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dazscript-types

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/** * Manager that is responsible for simulation engines and simulation. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/simulationmgr_dz */ declare class DzSimulationMgr extends DzBase { /* Methods */ /** * Clears all simulation data in the scene for the active simulation engine. * @returns DzError DZ_NO_ERROR if the operation is successful, otherwise an appropriate error code. */ clearSimulation(): DzError; /** * @param className string * @returns DzSimulationEngine The simulation engine with the given class name (if any), otherwise null. */ findSimulationEngine(className: string): DzSimulationEngine; /** * @returns DzSimulationEngine The active simulation engine for the application. This will be NULL if no simulation engines are available. */ getActiveSimulationEngine(): DzSimulationEngine; /** * @returns number The number of simulation engines available to the application. */ getNumSimulationEngines(): number; // Number /** * @param which number * @returns DzSimulationEngine If which is within the range [0, getNumSimulationEngines() - 1], the simulation engine at the given index, otherwise null. */ getSimulationEngine(which: number): DzSimulationEngine; /** * @returns any[] A list of simulation engines available in the application. */ getSimulationEngineList(): any[]; // Array /** * @returns boolean true if the application is currently simulating, otherwise false. */ isSimulating(): boolean; // Boolean /** * Sets the active simulation engine for the application. * @param engine DzSimulationEngine - The simulation engine to make active. */ setActiveSimulationEngine(engine: DzSimulationEngine): void; /** * Performs a simulation on the scene with the given simulation settings. If no simulation settings are specified, then the current application simulation settings are used. * @returns DzError DZ_NO_ERROR if the operation is successful, otherwise an appropriate error code. */ simulate(): DzError; /* Signals */ /** * Emitted when the active simulation engine has changed. * @param engine DzSimulationEngine - The newly active simulation engine. */ activeSimulationEngineChanged: ISignal<DzSimulationEngine>; /** * Emitted when a new simulation engine is added to the manager. This only occurs at startup as plug-ins are being loaded. * @param engine DzSimulationEngine - The new simulation engine that was added to the manager. */ simulationEngineAdded: ISignal<DzSimulationEngine>; /** * Emitted when an error occurs while the active simulation engine is simulating. * @param errorMsg string - The error message. */ simulationError: ISignal<string>; /** * Emitted just after a simulation operation is finished. This is only emitted when a simulation operation is performed by calling simulate() - this includes all simulation operations that are started by the user from the interface. This may not include simulation operations performed by plug-ins, scripts, etc which do not call simulate(). * @param succeeded boolean - true if the simulation was successful, false if the simulation failed or was cancelled by the user. */ simulationFinished: ISignal<boolean>; /** * Emitted when the default options for the active simulation engine have been restored. */ simulationOptionDefaultsRestored: ISignal<void>; /** * Emitted just before a simulation operation begins. This is only emitted when a simulation operation is performed by calling simulate() - this includes all simulation operations that are started by the user from the interface. This may not include simulation operations performed by plug-ins, scripts, etc which do not call simulate(). */ simulationStarting: ISignal<void>; }