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dazscript-types

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/** * Represents vertex map containing the data for a UV set. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/uvset_dz */ declare class DzUVSet extends DzRefCountedItem { /* Properties */ /** * Holds the author of the file for this vertex map. (Read Only) * @since 4.8.1.21 */ assetAuthor: DzAuthor; /** * Holds the revision version of the asset file for this vertex map. (Read Only) * @since 4.8.1.21 */ assetFileRevision: DzVersion; /** * Holds the asset id for this vertex map. * @since 4.8.1.18 */ assetId: string; // String /** * Holds the modified date of the asset file for this vertex map. (Read Only) * @since 4.8.1.21 */ assetModifiedDate: Date; /** * Holds whether or not the asset for this UV set needs to be saved. (Read Only) * @since 4.11.0.249 */ assetNeedSave: boolean; // Boolean /** * Holds the URI of the asset source for this vertex map; only valid when the asset is in an embedded state - i.e. modified. (Read Only) * @since 4.8.1.21 */ assetSource: DzUri; /** * Holds the asset URI for this vertex map. (Read Only) * @since 4.8.1.18 */ assetUri: DzUri; /* Constructors */ constructor(); /* Signals */ /** * Emitted when the UV set has been modified. */ assetModified: ISignal<void>; /** * Emitted after the UV set has been saved. */ assetWasSaved: ISignal<void>; }