dbmmods
Version:
A free open source modification collection for Discord Bot Maker.
181 lines (152 loc) • 6.65 kB
JavaScript
module.exports = {
//---------------------------------------------------------------------
// Action Name
//
// This is the name of the action displayed in the editor.
//---------------------------------------------------------------------
name: "Randomize Letters",
//---------------------------------------------------------------------
// Action Section
//
// This is the section the action will fall into.
//---------------------------------------------------------------------
section: "Other Stuff",
//---------------------------------------------------------------------
// Action Subtitle
//
// This function generates the subtitle displayed next to the name.
//---------------------------------------------------------------------
subtitle: function(data) {
return `Randomize [${data.input}]`;
},
//---------------------------------------------------------------------
// DBM Mods Manager Variables (Optional but nice to have!)
//
// These are variables that DBM Mods Manager uses to show information
// about the mods for people to see in the list.
//---------------------------------------------------------------------
// Who made the mod (If not set, defaults to "DBM Mods")
author: "EGGSY",
// The version of the mod (Defaults to 1.0.0)
version: "1.8.6",
// A short description to show on the mod line for this mod (Must be on a single line)
short_description: "Randomize words!",
// If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods
//---------------------------------------------------------------------
// Action Storage Function
//
// Stores the relevant variable info for the editor.
//---------------------------------------------------------------------
variableStorage: function(data, varType) {
const type = parseInt(data.storage);
if(type !== varType) return;
let dataType = 'Randomized Letters';
return ([data.varName, dataType]);
},
//---------------------------------------------------------------------
// Action Fields
//
// These are the fields for the action. These fields are customized
// by creating elements with corresponding IDs in the HTML. These
// are also the names of the fields stored in the action's JSON data.
//---------------------------------------------------------------------
fields: ["input", "wordLength", "storage", "varName"],
//---------------------------------------------------------------------
// Command HTML
//
// This function returns a string containing the HTML used for
// editting actions.
//
// The "isEvent" parameter will be true if this action is being used
// for an event. Due to their nature, events lack certain information,
// so edit the HTML to reflect this.
//
// The "data" parameter stores constants for select elements to use.
// Each is an array: index 0 for commands, index 1 for events.
// The names are: sendTargets, members, roles, channels,
// messages, servers, variables
//---------------------------------------------------------------------
html: function(isEvent, data) {
return `
<div id="modinfo">
<p>
<u>Mod Info:</u><br>
Made by EGGSY!<br>
</p>
<div style="float: left; width: 60%; padding-top: 8px;">
Randomize Letters:<br>
<input id="input" class="round" type="text" placeholder="Use '*' for all options.">
</div>
<div style="float: right; width: 35%; padding-top: 8px;">
Random Word Length:<br>
<input id="wordLength" class="round" type="text">
</div><br><br><br>
<div style="float: left; width: 35%; padding-top: 8px;">
Store Result In:<br>
<select id="storage" class="round" onchange="glob.variableChange(this, 'varNameContainer')">
${data.variables[0]}
</select>
</div>
<div id="varNameContainer" style="float: right; display: none; width: 60%; padding-top: 8px;">
Variable Name:<br>
<input id="varName" class="round" type="text">
</div><br><br><br><br>
<div id="commentSection" style="padding-top: 8px;">
<p>
<b>Randomize Letters Options:</b><br>
a: Lowercase alpha characters (abcdefghijklmnopqrstuvwxyz')<br>
A: Uppercase alpha characters (ABCDEFGHIJKLMNOPQRSTUVWXYZ')<br>
0: Numeric characters (0123456789')<br>
!: Special characters (~!@#$%^&()_+-={}[];\',.)<br>
*: All characters (all of the above combined)<br>
?: Custom characters (pass a string of custom characters to the options)
</p>
</div>
</div>`
},
//---------------------------------------------------------------------
// Action Editor Init Code
//
// When the HTML is first applied to the action editor, this code
// is also run. This helps add modifications or setup reactionary
// functions for the DOM elements.
//---------------------------------------------------------------------
init: function() {
const {glob, document} = this;
glob.variableChange(document.getElementById('storage'), 'varNameContainer');
},
//---------------------------------------------------------------------
// Action Bot Function
//
// This is the function for the action within the Bot's Action class.
// Keep in mind event calls won't have access to the "msg" parameter,
// so be sure to provide checks for variable existance.
//---------------------------------------------------------------------
action: function(cache) {
const data = cache.actions[cache.index];
const Input = this.evalMessage(data.input, cache);
const wordLength = this.evalMessage(data.wordLength, cache);
// Check if everything is ok
if(!Input) return console.log("Please specify letters to randomize.");
if(!wordLength) return console.log("Please specify amount of randomized letters.");
// Main code
var WrexMODS = this.getWrexMods(); // I will always use Wrex' thing so I won't explain this everytime! Go go Wrex!
const randomize = WrexMODS.require('randomatic');
var random = randomize(Input, wordLength);
// Storing
const storage = parseInt(data.storage);
const varName = this.evalMessage(data.varName, cache);
this.storeValue(random, storage, varName, cache);
this.callNextAction(cache);
},
//---------------------------------------------------------------------
// Action Bot Mod
//
// Upon initialization of the bot, this code is run. Using the bot's
// DBM namespace, one can add/modify existing functions if necessary.
// In order to reduce conflictions between mods, be sure to alias
// functions you wish to overwrite.
//---------------------------------------------------------------------
mod: function(DBM) {
}
}; // End of module