameter, // so be sure to provide checks for variable existance. //--------------------------------------------------------------------- action: function(cache) { const data = cache.actions[cache.index]; const server = cache.server; if(!server) { this.callNextAction(cache); return; } const storage = parseInt(data.storage); const varName = this.evalMessage(data.varName, cache); const channel = this.getChannel(storage, varName, cache); const options = {}; options[data.permission] = Boolean(data.state === "0"); if(Array.isArray(channel)) { this.callListFunc(channel, 'overwritePermissions', [server.id, options]).then(function() { this.callNextAction(cache); }.bind(this)); } else if(channel && channel.overwritePermissions) { channel.overwritePermissions(server.id, options).then(function() { this.callNextAction(cache); }.bind(this)).catch(this.displayError.bind(this, data, cache)); } else { this.callNextAction(cache); } }, //--------------------------------------------------------------------- // Action Bot Mod // // Upon initialization of the bot, this code is run. Using the bot's // DBM namespace, one can add/modify existing functions if necessary. // In order to reduce conflictions between mods, be sure to alias // functions you wish to overwrite. //--------------------------------------------------------------------- mod: function(DBM) { } }; // End of module function newFunction_1() { return 1; }