dazscript-types
Version:
Daz Studio Scripting Types
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TypeScript
/**
* Custom scriptable class for cameras using RenderMan Shader Language (RSL) Shaders.
* @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/shadercamera_dz
*/
declare class DzShaderCamera extends DzBasicCamera {
/* Constructors */
constructor();
/**
* @param definitionFile string
* @param renderTimeFile string
*/
constructor(definitionFile: string, renderTimeFile: string);
/**
* @param definitionFile string
*/
constructor(definitionFile: string);
/* Methods */
/**
* Adds shader to this camera's internal list of shaders and sets shader 's owner to this camera.
* @param shader DzRSLShader
* @returns boolean true if shader is successfully added to the list (e.g. does not already exist), otherwise false.
*/
addShader(shader: DzRSLShader): boolean; // Boolean
/**
* @returns string The internal name of the camera. This is not the same as the QObject::name property.
*/
getCameraName(): string; // String
/**
* @returns string The relative path [from DzApp::getScriptsPath()] to the DAZ Script that creates this camera's property list.
*/
getDefinitionFile(): string; // String
/**
* @returns number The number of DzRSLShaders on this camera.
*/
getNumShaders(): number; // Number
/**
* @returns string The relative path [from DzApp::getScriptsPath()] to the DAZ Script that is executed at render-time.
*/
getRenderTimeFile(): string; // String
/**
* @param index number
* @returns DzRSLShader The DzRSLShader at index or NULL if no shader exists at that index.
*/
getShader(index: number): DzRSLShader;
/**
* Removes shader from this camera's internal list of shaders.
* @param shader DzRSLShader
* @returns boolean true if shader is successfully removed from the list, otherwise false.
*/
removeShader(shader: DzRSLShader): boolean; // Boolean
/**
* Sets the internal name of the camera; this is not the same as the QObject::name property. By default, this is “Custom”.
* @param name string
*/
setCameraName(name: string): void;
/**
* Sets the relative path of the [DAZ Script] file that builds this camera's property list.
* @param definitionFile string - The relative path [from DzApp::getScriptsPath()] to the DAZ Script that creates this camera's property list
* @param doOverride boolean
* @param runScript boolean
*/
setDefinitionFile(definitionFile: string, doOverride?: boolean, runScript?: boolean): void;
/**
* Sets the relative path of the [DAZ Script] file that will be executed at render-time. This script can declare variables, set displays, hiders, and/or options as well as shader parameters for the element, and implement custom logic for special effects.
* @param renderTimeFile string - The relative path [from DzApp::getScriptsPath()] to the DAZ Script that executes at render time.
* @returns boolean true if renderTimeFile is valid, otherwise false.
*/
setRenderTimeFile(renderTimeFile: string): boolean; // Boolean
/**
* Sets the global graphic state by adding a series of RiDeclare calls before RiWorldBegin.
* @param tokens any[] - An Array of the String] token names to set
* @param types any[] - An Array of the corresponding String] type to set for each token
*/
declare(tokens: any[], types: any[]): void;
/**
* Sets the global graphic state by adding a RiDisplayV call before RiWorldBegin.
* @param name string - The name of the file or framebuffer to set, depending on type
* @param type string - The type of display to set; i.e. file, tiff, etc
* @param mode string - The mode to set; i.e. rgb, rgba, etc
* @param tokens any[] - An Array of the String] tokens to set
* @param params any[] - An Array of the corresponding basic type to set for each token
*/
setDisplay(name: string, type: string, mode: string, tokens: any[], params: any[]): void;
/**
* Sets the global graphic state by adding a RiHiderV call before RiWorldBegin.
* @param type string - The type of hider to set; i.e. hidden, raytrace, photonmap, etc
* @param tokens any[] - An Array of the String] tokens to set
* @param params any[] - An Array of the corresponding basic type to set for each token
*/
setHider(type: string, tokens: any[], params: any[]): void;
/**
* Sets the global graphic state by adding a RiOptionV call before RiWorldBegin.
* @param option string - The name of the option to set
* @param tokens any[] - An Array of the String] tokens to set
* @param params any[] - An Array of the corresponding basic type to set for each token
*/
setOption(option: string, tokens: any[], params: any[]): void;
}