UNPKG

dazscript-types

Version:
217 lines (173 loc) 5.06 kB
/** * Implements a layer component in a layered texture. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/texturelayer_dz */ declare class DzTextureLayer extends DzTextureComponent { /* Properties */ /** * Holds the blend mode of this texture layer. */ blendMode: number; // BlendMode /* Enumerations (Static Properties) */ /** * DAZ enum member of BlendMode. */ static BlendAlpha: number; /** * DAZ enum member of BlendMode. */ static BlendAdd: number; /** * DAZ enum member of BlendMode. */ static BlendSubtract: number; /** * DAZ enum member of BlendMode. */ static BlendMultiply: number; /** * DAZ enum member of BlendMode. */ static BlendModeSourceOver: number; /** * DAZ enum member of BlendMode. */ static BlendModeDestinationOver: number; /** * DAZ enum member of BlendMode. */ static BlendModeClear: number; /** * DAZ enum member of BlendMode. */ static BlendModeSource: number; /** * DAZ enum member of BlendMode. */ static BlendModeDestination: number; /** * DAZ enum member of BlendMode. */ static BlendModeSourceIn: number; /** * DAZ enum member of BlendMode. */ static BlendModeDestinationIn: number; /** * DAZ enum member of BlendMode. */ static BlendModeSourceOut: number; /** * DAZ enum member of BlendMode. */ static BlendModeDestinationOut: number; /** * DAZ enum member of BlendMode. */ static BlendModeSourceAtop: number; /** * DAZ enum member of BlendMode. */ static BlendModeDestinationAtop: number; /** * DAZ enum member of BlendMode. */ static BlendModeXor: number; /** * DAZ enum member of BlendMode. */ static BlendModePlus: number; /** * DAZ enum member of BlendMode. */ static BlendModeMultiply: number; /** * DAZ enum member of BlendMode. */ static BlendModeScreen: number; /** * DAZ enum member of BlendMode. */ static BlendModeOverlay: number; /** * DAZ enum member of BlendMode. */ static BlendModeDarken: number; /** * DAZ enum member of BlendMode. */ static BlendModeLighten: number; /** * DAZ enum member of BlendMode. */ static BlendModeColorDodge: number; /** * DAZ enum member of BlendMode. */ static BlendModeColorBurn: number; /** * DAZ enum member of BlendMode. */ static BlendModeHardLight: number; /** * DAZ enum member of BlendMode. */ static BlendModeSoftLight: number; /** * DAZ enum member of BlendMode. */ static BlendModeDifference: number; /** * DAZ enum member of BlendMode. */ static BlendModeExclusion: number; /* Static Methods */ /** * @param mode number - The blend mode to get the label for. * @returns string A label for the blend mode (if valid), otherwise an empty string. * @since 4.20.1.80 */ static blendModeAsLabel(mode: number): string; // String /* Methods */ /** * Removes any mask that may be on this layer. */ clearMask(): void; /** * Creates a mask for this texture layer. * @param maskLabel string - The label of the mask. * @returns DzTextureMask The mask on this layer, otherwise null. If a mask already exists on this layer, the mask's label is changed to the label specified. If a mask does not exist on this layer, a new mask is created and assigned the label specified. */ createMask(maskLabel: string): DzTextureMask; /** * @returns DzTextureMask The mask on this layer (if any), otherwise null. */ getMask(): DzTextureMask; /** * @returns boolean true if this texture layer has a mask that needs to be refreshed or this layer has been modified on disk since it was last loaded/updated, otherwise false. */ needsRefresh(): boolean; // Boolean /** * Sets a mask on this texture layer. * @param mask DzTextureMask - The mask to set. */ setMask(mask: DzTextureMask): void; /* Signals */ /** * Emitted just before the mask for the texture layer is changed. * @param oldMask DzTextureMask - The current texture mask. * @param newMask DzTextureMask - The texture mask being assigned. */ aboutToChangeMask: ISignal<DzTextureMask, DzTextureMask>; /** * Emitted when the blend mode the texture layer has changed. * @param mode number - The new blend mode. */ blendModeChanged: ISignal<number>; /** * Emitted when the mask for the texture layer has changed. * @param oldMask DzTextureMask - The old texture mask. * @param newMask DzTextureMask - The new texture mask. */ maskChanged: ISignal<DzTextureMask, DzTextureMask>; }