dbmmods
Version:
A free open source modification collection for Discord Bot Maker.
198 lines (170 loc) • 6.86 kB
JavaScript
module.exports = {
//---------------------------------------------------------------------
// Action Name
//
// This is the name of the action displayed in the editor.
//---------------------------------------------------------------------
name: "Read File",
//---------------------------------------------------------------------
// Action Section
//
// This is the section the action will fall into.
//---------------------------------------------------------------------
section: "Other Stuff",
//---------------------------------------------------------------------
// Action Subtitle
//
// This function generates the subtitle displayed next to the name.
//---------------------------------------------------------------------
subtitle: function(data) {
return `${data.filename} - ${data.input.replace(/[\n\r]+/, '')}`;
},
//---------------------------------------------------------------------
// DBM Mods Manager Variables (Optional but nice to have!)
//
// These are variables that DBM Mods Manager uses to show information
// about the mods for people to see in the list.
//---------------------------------------------------------------------
// Who made the mod (If not set, defaults to "DBM Mods")
author: "EliteArtz",
// The version of the mod (Defaults to 1.0.0)
version: "1.8.6",
// A short description to show on the mod line for this mod (Must be on a single line)
short_description: "Reads a File you wan't",
// If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods
//---------------------------------------------------------------------
//---------------------------------------------------------------------
// Action Storage Function
//
// Stores the relevant variable info for the editor.
//---------------------------------------------------------------------
variableStorage: function(data, varType) {
const type = parseInt(data.storage);
if (type !== varType) return;
const filename = parseInt(data.filename);
let dataType = 'File';
return ([data.varName2, dataType]);
},
//---------------------------------------------------------------------
// Action Fields
//
// These are the fields for the action. These fields are customized
// by creating elements with corresponding IDs in the HTML. These
// are also the names of the fields stored in the action's JSON data.
//---------------------------------------------------------------------
fields: ["input", "filename", "turn", "storage", "varName2"],
//---------------------------------------------------------------------
// Command HTML
//
// This function returns a string containing the HTML used for
// editting actions.
//
// The "isEvent" parameter will be true if this action is being used
// for an event. Due to their nature, events lack certain information,
// so edit the HTML to reflect this.
//
// The "data" parameter stores constants for select elements to use.
// Each is an array: index 0 for commands, index 1 for events.
// The names are: sendTargets, members, roles, channels,
// messages, servers, variables
//---------------------------------------------------------------------
html: function(isEvent, data) {
return `
<div>
<p>
<u>Mod Info:</u><br>
Created by EliteArtz<br><br>
<u>Notice:</u><br>
- Use currently "Parse from Stored Json" Mod by General Wrex. for getting Json object's etc<br>
- Find Json Object's etc will added soon!<br>
</p>
<div style="float: left; width: 60%">
Path:
<input id="filename" class="round" type="text">
</div><br>
</div><br><br><br>
<div>
<div style="float: left; width: 35%;">
Store In:<br>
<select id="storage" class="round">
${data.variables[1]}
</select>
</div>
<div id="varNameContainer2" style="float: right; width: 60%;">
Variable Name:<br>
<input id="varName2" class="round" type="text"><br>
</div>
</div>`
},
//---------------------------------------------------------------------
// Action Editor Init Code
//
// When the HTML is first applied to the action editor, this code
// is also run. This helps add modifications or setup reactionary
// functions for the DOM elements.
//---------------------------------------------------------------------
init: function() {},
//---------------------------------------------------------------------
// Action Bot Function
//
// This is the function for the action within the Bot's Action class.
// Keep in mind event calls won't have access to the "msg" parameter,
// so be sure to provide checks for variable existance.
//---------------------------------------------------------------------
action: function (cache) {
const
data = cache.actions[cache.index],
fs = require('fs');
var output = {};
try {
if (data.filename) {
output = fs.readFileSync(data.filename, 'utf8');
this.storeValue(output, parseInt(data.storage), this.evalMessage(data.varName2, cache), cache);
this.callNextAction(cache);
} else {
console.log(`Path is missing.`);
}
} catch (err) {
console.error("ERROR!" + err.stack ? err.stack : err);
}
this.callNextAction(cache);
},
//---------------------------------------------------------------------
// Action Bot Mod
//
// Upon initialization of the bot, this code is run. Using the bot's
// DBM namespace, one can add/modify existing functions if necessary.
// In order to reduce conflictions between mods, be sure to alias
// functions you wish to overwrite.
//---------------------------------------------------------------------
//---------------------------------------------------------------------
//Add in the Future (HTML)
//
//
// <div style="float: right; width: 35%;">
// Turn Find Json path's:
// <select id="turn" name="second-list" class="round" onchange="glob.variableChange(this, 'CHANGER')">
// <option value="0" selected>Find Json Path (Off)</option>
// <option value="1">Find Json Path (On)</option>
// </select>
// </div><br>
//</div><br>
//<div>
// <div id="CHANGER" style="display: none; width: 50%;"><br>
// Read json's Path:<br>
// <input id="input" class="round" type="text">
// </div>
//</div><br>
//, INIT
//
// const {
// glob,
// document
//} = this;
//
//glob.variableChange(document.getElementById('turn'), 'CHANGER')
//, FIELDS
//"input", "turn"
//---------------------------------------------------------------------
mod: function(DBM) {}
}; // End of module