dazscript-types
Version:
Daz Studio Scripting Types
217 lines (173 loc) • 5.06 kB
TypeScript
/**
* Implements a layer component in a layered texture.
* @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/texturelayer_dz
*/
declare class DzTextureLayer extends DzTextureComponent {
/* Properties */
/**
* Holds the blend mode of this texture layer.
*/
blendMode: number; // BlendMode
/* Enumerations (Static Properties) */
/**
* DAZ enum member of BlendMode.
*/
static BlendAlpha: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendAdd: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendSubtract: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendMultiply: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeSourceOver: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeDestinationOver: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeClear: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeSource: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeDestination: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeSourceIn: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeDestinationIn: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeSourceOut: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeDestinationOut: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeSourceAtop: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeDestinationAtop: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeXor: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModePlus: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeMultiply: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeScreen: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeOverlay: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeDarken: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeLighten: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeColorDodge: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeColorBurn: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeHardLight: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeSoftLight: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeDifference: number;
/**
* DAZ enum member of BlendMode.
*/
static BlendModeExclusion: number;
/* Static Methods */
/**
* @param mode number - The blend mode to get the label for.
* @returns string A label for the blend mode (if valid), otherwise an empty string.
* @since 4.20.1.80
*/
static blendModeAsLabel(mode: number): string; // String
/* Methods */
/**
* Removes any mask that may be on this layer.
*/
clearMask(): void;
/**
* Creates a mask for this texture layer.
* @param maskLabel string - The label of the mask.
* @returns DzTextureMask The mask on this layer, otherwise null. If a mask already exists on this layer, the mask's label is changed to the label specified. If a mask does not exist on this layer, a new mask is created and assigned the label specified.
*/
createMask(maskLabel: string): DzTextureMask;
/**
* @returns DzTextureMask The mask on this layer (if any), otherwise null.
*/
getMask(): DzTextureMask;
/**
* @returns boolean true if this texture layer has a mask that needs to be refreshed or this layer has been modified on disk since it was last loaded/updated, otherwise false.
*/
needsRefresh(): boolean; // Boolean
/**
* Sets a mask on this texture layer.
* @param mask DzTextureMask - The mask to set.
*/
setMask(mask: DzTextureMask): void;
/* Signals */
/**
* Emitted just before the mask for the texture layer is changed.
* @param oldMask DzTextureMask - The current texture mask.
* @param newMask DzTextureMask - The texture mask being assigned.
*/
aboutToChangeMask: ISignal<DzTextureMask, DzTextureMask>;
/**
* Emitted when the blend mode the texture layer has changed.
* @param mode number - The new blend mode.
*/
blendModeChanged: ISignal<number>;
/**
* Emitted when the mask for the texture layer has changed.
* @param oldMask DzTextureMask - The old texture mask.
* @param newMask DzTextureMask - The new texture mask.
*/
maskChanged: ISignal<DzTextureMask, DzTextureMask>;
}