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dazscript-types

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/** * Custom scriptable class for cameras using RenderMan Shader Language (RSL) Shaders. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/shadercamera_dz */ declare class DzShaderCamera extends DzBasicCamera { /* Constructors */ constructor(); /** * @param definitionFile string * @param renderTimeFile string */ constructor(definitionFile: string, renderTimeFile: string); /** * @param definitionFile string */ constructor(definitionFile: string); /* Methods */ /** * Adds shader to this camera's internal list of shaders and sets shader 's owner to this camera. * @param shader DzRSLShader * @returns boolean true if shader is successfully added to the list (e.g. does not already exist), otherwise false. */ addShader(shader: DzRSLShader): boolean; // Boolean /** * @returns string The internal name of the camera. This is not the same as the QObject::name property. */ getCameraName(): string; // String /** * @returns string The relative path [from DzApp::getScriptsPath()] to the DAZ Script that creates this camera's property list. */ getDefinitionFile(): string; // String /** * @returns number The number of DzRSLShaders on this camera. */ getNumShaders(): number; // Number /** * @returns string The relative path [from DzApp::getScriptsPath()] to the DAZ Script that is executed at render-time. */ getRenderTimeFile(): string; // String /** * @param index number * @returns DzRSLShader The DzRSLShader at index or NULL if no shader exists at that index. */ getShader(index: number): DzRSLShader; /** * Removes shader from this camera's internal list of shaders. * @param shader DzRSLShader * @returns boolean true if shader is successfully removed from the list, otherwise false. */ removeShader(shader: DzRSLShader): boolean; // Boolean /** * Sets the internal name of the camera; this is not the same as the QObject::name property. By default, this is “Custom”. * @param name string */ setCameraName(name: string): void; /** * Sets the relative path of the [DAZ Script] file that builds this camera's property list. * @param definitionFile string - The relative path [from DzApp::getScriptsPath()] to the DAZ Script that creates this camera's property list * @param doOverride boolean * @param runScript boolean */ setDefinitionFile(definitionFile: string, doOverride?: boolean, runScript?: boolean): void; /** * Sets the relative path of the [DAZ Script] file that will be executed at render-time. This script can declare variables, set displays, hiders, and/or options as well as shader parameters for the element, and implement custom logic for special effects. * @param renderTimeFile string - The relative path [from DzApp::getScriptsPath()] to the DAZ Script that executes at render time. * @returns boolean true if renderTimeFile is valid, otherwise false. */ setRenderTimeFile(renderTimeFile: string): boolean; // Boolean /** * Sets the global graphic state by adding a series of RiDeclare calls before RiWorldBegin. * @param tokens any[] - An Array of the String] token names to set * @param types any[] - An Array of the corresponding String] type to set for each token */ declare(tokens: any[], types: any[]): void; /** * Sets the global graphic state by adding a RiDisplayV call before RiWorldBegin. * @param name string - The name of the file or framebuffer to set, depending on type * @param type string - The type of display to set; i.e. file, tiff, etc * @param mode string - The mode to set; i.e. rgb, rgba, etc * @param tokens any[] - An Array of the String] tokens to set * @param params any[] - An Array of the corresponding basic type to set for each token */ setDisplay(name: string, type: string, mode: string, tokens: any[], params: any[]): void; /** * Sets the global graphic state by adding a RiHiderV call before RiWorldBegin. * @param type string - The type of hider to set; i.e. hidden, raytrace, photonmap, etc * @param tokens any[] - An Array of the String] tokens to set * @param params any[] - An Array of the corresponding basic type to set for each token */ setHider(type: string, tokens: any[], params: any[]): void; /** * Sets the global graphic state by adding a RiOptionV call before RiWorldBegin. * @param option string - The name of the option to set * @param tokens any[] - An Array of the String] tokens to set * @param params any[] - An Array of the corresponding basic type to set for each token */ setOption(option: string, tokens: any[], params: any[]): void; }