dazscript-types
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Daz Studio Scripting Types
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TypeScript
/**
* Base class for components of a layered texture.
* @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/texturecomponent_dz
*/
declare class DzTextureComponent extends QObject {
/* Properties */
/**
* Holds the color of the component.
*/
color: Color;
/**
* Holds whether or not the component is enabled.
*/
enabled: boolean; // Boolean
/**
* Holds whether or not the component is flipped horizontally.
*/
flippedHorizontal: boolean; // Boolean
/**
* Holds whether or not the component is flipped vertically.
*/
flippedVertical: boolean; // Boolean
/**
* Holds the path of the image file for the component.
*/
imageFile: string; // String
/**
* Holds whether or not the color channels of the component are inverted.
*/
invert: boolean; // Boolean
/**
* Holds the label of the component.
* @since 4.11.0.225
*/
label: string; // String
/**
* Holds the offset of the component.
*/
offset: Point;
/**
* Holds the opacity of the component. This should be in the range 0.0 - 1.0.
*/
opacity: number; // Number
/**
* Holds the rotation of the component.
*/
rotation: number; // Rotation
/**
* Holds the horizontal offset of the component.
*/
xOffset: number; // Number
/**
* Holds the scale of the component across its width.
*/
xScale: number; // Number
/**
* Holds the vertical offset of the component.
*/
yOffset: number; // Number
/**
* Holds the scale of the component across its height.
*/
yScale: number; // Number
/* Enumerations (Static Properties) */
/**
* DAZ enum member of Rotation.
*/
static RotNone: number;
/**
* DAZ enum member of Rotation.
*/
static Rot90: number;
/**
* DAZ enum member of Rotation.
*/
static Rot180: number;
/**
* DAZ enum member of Rotation.
*/
static Rot270: number;
/* Methods */
/**
* Copies another texture component into this one.
* @param comp DzTextureComponent - The texture component to copy from.
*/
copyFrom(comp: DzTextureComponent): void;
/**
* Flips the image horizontally and/or vertically.
* @param horizontal boolean - If true, the image is flipped horizontally.
* @param vertical boolean - If true, the image is flipped vertically.
*/
flip(horizontal: boolean, vertical: boolean): void;
/**
* Loads image data from the specified image.
* @param image DzImage - The image to load data from.
* @returns boolean true if image data is loaded, otherwise false.
*/
loadImageData(image: DzImage): boolean; // Boolean
/**
* @returns boolean true if this texture component has been modified on disk since it was last loaded/updated, otherwise false.
*/
needsImageRefresh(): boolean; // Boolean
/**
* Sets the scale of the component.
* @param xScale number - The scale of the component across its width. 1.0 is equivalent to 100%.
* @param yScale number - The scale of the component across its height. 1.0 is equivalent to 100%.
* @since 4.11.0.225
*/
setScale(xScale: number, yScale: number): void;
/* Signals */
/**
* Emitted when the color of the texture component has changed.
* @param color Color - The new color.
*/
colorChanged: ISignal<Color>;
/**
* Emitted when the data of the texture component has changed.
*/
dataChanged: ISignal<void>;
/**
* Emitted when the enabled state of the texture component has changed.
* @param onOff boolean - The new enabled state.
*/
enabledChanged: ISignal<boolean>;
/**
* Emitted when the state of whether or not the texture component has been flipped horizontally has changed.
* @param onOff boolean - The new state.
*/
flippedHorizontalChanged: ISignal<boolean>;
/**
* Emitted when the state of whether or not the texture component has been flipped vertically has changed.
* @param onOff boolean - The new state.
*/
flippedVerticalChanged: ISignal<boolean>;
/**
* Emitted when the filename of the image for the texture component has changed.
* @param filename string - The new filename.
*/
imageChanged: ISignal<string>;
/**
* Emitted when the state of whether or not the texture component has been inverted has changed.
* @param onOff boolean - The new state.
*/
invertedChanged: ISignal<boolean>;
/**
* Emitted when the label of the texture component has changed.
* @param label string - The new label.
*/
labelChanged: ISignal<string>;
/**
* Emitted when the offset position of the texture component has changed.
* @param offset Point - The new offset position.
*/
offsetChanged: ISignal<Point>;
/**
* Emitted when the opacity of the texture component has changed.
* @param opacity number - The new opacity value.
*/
opacityChanged: ISignal<number>;
/**
* Emitted when the rotation of the texture component has changed.
* @param rotation number - The new rotation value.
*/
rotationChanged: ISignal<number>;
/**
* Emitted when the scale of the texture component has changed.
* @param x number - The new scale on the X axis.
* @param y number - The new scale on the Y axis.
*/
scaleChanged: ISignal<number, number>;
}