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dazscript-types

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/** * Base class for components of a layered texture. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/texturecomponent_dz */ declare class DzTextureComponent extends QObject { /* Properties */ /** * Holds the color of the component. */ color: Color; /** * Holds whether or not the component is enabled. */ enabled: boolean; // Boolean /** * Holds whether or not the component is flipped horizontally. */ flippedHorizontal: boolean; // Boolean /** * Holds whether or not the component is flipped vertically. */ flippedVertical: boolean; // Boolean /** * Holds the path of the image file for the component. */ imageFile: string; // String /** * Holds whether or not the color channels of the component are inverted. */ invert: boolean; // Boolean /** * Holds the label of the component. * @since 4.11.0.225 */ label: string; // String /** * Holds the offset of the component. */ offset: Point; /** * Holds the opacity of the component. This should be in the range 0.0 - 1.0. */ opacity: number; // Number /** * Holds the rotation of the component. */ rotation: number; // Rotation /** * Holds the horizontal offset of the component. */ xOffset: number; // Number /** * Holds the scale of the component across its width. */ xScale: number; // Number /** * Holds the vertical offset of the component. */ yOffset: number; // Number /** * Holds the scale of the component across its height. */ yScale: number; // Number /* Enumerations (Static Properties) */ /** * DAZ enum member of Rotation. */ static RotNone: number; /** * DAZ enum member of Rotation. */ static Rot90: number; /** * DAZ enum member of Rotation. */ static Rot180: number; /** * DAZ enum member of Rotation. */ static Rot270: number; /* Methods */ /** * Copies another texture component into this one. * @param comp DzTextureComponent - The texture component to copy from. */ copyFrom(comp: DzTextureComponent): void; /** * Flips the image horizontally and/or vertically. * @param horizontal boolean - If true, the image is flipped horizontally. * @param vertical boolean - If true, the image is flipped vertically. */ flip(horizontal: boolean, vertical: boolean): void; /** * Loads image data from the specified image. * @param image DzImage - The image to load data from. * @returns boolean true if image data is loaded, otherwise false. */ loadImageData(image: DzImage): boolean; // Boolean /** * @returns boolean true if this texture component has been modified on disk since it was last loaded/updated, otherwise false. */ needsImageRefresh(): boolean; // Boolean /** * Sets the scale of the component. * @param xScale number - The scale of the component across its width. 1.0 is equivalent to 100%. * @param yScale number - The scale of the component across its height. 1.0 is equivalent to 100%. * @since 4.11.0.225 */ setScale(xScale: number, yScale: number): void; /* Signals */ /** * Emitted when the color of the texture component has changed. * @param color Color - The new color. */ colorChanged: ISignal<Color>; /** * Emitted when the data of the texture component has changed. */ dataChanged: ISignal<void>; /** * Emitted when the enabled state of the texture component has changed. * @param onOff boolean - The new enabled state. */ enabledChanged: ISignal<boolean>; /** * Emitted when the state of whether or not the texture component has been flipped horizontally has changed. * @param onOff boolean - The new state. */ flippedHorizontalChanged: ISignal<boolean>; /** * Emitted when the state of whether or not the texture component has been flipped vertically has changed. * @param onOff boolean - The new state. */ flippedVerticalChanged: ISignal<boolean>; /** * Emitted when the filename of the image for the texture component has changed. * @param filename string - The new filename. */ imageChanged: ISignal<string>; /** * Emitted when the state of whether or not the texture component has been inverted has changed. * @param onOff boolean - The new state. */ invertedChanged: ISignal<boolean>; /** * Emitted when the label of the texture component has changed. * @param label string - The new label. */ labelChanged: ISignal<string>; /** * Emitted when the offset position of the texture component has changed. * @param offset Point - The new offset position. */ offsetChanged: ISignal<Point>; /** * Emitted when the opacity of the texture component has changed. * @param opacity number - The new opacity value. */ opacityChanged: ISignal<number>; /** * Emitted when the rotation of the texture component has changed. * @param rotation number - The new rotation value. */ rotationChanged: ISignal<number>; /** * Emitted when the scale of the texture component has changed. * @param x number - The new scale on the X axis. * @param y number - The new scale on the Y axis. */ scaleChanged: ISignal<number, number>; }