UNPKG

dazscript-types

Version:
167 lines (134 loc) 5.42 kB
/** * Base class for nodes that own and manage a group of connected nodes (“bones”). * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/skeleton_dz */ declare class DzSkeleton extends DzNode { /* Enumerations (Static Properties) */ /** * DAZ enum member of FollowMode. */ static fmRedirect: number; /** * DAZ enum member of FollowMode. */ static fmAutoFollow: number; /* Constructors */ constructor(); /* Static Methods */ /** * Converts an articulate figure to a static prop. * @param skeleton DzSkeleton * @param nodeName string - The name to assign to the new prop. * @returns DzNode */ static convertFigureToProp(skeleton: DzSkeleton, nodeName: string): DzNode; /* Methods */ /** * Clears the generated morphs. */ clearGeneratedMorphs(): void; /** * @param name string - The name of the bone to look for. * @returns DzBone The bone in this skeleton's hierarchy with a matching name (if any), otherwise NULL. */ findBone(name: string): DzBone; /** * @param label string - The label of the bone to look for. * @returns DzBone The bone in this skeleton's hierarchy with a matching label (if any), otherwise NULL. */ findBoneByLabel(label: string): DzBone; /** * @returns any[] A list containing all bones that are part of this skeleton. */ getAllBones(): any[]; // Array /** * @returns boolean true if OpenGL bones will draw in the viewport, otherwise false. */ getDrawGLBones(): boolean; // Boolean /** * @returns DzBoolProperty The boolean property that controls bone drawing in the viewport. */ getDrawGLBonesControl(): DzBoolProperty; /** * @returns DzFloatProperty The float property that controls the figure identifier. * @since 4.6.2.42 */ getFigureIDControl(): DzFloatProperty; /** * @returns DzSkeletonProperty The property that controls which skeleton this skeleton will follow. */ getFollowControl(): DzSkeletonProperty; /** * @returns DzFollowingProjectionOptions The following projection options for this skeleton. */ getFollowingProjectionOptions(): DzFollowingProjectionOptions; /** * @returns number The current follow mode of this skeleton. * @since 4.8.0.23 */ getFollowMode(): number; // FollowMode /** * @returns DzEnumProperty The enum property that controls the follow mode of this skeleton. * @since 4.8.0.23 */ getFollowModeControl(): DzEnumProperty; /** * @param which number * @returns DzSkeleton The i'th skeleton following this one. */ getFollowSkeleton(which: number): DzSkeleton; /** * @returns DzSkeleton The skeleton that this skeleton is currently following (if any), otherwise NULL. */ getFollowTarget(): DzSkeleton; /** * @returns DzColorProperty The color property that controls bone color in the viewport. */ getGLBonesColorControl(): DzColorProperty; /** * @returns DzFloatProperty The float property that controls bone edge opacity in the viewport. */ getGLBonesEdgeOpacityControl(): DzFloatProperty; /** * @returns DzEnumProperty The enum property that controls bone edge style in the viewport. */ getGLBonesEdgeStyleControl(): DzEnumProperty; /** * @returns DzFloatProperty The float property that controls bone fill opacity in the viewport. */ getGLBonesFillOpacityControl(): DzFloatProperty; /** * @returns number The number of skeletons following this one. */ getNumFollowSkeletons(): number; // Number /** * @param label string - The bone label to make unique; any trailing space/digits will automatically be stripped. * @param bone DzBone - The bone that the label is intended for; may be null; this bone will be ignored when validating uniqueness. * @returns string label if the value provided is already unique, otherwise label with a suffix that causes it to be unique. * @since 4.12.0.66 */ getUniqueBoneLabel(label: string, bone?: DzBone): string; // String /** * @param name string - The bone name to make unique; any trailing space/digits will automatically be stripped. * @param bone DzBone - The bone that the name is intended for; may be null; this bone will be ignored when validating uniqueness. * @returns string name if the value provided is already unique, otherwise name with a suffix that causes it to be unique. * @since 4.12.0.66 */ getUniqueBoneName(name: string, bone?: DzBone): string; // String /** * Sets whether or not OpenGL bones will draw in the viewport. * @param onOff boolean - If true, bones will be drawn in the viewport. */ setDrawGLBones(onOff: boolean): void; /** * Sets the figure that we are currently following. * @param skeleton DzSkeleton - The new follow target for this skeleton. If NULL, clears the figure that this skeleton is following. */ setFollowTarget(skeleton: DzSkeleton): void; /* Signals */ /** * Emitted when the follow target for this skeleton has changed. * @param skeleton DzSkeleton */ followTargetChanged: ISignal<DzSkeleton>; }