dazscript-types
Version:
Daz Studio Scripting Types
75 lines (51 loc) • 1.57 kB
TypeScript
/**
* Represents a sorted list of geometric element indices (i.e., vertices, edges, facets) grouped for selection.
* @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/selectiongroup_dz
*/
declare class DzSelectionGroup extends DzRefCountedItem {
/* Undocumented Augment Members */
/** @undocumented */
name: string; // MyFacetSlectionGroup
/** @undocumented */
objectName: string; // MyFacetSlectionGroup
/** @undocumented */
addIndex(p0: number): any;
/** @undocumented */
addSortedIndex(p0: number): any;
/** @undocumented */
className(): any;
/** @undocumented */
className(): any;
/** @undocumented */
clear(): any;
/** @undocumented */
count(): any;
/** @undocumented */
deleteLater(): any;
/** @undocumented */
destroyed(): void;
/** @undocumented */
destroyed(p0: QObject): void;
/** @undocumented */
findIndex(p0: number): any;
/** @undocumented */
getIndex(p0: number): any;
/** @undocumented */
getMaxIndex(): any;
/** @undocumented */
getName(): any;
/** @undocumented */
inherits(): any;
/** @undocumented */
inherits(p0: string): any;
/** @undocumented */
iskindof(p0: string): any;
/** @undocumented */
makePersistent(): any;
/** @undocumented */
nameChanged(p0: string): void;
/** @undocumented */
removeComponent(p0: number): any;
/** @undocumented */
removeIndex(p0: number): any;
}