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dbmmods

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A free open source modification collection for Discord Bot Maker.

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module.exports = { //--------------------------------------------------------------------- // Action Name // // This is the name of the action displayed in the editor. //--------------------------------------------------------------------- name: "Youtube Time Converter", //--------------------------------------------------------------------- // Action Section // // This is the section the action will fall into. //--------------------------------------------------------------------- section: "Audio Control", //--------------------------------------------------------------------- // Action Subtitle // // This function generates the subtitle displayed next to the name. //--------------------------------------------------------------------- subtitle: function(data) { return `Convert into ${data.varName}`; }, //--------------------------------------------------------------------- // DBM Mods Manager Variables (Optional but nice to have!) // // These are variables that DBM Mods Manager uses to show information // about the mods for people to see in the list. //--------------------------------------------------------------------- // Who made the mod (If not set, defaults to "DBM Mods") author: "General Wrex", //Idea by Tresmos // The version of the mod (Defaults to 1.0.0) version: "1.8.6", // A short description to show on the mod line for this mod (Must be on a single line) short_description: "Converts YouTube Time Code into numeric time.", // If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods //--------------------------------------------------------------------- //--------------------------------------------------------------------- // Action Storage Function // // Stores the relevant variable info for the editor. //--------------------------------------------------------------------- variableStorage: function(data, varType) { const type = parseInt(data.storage); if(type !== varType) return; return ([data.varName, 'Time']); }, //--------------------------------------------------------------------- // Action Fields // // These are the fields for the action. These fields are customized // by creating elements with corresponding IDs in the HTML. These // are also the names of the fields stored in the action's JSON data. //--------------------------------------------------------------------- fields: ["ytTime", "storage", "varName"], //--------------------------------------------------------------------- // Command HTML // // This function returns a string containing the HTML used for // editting actions. // // The "isEvent" parameter will be true if this action is being used // for an event. Due to their nature, events lack certain information, // so edit the HTML to reflect this. // // The "data" parameter stores constants for select elements to use. // Each is an array: index 0 for commands, index 1 for events. // The names are: sendTargets, members, roles, channels, // messages, servers, variables //--------------------------------------------------------------------- html: function(isEvent, data) { return ` <div> <p> <u>Mod Info:</u><br> Created by General Wrex! </p> </div><br> <div> <br> Youtube Time:<br> <textarea id="ytTime" class="round" style="width: 35%; resize: none;" type="textarea" rows="1" cols="20"></textarea><br> <div style="float: left; width: 35%;"> Store In:<br> <select id="storage" class="round"> ${data.variables[1]} </select> </div> <div id="varNameContainer" style="float: right; width: 60%;"> Variable Name:<br> <input id="varName" class="round" type="text"><br> </div> </div>`; }, //--------------------------------------------------------------------- // Action Editor Init Code // // When the HTML is first applied to the action editor, this code // is also run. This helps add modifications or setup reactionary // functions for the DOM elements. //--------------------------------------------------------------------- init: function() {}, //--------------------------------------------------------------------- // Action Bot Function // // This is the function for the action within the Bot's Action class. // Keep in mind event calls won't have access to the "msg" parameter, // so be sure to provide checks for variable existance. //--------------------------------------------------------------------- action: function (cache) { const data = cache.actions[cache.index]; const storage = parseInt(data.storage); const varName = this.evalMessage(data.varName, cache); const ytTime = this.evalMessage(data.ytTime, cache); // Taken from https://www.npmjs.com/package/youtube-duration-format function parseDuration(PT, format) { var output = []; var durationInSec = 0; var matches = PT.match(/P(?:(\d*)Y)?(?:(\d*)M)?(?:(\d*)W)?(?:(\d*)D)?T?(?:(\d*)H)?(?:(\d*)M)?(?:(\d*)S)?/i); var parts = [ { // years pos: 1, multiplier: 86400 * 365 }, { // months pos: 2, multiplier: 86400 * 30 }, { // weeks pos: 3, multiplier: 604800 }, { // days pos: 4, multiplier: 86400 }, { // hours pos: 5, multiplier: 3600 }, { // minutes pos: 6, multiplier: 60 }, { // seconds pos: 7, multiplier: 1 } ]; for (var i = 0; i < parts.length; i++) { if (typeof matches[parts[i].pos] != 'undefined') { durationInSec += parseInt(matches[parts[i].pos]) * parts[i].multiplier; } } var totalSec = durationInSec; // Hours extraction if (durationInSec > 3599) { output.push(parseInt(durationInSec / 3600)); durationInSec %= 3600; } // Minutes extraction with leading zero output.push(('0' + parseInt(durationInSec / 60)).slice(-2)); // Seconds extraction with leading zero output.push(('0' + durationInSec % 60).slice(-2)); if (format === undefined) return output.join(':'); else if (format === 'sec') return totalSec; }; this.storeValue(parseDuration(ytTime), storage, varName, cache); this.callNextAction(cache); }, //--------------------------------------------------------------------- // Action Bot Mod // // Upon initialization of the bot, this code is run. Using the bot's // DBM namespace, one can add/modify existing functions if necessary. // In order to reduce conflictions between mods, be sure to alias // functions you wish to overwrite. //--------------------------------------------------------------------- mod: function(DBM) { } }; // End of module