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dazscript-types

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/** * Implements the logic of adjusting bone positions and orientations of the selected figure, based on the current shape. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/shaperiggingadjuster_dz */ declare class DzShapeRiggingAdjuster extends QObject { /* Constructors */ constructor(); /* Methods */ /** * Performs the rigging adjustment based on the current shape. * @returns boolean true if the adjustment was successful, false if the adjustment could not be completed. */ doAdjustments(): boolean; // Boolean /** * Sets whether or not center points of bones being ajusted are allowed to be modified. * @param yesNo boolean - If true (default), the center points of bones are permitted to be modified. */ setAdjustCenterPoints(yesNo: boolean): void; /** * Sets whether or not end points of bones being ajusted are allowed to be modified. * @param yesNo boolean - If true (default), the end points of bones are permitted to be modified. */ setAdjustEndPoints(yesNo: boolean): void; /** * Sets whether or not adjustments are made to the follow target instead of the bone. * @param yesNo boolean - If true, the adjustments are applied to the bone's follow target instead of itself. * @since 4.22.0.2 */ setAdjustFollowTarget(yesNo: boolean): void; /** * Sets whether or not the orientations of bones being ajusted are allowed to be modified. * @param yesNo boolean - If true, the orientations of bones are permitted to be modified. */ setAdjustOrientation(yesNo: boolean): void; /** * Sets the list of bones to exclude when adjusting. * @param boneNames any[] - The list of bone names to exclude. */ setExcludedBones(boneNames: any[]): void; /** * Sets the list of facet groups to exclude when calculating adjustments to make. * @param groupNames any[] - The list of facet group names to exclude. */ setExcludedFacetGroups(groupNames: any[]): void; /** * Sets the target asset to be the geometry contained by the given node. * @param figure DzFigure - The figure to adjust the rigging on. */ setFigure(figure: DzFigure): void; }