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dbmmods

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A free open source modification collection for Discord Bot Maker.

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module.exports = { //--------------------------------------------------------------------- // Action Name // // This is the name of the action displayed in the editor. //--------------------------------------------------------------------- name: "Check Variable MOD", //--------------------------------------------------------------------- // Action Section // // This is the section the action will fall into. //--------------------------------------------------------------------- section: "Conditions", //--------------------------------------------------------------------- // Action Subtitle // // This function generates the subtitle displayed next to the name. //--------------------------------------------------------------------- subtitle: function(data) { const results = ["Continue Actions", "Stop Action Sequence", "Jump To Action", "Jump Forward Actions"]; return `If True: ${results[parseInt(data.iftrue)]} ~ If False: ${results[parseInt(data.iffalse)]}`; }, //--------------------------------------------------------------------- // DBM Mods Manager Variables (Optional but nice to have!) // // These are variables that DBM Mods Manager uses to show information // about the mods for people to see in the list. //--------------------------------------------------------------------- // Who made the mod (If not set, defaults to "DBM Mods") author: "EGGSY", // The version of the mod (Defaults to 1.0.0) version: "1.8.5", // A short description to show on the mod line for this mod (Must be on a single line) short_description: "Check variables with more options.", // If it depends on any other mods by name, ex: WrexMODS if the mod uses something from WrexMods //--------------------------------------------------------------------- //--------------------------------------------------------------------- // Action Fields // // These are the fields for the action. These fields are customized // by creating elements with corresponding IDs in the HTML. These // are also the names of the fields stored in the action's JSON data. //--------------------------------------------------------------------- fields: ["storage", "varName", "comparison", "value", "iftrue", "iftrueVal", "iffalse", "iffalseVal"], //--------------------------------------------------------------------- // Command HTML // // This function returns a string containing the HTML used for // editting actions. // // The "isEvent" parameter will be true if this action is being used // for an event. Due to their nature, events lack certain information, // so edit the HTML to reflect this. // // The "data" parameter stores constants for select elements to use. // Each is an array: index 0 for commands, index 1 for events. // The names are: sendTargets, members, roles, channels, // messages, servers, variables //--------------------------------------------------------------------- html: function(isEvent, data) { return ` <div> <p> <u>Mod Info:</u><br> Created by EGGSY! </p> <div> <div style="float: left; width: 35%;"> Variable:<br> <select id="storage" class="round" onchange="glob.refreshVariableList(this)"> ${data.variables[1]} </select> </div> <div id="varNameContainer" style="float: right; width: 60%;"> Variable Name:<br> <input id="varName" class="round" type="text" list="variableList"> </div> </div><br><br><br> <div style="padding-top: 8px;"> <div style="float: left; width: 45%;"> Comparison Type:<br> <select id="comparison" class="round" onchange="glob.onChange1(this)"> <option value="0">Length is Bigger Than</option> <option value="1">Length is Smaller Than</option> </select> </div> <div style="float: right; width: 50%;" id="directValue"> Value to Compare to:<br> <input id="value" class="round" type="text" name="is-eval"> </div> </div><br><br><br> <div style="padding-top: 8px;"> ${data.conditions[0]} </div>` }, //--------------------------------------------------------------------- // Action Editor Init Code // // When the HTML is first applied to the action editor, this code // is also run. This helps add modifications or setup reactionary // functions for the DOM elements. //--------------------------------------------------------------------- init: function() { const {glob, document} = this; glob.refreshVariableList(document.getElementById('storage')); glob.onChangeTrue(document.getElementById('iftrue')); glob.onChangeFalse(document.getElementById('iffalse')); }, //--------------------------------------------------------------------- // Action Bot Function // // This is the function for the action within the Bot's Action class. // Keep in mind event calls won't have access to the "msg" parameter, // so be sure to provide checks for variable existance. //--------------------------------------------------------------------- action: function(cache) { const data = cache.actions[cache.index]; const type = parseInt(data.storage); const varName = this.evalMessage(data.varName, cache); const variable = this.getVariable(type, varName, cache); let result = false; if(variable) { const val1 = variable; const compare = parseInt(data.comparison); let val2 = this.evalMessage(data.value, cache); if(compare !== 6) val2 = this.eval(val2, cache); if(val2 === false) val2 = this.evalMessage(data.value, cache); switch(compare) { case 0: result = Boolean(val1.length > val2); break; case 1: result = Boolean(val1.length < val2); break; } } this.executeResults(result, data, cache); }, //--------------------------------------------------------------------- // Action Bot Mod // // Upon initialization of the bot, this code is run. Using the bot's // DBM namespace, one can add/modify existing functions if necessary. // In order to reduce conflictions between mods, be sure to alias // functions you wish to overwrite. //--------------------------------------------------------------------- mod: function(DBM) { } }; // End of module