dazscript-types
Version:
Daz Studio Scripting Types
53 lines (41 loc) • 1.38 kB
TypeScript
/**
* Represents a welding operation between bone geometries.
* @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/weld_dz
*/
declare class DzWeld extends DzBase {
/* Constructors */
constructor();
/**
* @param weldBone DzBone
* @param targetBone DzBone
*/
constructor(weldBone: DzBone, targetBone: DzBone);
/* Methods */
/**
* @returns DzBone The bone whose geometry is not modified by the weld operation.
*/
getTargetBone(): DzBone;
/**
* @returns DzBone The bone whose geometry is modified by the weld operation.
*/
getWeldBone(): DzBone;
/**
* Sets the bone that will be welded to - the welding operation will not modify this bone's geometry, only the normals on the border.
* @param targetBone DzBone
*/
setTargetBone(targetBone: DzBone): void;
/**
* Sets the bone that will be welded - the welding operation will move boundary points in this bone's geometry, and recalculate the affected normals.
* @param weldBone DzBone
*/
setWeldBone(weldBone: DzBone): void;
/* Signals */
/**
* Emitted when the target bone has changed.
*/
targetBoneChanged: ISignal<void>;
/**
* Emitted when the weld bone has changed.
*/
weldBoneChanged: ISignal<void>;
}